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74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// SteamFileDialog.cpp : Defines the initialization routines for the DLL.
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//
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#include "stdafx.h"
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#include "FileDialogApp.h"
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#include "interface.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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//
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// Note!
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//
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// If this DLL is dynamically linked against the MFC
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// DLLs, any functions exported from this DLL which
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// call into MFC must have the AFX_MANAGE_STATE macro
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// added at the very beginning of the function.
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//
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// For example:
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//
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// extern "C" BOOL PASCAL EXPORT ExportedFunction()
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// {
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// AFX_MANAGE_STATE(AfxGetStaticModuleState());
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// // normal function body here
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// }
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//
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// It is very important that this macro appear in each
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// function, prior to any calls into MFC. This means that
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// it must appear as the first statement within the
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// function, even before any object variable declarations
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// as their constructors may generate calls into the MFC
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// DLL.
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//
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// Please see MFC Technical Notes 33 and 58 for additional
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// details.
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//
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/////////////////////////////////////////////////////////////////////////////
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// CSteamFileDialogApp
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BEGIN_MESSAGE_MAP(CSteamFileDialogApp, CWinApp)
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//{{AFX_MSG_MAP(CSteamFileDialogApp)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CSteamFileDialogApp construction
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CSteamFileDialogApp::CSteamFileDialogApp()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CSteamFileDialogApp object
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CSteamFileDialogApp theApp;
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