mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Holds defintion for game ammo types
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef CS_AMMODEF_H
|
|
#define CS_AMMODEF_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "ammodef.h"
|
|
#include "cs_blackmarket.h"
|
|
|
|
class ConVar;
|
|
|
|
struct CSAmmoCost
|
|
{
|
|
int buySize;
|
|
int cost;
|
|
};
|
|
|
|
//=============================================================================
|
|
// >> CCSAmmoDef
|
|
//=============================================================================
|
|
class CCSAmmoDef : public CAmmoDef
|
|
{
|
|
|
|
public:
|
|
|
|
void AddAmmoCost( char const* name, int cost, int buySize );
|
|
|
|
CCSAmmoDef(void);
|
|
~CCSAmmoDef( void );
|
|
|
|
int GetBuySize( int nAmmoIndex ) const;
|
|
int GetCost( int nAmmoIndex ) const;
|
|
|
|
private:
|
|
CSAmmoCost m_csAmmo[MAX_AMMO_TYPES];
|
|
};
|
|
|
|
|
|
// Get the global ammodef object. This is usually implemented in each mod's game rules file somewhere,
|
|
// so the mod can setup custom ammo types.
|
|
CCSAmmoDef* GetCSAmmoDef();
|
|
|
|
|
|
#endif // CS_AMMODEF_H
|
|
|