mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: CS's custom CPlayerResource
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef CS_PLAYER_RESOURCE_H
|
|
#define CS_PLAYER_RESOURCE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
class CCSPlayerResource : public CPlayerResource
|
|
{
|
|
DECLARE_CLASS( CCSPlayerResource, CPlayerResource );
|
|
|
|
public:
|
|
DECLARE_SERVERCLASS();
|
|
DECLARE_DATADESC();
|
|
|
|
CCSPlayerResource();
|
|
|
|
virtual void UpdatePlayerData( void );
|
|
virtual void Spawn( void );
|
|
protected:
|
|
|
|
CNetworkVar( int, m_iPlayerC4 ); // entity index of C4 carrier or 0
|
|
CNetworkVar( int, m_iPlayerVIP ); // entity index of VIP player or 0
|
|
CNetworkVector( m_vecC4 ); // position of C4
|
|
CNetworkArray( bool, m_bHostageAlive, MAX_HOSTAGES );
|
|
CNetworkArray( bool, m_isHostageFollowingSomeone, MAX_HOSTAGES );
|
|
CNetworkArray( int, m_iHostageEntityIDs, MAX_HOSTAGES );
|
|
CNetworkArray( int, m_iHostageX, MAX_HOSTAGES );
|
|
CNetworkArray( int, m_iHostageY, MAX_HOSTAGES );
|
|
CNetworkArray( int, m_iHostageZ, MAX_HOSTAGES );
|
|
CNetworkVector( m_bombsiteCenterA );// Location of bombsite A
|
|
CNetworkVector( m_bombsiteCenterB );// Location of bombsite B
|
|
CNetworkArray( int, m_hostageRescueX, MAX_HOSTAGE_RESCUES );// Locations of all hostage rescue spots
|
|
CNetworkArray( int, m_hostageRescueY, MAX_HOSTAGE_RESCUES );
|
|
CNetworkArray( int, m_hostageRescueZ, MAX_HOSTAGE_RESCUES );
|
|
|
|
CNetworkVar( bool, m_bBombSpotted );
|
|
CNetworkArray( bool, m_bPlayerSpotted, MAX_PLAYERS+1 );
|
|
|
|
CNetworkArray( string_t, m_szClan, MAX_PLAYERS+1 );
|
|
|
|
CNetworkArray( int, m_iMVPs, MAX_PLAYERS + 1 );
|
|
CNetworkArray( bool, m_bHasDefuser, MAX_PLAYERS + 1);
|
|
|
|
private:
|
|
bool m_foundGoalPositions;
|
|
};
|
|
|
|
#endif // CS_PLAYER_RESOURCE_H
|