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69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
//=============================================================================//
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//
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// Purpose: CS:S weapons recreated from scratch in Source SDK 2013 for usage in a Half-Life 2 setting.
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//
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// Author: Blixibon
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//
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//=============================================================================//
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#include "cbase.h"
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#include "weapon_css_base.h"
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//-----------------------------------------------------------------------------
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// CWeapon_CSS_HL2_M249
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//-----------------------------------------------------------------------------
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class CWeapon_CSS_HL2_M249 : public CBase_CSS_HL2_Rifle
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{
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public:
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DECLARE_CLASS( CWeapon_CSS_HL2_M249, CBase_CSS_HL2_Rifle );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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DECLARE_DATADESC();
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CWeapon_CSS_HL2_M249(void);
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virtual CSS_HL2_WeaponActClass GetCSSWeaponActClass() { return CSSHL2_WEAPON_AR1; }
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virtual float GetViewKickBase() { return 0.0f; }
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virtual const Vector& GetBulletSpread( void )
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{
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static const Vector cone = VECTOR_CONE_5DEGREES;
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return cone;
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}
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virtual int GetMinBurst() { return 7; }
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virtual int GetMaxBurst() { return 10; }
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virtual float GetFireRate( void ) { return 0.08f; }
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};
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IMPLEMENT_NETWORKCLASS_DT( CWeapon_CSS_HL2_M249, DT_Weapon_CSS_HL2_M249 )
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END_NETWORK_TABLE()
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LINK_ENTITY_TO_CLASS( weapon_css_m249, CWeapon_CSS_HL2_M249 );
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#if PRECACHE_REGISTER_CSS_WEAPONS == 1
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PRECACHE_WEAPON_REGISTER( weapon_css_m249 );
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#endif
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BEGIN_DATADESC( CWeapon_CSS_HL2_M249 )
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END_DATADESC()
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#ifdef CLIENT_DLL
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BEGIN_PREDICTION_DATA( CWeapon_CSS_HL2_M249 )
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END_PREDICTION_DATA()
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CWeapon_CSS_HL2_M249::CWeapon_CSS_HL2_M249( void )
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{
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m_fMinRange1 = 24;
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m_fMaxRange1 = 1500;
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m_fMinRange2 = 24;
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m_fMaxRange2 = 200;
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m_bFiresUnderwater = true;
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}
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