source-engine/game/server/mapbase/func_clientclip.cpp
2025-02-02 01:43:34 +05:00

192 lines
5.1 KiB
C++

//========= Mapbase - https://github.com/mapbase-source/source-sdk-2013 ============//
//
// Purpose: A special brush that collides with clientside entities, primarily ragdolls.
//
//=============================================================================//
#include "cbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: basic solid geometry
// enabled state: brush is visible
// disabled staute: brush not visible
//-----------------------------------------------------------------------------
class CFuncClientClip : public CBaseEntity
{
public:
DECLARE_CLASS( CFuncClientClip, CBaseEntity );
DECLARE_SERVERCLASS();
virtual void Spawn( void );
bool CreateVPhysics( void );
virtual int DrawDebugTextOverlays( void );
void TurnOff( void );
void TurnOn( void );
// Input handlers
void InputTurnOff( inputdata_t &inputdata );
void InputTurnOn( inputdata_t &inputdata );
void InputToggle( inputdata_t &inputdata );
CNetworkVar( bool, m_bDisabled );
DECLARE_DATADESC();
virtual bool IsOn( void );
int UpdateTransmitState() // always send to all clients
{
return SetTransmitState( FL_EDICT_ALWAYS );
}
};
LINK_ENTITY_TO_CLASS( func_clip_client, CFuncClientClip );
BEGIN_DATADESC( CFuncClientClip )
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputTurnOn ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputTurnOff ),
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CFuncClientClip, DT_FuncClientClip )
SendPropBool( SENDINFO( m_bDisabled ) ),
END_SEND_TABLE()
void CFuncClientClip::Spawn( void )
{
SetMoveType( MOVETYPE_PUSH ); // so it doesn't get pushed by anything
SetSolid( GetParent() ? SOLID_VPHYSICS : SOLID_BSP );
AddEFlags( EFL_USE_PARTITION_WHEN_NOT_SOLID );
AddSolidFlags( FSOLID_NOT_SOLID );
SetModel( STRING( GetModelName() ) );
if ( m_bDisabled )
TurnOff();
// If it can't move/go away, it's really part of the world
if ( !GetEntityName() || !m_iParent )
AddFlag( FL_WORLDBRUSH );
CreateVPhysics();
}
//-----------------------------------------------------------------------------
bool CFuncClientClip::CreateVPhysics( void )
{
// NOTE: Don't init this static. It's pretty common for these to be constrained
// and dynamically parented. Initing shadow avoids having to destroy the physics
// object later and lose the constraints.
IPhysicsObject *pPhys = VPhysicsInitShadow(false, false);
if ( pPhys )
{
int contents = modelinfo->GetModelContents( GetModelIndex() );
if ( ! (contents & (MASK_SOLID|MASK_PLAYERSOLID|MASK_NPCSOLID)) )
{
// leave the physics shadow there in case it has crap constrained to it
// but disable collisions with it
pPhys->EnableCollisions( false );
}
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CFuncClientClip::DrawDebugTextOverlays( void )
{
int nOffset = BaseClass::DrawDebugTextOverlays();
if (m_debugOverlays & OVERLAY_TEXT_BIT)
{
char tempstr[512];
Q_snprintf( tempstr,sizeof(tempstr), "angles: %g %g %g", (double)GetLocalAngles()[PITCH], (double)GetLocalAngles()[YAW], (double)GetLocalAngles()[ROLL] );
EntityText( nOffset, tempstr, 0 );
nOffset++;
Q_snprintf(tempstr, sizeof(tempstr), " enabled: %d", !m_bDisabled);
EntityText(nOffset, tempstr, 0);
nOffset++;
}
return nOffset;
}
//-----------------------------------------------------------------------------
// Purpose: Input handler for toggling the hidden/shown state of the brush.
//-----------------------------------------------------------------------------
void CFuncClientClip::InputToggle( inputdata_t &inputdata )
{
if ( IsOn() )
{
TurnOff();
return;
}
TurnOn();
}
//-----------------------------------------------------------------------------
// Purpose: Input handler for hiding the brush.
//-----------------------------------------------------------------------------
void CFuncClientClip::InputTurnOff( inputdata_t &inputdata )
{
TurnOff();
}
//-----------------------------------------------------------------------------
// Purpose: Input handler for showing the brush.
//-----------------------------------------------------------------------------
void CFuncClientClip::InputTurnOn( inputdata_t &inputdata )
{
TurnOn();
}
//-----------------------------------------------------------------------------
// Purpose: Hides the brush.
//-----------------------------------------------------------------------------
void CFuncClientClip::TurnOff( void )
{
if ( !IsOn() )
return;
AddEffects( EF_NODRAW );
m_bDisabled = true;
}
//-----------------------------------------------------------------------------
// Purpose: Shows the brush.
//-----------------------------------------------------------------------------
void CFuncClientClip::TurnOn( void )
{
if ( IsOn() )
return;
RemoveEffects( EF_NODRAW );
m_bDisabled = false;
}
inline bool CFuncClientClip::IsOn( void )
{
return !m_bDisabled;
}