mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-07-26 19:22:15 +00:00
66 lines
1.3 KiB
C++
66 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Marker for squad player commands
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "baseentity.h"
|
|
|
|
#define COMMAND_POINT_MODEL "models/effects/commandpoint.mdl"
|
|
|
|
class CPropCommandPoint : public CBaseAnimating
|
|
{
|
|
public:
|
|
DECLARE_CLASS(CPropCommandPoint, CBaseAnimating );
|
|
|
|
virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
|
|
virtual void Spawn( void );
|
|
virtual void Precache( void );
|
|
virtual void OnRestore( void );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( prop_command_point, CPropCommandPoint);
|
|
|
|
const QAngle vec3_yaw(0, 1, 0);
|
|
|
|
void CPropCommandPoint::Spawn( void )
|
|
{
|
|
char *szModel = COMMAND_POINT_MODEL;
|
|
if (!szModel || !*szModel)
|
|
{
|
|
UTIL_Remove( this );
|
|
return;
|
|
}
|
|
|
|
PrecacheModel( szModel );
|
|
SetModel(szModel);
|
|
|
|
SetMoveType(MOVETYPE_NOCLIP);
|
|
|
|
BaseClass::Spawn();
|
|
|
|
AddEffects( EF_NOSHADOW );
|
|
|
|
SetSequence( 0 );
|
|
SetPlaybackRate( 1.0f );
|
|
SetLocalAngularVelocity(vec3_yaw * 15);
|
|
}
|
|
|
|
void CPropCommandPoint::Precache( void )
|
|
{
|
|
BaseClass::Precache();
|
|
}
|
|
|
|
void CPropCommandPoint::OnRestore( void )
|
|
{
|
|
BaseClass::OnRestore();
|
|
|
|
if (gpGlobals->eLoadType == MapLoad_Transition)
|
|
{
|
|
// Left behind after a level transition
|
|
UTIL_Remove( this );
|
|
}
|
|
}
|