mirror of
https://github.com/nillerusr/source-engine.git
synced 2025-01-08 08:26:44 +00:00
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
// Author: Michael S. Booth (mike@turtlerockstudios.com), 2003
|
|
|
|
#include "cbase.h"
|
|
#include "cs_bot.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
//--------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* Plant the bomb.
|
|
*/
|
|
void PlantBombState::OnEnter( CCSBot *me )
|
|
{
|
|
me->Crouch();
|
|
me->SetDisposition( CCSBot::SELF_DEFENSE );
|
|
|
|
// look at the floor
|
|
// Vector down( myOrigin.x, myOrigin.y, -1000.0f );
|
|
|
|
float yaw = me->EyeAngles().y;
|
|
Vector2D dir( BotCOS(yaw), BotSIN(yaw) );
|
|
Vector myOrigin = GetCentroid( me );
|
|
|
|
Vector down( myOrigin.x + 10.0f * dir.x, myOrigin.y + 10.0f * dir.y, me->GetFeetZ() );
|
|
me->SetLookAt( "Plant bomb on floor", down, PRIORITY_HIGH );
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* Plant the bomb.
|
|
*/
|
|
void PlantBombState::OnUpdate( CCSBot *me )
|
|
{
|
|
CBaseCombatWeapon *gun = me->GetActiveWeapon();
|
|
bool holdingC4 = false;
|
|
if (gun)
|
|
{
|
|
if (FStrEq( gun->GetClassname(), "weapon_c4" ))
|
|
holdingC4 = true;
|
|
}
|
|
|
|
// if we aren't holding the C4, grab it, otherwise plant it
|
|
if (holdingC4)
|
|
me->PrimaryAttack();
|
|
else
|
|
me->SelectItem( "weapon_c4" );
|
|
|
|
// if we no longer have the C4, we've successfully planted
|
|
if (!me->HasC4())
|
|
{
|
|
// move to a hiding spot and watch the bomb
|
|
me->SetTask( CCSBot::GUARD_TICKING_BOMB );
|
|
me->Hide();
|
|
}
|
|
|
|
// if we time out, it's because we slipped into a non-plantable area
|
|
const float timeout = 5.0f;
|
|
if (gpGlobals->curtime - me->GetStateTimestamp() > timeout)
|
|
me->Idle();
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------------
|
|
void PlantBombState::OnExit( CCSBot *me )
|
|
{
|
|
// equip our rifle (in case we were interrupted while holding C4)
|
|
me->EquipBestWeapon();
|
|
me->StandUp();
|
|
me->ResetStuckMonitor();
|
|
me->SetDisposition( CCSBot::ENGAGE_AND_INVESTIGATE );
|
|
me->ClearLookAt();
|
|
}
|