mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
36 lines
1.5 KiB
C
36 lines
1.5 KiB
C
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef TEMPENTITY_H
|
|
#define TEMPENTITY_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#define TE_EXPLFLAG_NONE 0x0 // all flags clear makes default Half-Life explosion
|
|
#define TE_EXPLFLAG_NOADDITIVE 0x1 // sprite will be drawn opaque (ensure that the sprite you send is a non-additive sprite)
|
|
#define TE_EXPLFLAG_NODLIGHTS 0x2 // do not render dynamic lights
|
|
#define TE_EXPLFLAG_NOSOUND 0x4 // do not play client explosion sound
|
|
#define TE_EXPLFLAG_NOPARTICLES 0x8 // do not draw particles
|
|
#define TE_EXPLFLAG_DRAWALPHA 0x10 // sprite will be drawn alpha
|
|
#define TE_EXPLFLAG_ROTATE 0x20 // rotate the sprite randomly
|
|
#define TE_EXPLFLAG_NOFIREBALL 0x40 // do not draw a fireball
|
|
#define TE_EXPLFLAG_NOFIREBALLSMOKE 0x80 // do not draw smoke with the fireball
|
|
|
|
#define TE_BEAMPOINTS 0 // beam effect between two points
|
|
#define TE_SPRITE 1 // additive sprite, plays 1 cycle
|
|
#define TE_BEAMDISK 2 // disk that expands to max radius over lifetime
|
|
#define TE_BEAMCYLINDER 3 // cylinder that expands to max radius over lifetime
|
|
#define TE_BEAMFOLLOW 4 // create a line of decaying beam segments until entity stops moving
|
|
#define TE_BEAMRING 5 // connect a beam ring to two entities
|
|
#define TE_BEAMSPLINE 6
|
|
#define TE_BEAMRINGPOINT 7
|
|
#define TE_BEAMLASER 8 // Fades according to viewpoint
|
|
#define TE_BEAMTESLA 9
|
|
|
|
|
|
#endif // TEMPENTITY_H
|