source-engine/game/server/tf2base/tf_team.h
2022-08-13 03:20:41 +03:00

106 lines
2.6 KiB
C++

//========= Copyright © 1996-2005, Valve LLC, All rights reserved. ============
//
//=============================================================================
#ifndef TF_TEAM_H
#define TF_TEAM_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
#include "team.h"
#include "tf_shareddefs.h"
class CBaseObject;
//=============================================================================
// TF Teams.
//
class CTFTeam : public CTeam
{
DECLARE_CLASS( CTFTeam, CTeam );
DECLARE_SERVERCLASS();
public:
CTFTeam();
// Classes.
// int GetNumOfClass( TFClass iClass );
// TF Teams.
// CTFTeam *GetEnemyTeam();
void SetColor( color32 color );
color32 GetColor( void );
// Score.
void ShowScore( CBasePlayer *pPlayer );
// Objects.
void AddObject( CBaseObject *pObject );
void RemoveObject( CBaseObject *pObject );
bool IsObjectOnTeam( CBaseObject *pObject ) const;
int GetNumObjects( int iObjectType = -1 );
CBaseObject *GetObject( int num );
// Flag Captures
int GetFlagCaptures( void ) { return m_nFlagCaptures; }
void SetFlagCaptures( int nCaptures ) { m_nFlagCaptures = nCaptures; }
void IncrementFlagCaptures( void ) { m_nFlagCaptures++; }
// Roles
void SetRole( int iTeamRole ) { m_iRole = iTeamRole; }
int GetRole( void ) { return m_iRole; }
private:
color32 m_TeamColor;
CUtlVector< CHandle<CBaseObject> > m_aObjects; // List of team objects.
CNetworkVar( int, m_nFlagCaptures );
CNetworkVar( int, m_iRole );
};
class CTFTeamManager
{
public:
CTFTeamManager();
// Creation/Destruction.
bool Init( void );
void Shutdown( void );
bool IsValidTeam( int iTeam );
int GetTeamCount( void );
CTFTeam *GetTeam( int iTeam );
CTFTeam *GetSpectatorTeam();
color32 GetUndefinedTeamColor( void );
void AddTeamScore( int iTeam, int iScoreToAdd );
void IncrementFlagCaptures( int iTeam );
int GetFlagCaptures( int iTeam );
// Screen prints.
void PlayerCenterPrint( CBasePlayer *pPlayer, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL );
void TeamCenterPrint( int iTeam, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL );
void PlayerTeamCenterPrint( CBasePlayer *pPlayer, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL );
// Vox
private:
int Create( const char *pName, color32 color );
private:
color32 m_UndefinedTeamColor;
};
extern CTFTeamManager *TFTeamMgr();
extern CTFTeam *GetGlobalTFTeam( int iIndex );
#endif // TF_TEAM_H