mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Auto Repair
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "tf_gamemovement_sapper.h"
|
|
#include "tf_movedata.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CTFGameMovementSapper::CTFGameMovementSapper()
|
|
{
|
|
m_pSapperData = NULL;
|
|
|
|
m_vStandMins = SAPPERCLASS_HULL_STAND_MIN;
|
|
m_vStandMaxs = SAPPERCLASS_HULL_STAND_MAX;
|
|
m_vStandViewOffset = SAPPERCLASS_VIEWOFFSET_STAND;
|
|
|
|
m_vDuckMins = SAPPERCLASS_HULL_DUCK_MIN;
|
|
m_vDuckMaxs = SAPPERCLASS_HULL_DUCK_MAX;
|
|
m_vDuckViewOffset = SAPPERCLASS_VIEWOFFSET_DUCK;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTFGameMovementSapper::ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData )
|
|
{
|
|
// Get the class specific data from the TFMoveData structure
|
|
Assert( PlayerClassSapperData_t::PLAYERCLASS_ID == pTFMoveData->m_nClassID );
|
|
m_pSapperData = &pTFMoveData->SapperData();
|
|
|
|
// to test pass it through!!
|
|
BaseClass::ProcessMovement( (CBasePlayer *)pPlayer, static_cast<CMoveData*>( pTFMoveData ) );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
const Vector &CTFGameMovementSapper::GetPlayerMins( bool bDucked ) const
|
|
{
|
|
return bDucked ? m_vDuckMins : m_vStandMins;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
const Vector &CTFGameMovementSapper::GetPlayerMaxs( bool bDucked ) const
|
|
{
|
|
return bDucked ? m_vDuckMaxs : m_vStandMaxs;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
const Vector &CTFGameMovementSapper::GetPlayerViewOffset( bool bDucked ) const
|
|
{
|
|
return bDucked ? m_vDuckViewOffset : m_vStandViewOffset;
|
|
}
|