mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Parties are a specific type of CPlayerGroup with a leader that can invite and kick members.
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef PARTY_H
|
|
#define PARTY_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "playergroup.h"
|
|
|
|
namespace GCSDK
|
|
{
|
|
class CSharedObject;
|
|
|
|
class IParty : public IPlayerGroup
|
|
{
|
|
public:
|
|
virtual ~IParty() { }
|
|
};
|
|
|
|
class CPartyInvite : public GCSDK::CProtoBufSharedObject<CSOPartyInvite, k_EProtoObjectPartyInvite>, public GCSDK::IPlayerGroupInvite
|
|
{
|
|
//This is disabled since people shouldn't create these objects directly and should instead instantiate game specific versions of them
|
|
//DECLARE_CLASS_MEMPOOL( CPartyInvite );
|
|
|
|
public:
|
|
const static int k_nTypeID = k_EProtoObjectPartyInvite;
|
|
|
|
virtual const CSteamID GetSenderID() const { return Obj().sender_id(); }
|
|
virtual PlayerGroupID_t GetGroupID() const { return Obj().group_id(); }
|
|
virtual const char* GetSenderName() const { return Obj().sender_name().c_str(); }
|
|
|
|
virtual GCSDK::CSharedObject* GetSharedObject() { return this; }
|
|
|
|
#ifdef GC
|
|
virtual void YldInitFromPlayerGroup( GCSDK::IPlayerGroup *pPlayerGroup );
|
|
|
|
// NOTE: These do not dirty fields
|
|
virtual void SetSenderID( const CSteamID &steamID ) { Obj().set_sender_id( steamID.ConvertToUint64() ); }
|
|
virtual void SetGroupID( PlayerGroupID_t nGroupID ) { Obj().set_group_id( nGroupID ); }
|
|
virtual void SetSenderName( const char *szName ) { Obj().set_sender_name( szName ); }
|
|
#endif
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|