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42 lines
844 B
C++
42 lines
844 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef C_HL1_GAMEMOVEMENT_H
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#define C_HL1_GAMEMOVEMENT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#ifdef CLIENT_DLL
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#include "hl1/hl1_c_player.h"
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#else
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#include "hl1_player.h"
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#endif
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#if defined( CLIENT_DLL )
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class CHL1_Player;
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#define CHL1_Player C_HL1_Player
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#endif
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#define PLAYER_LONGJUMP_SPEED 350 // how fast we longjump
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class CHL1GameMovement : public CGameMovement
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{
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public:
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DECLARE_CLASS( CHL1GameMovement, CGameMovement );
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virtual bool CheckJumpButton( void );
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// Duck
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virtual void Duck( void );
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virtual void HandleDuckingSpeedCrop();
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virtual void CheckParameters( void );
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protected:
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CHL1_Player *m_pHL1Player;
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};
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#endif //C_HL1_GAMEMOVEMENT_H
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