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32 lines
913 B
C++
32 lines
913 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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#ifndef C_ZOMBIE_H
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#define C_ZOMBIE_H
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#include "c_ai_basenpc.h"
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#include "props_shared.h"
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//--------------------------------------------------------------------------------------------------------
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/**
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* The client-side implementation of the Halloween Zombie
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*/
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class C_Zombie : public C_NextBotCombatCharacter
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{
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public:
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DECLARE_CLASS( C_Zombie, C_NextBotCombatCharacter );
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DECLARE_CLIENTCLASS();
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C_Zombie();
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virtual bool IsNextBot() { return true; }
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virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const;
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virtual void BuildTransformations( CStudioHdr *hdr, Vector *pos, Quaternion q[], const matrix3x4_t& cameraTransform, int boneMask, CBoneBitList &boneComputed ) OVERRIDE;
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private:
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C_Zombie( const C_Zombie & ); // not defined, not accessible
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float m_flHeadScale;
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};
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#endif // C_EYEBALL_BOSS_H
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