mirror of
https://github.com/nillerusr/source-engine.git
synced 2025-01-05 15:06:48 +00:00
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
#ifndef C_HEADLESS_HATMAN_H
|
|
#define C_HEADLESS_HATMAN_H
|
|
|
|
#include "c_ai_basenpc.h"
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
/**
|
|
* The client-side implementation of the Dark Knight
|
|
*/
|
|
class C_HeadlessHatman : public C_NextBotCombatCharacter
|
|
{
|
|
public:
|
|
DECLARE_CLASS( C_HeadlessHatman, C_NextBotCombatCharacter );
|
|
DECLARE_CLIENTCLASS();
|
|
|
|
C_HeadlessHatman();
|
|
virtual ~C_HeadlessHatman();
|
|
|
|
public:
|
|
virtual void Spawn( void );
|
|
virtual bool IsNextBot() { return true; }
|
|
|
|
virtual Vector GetObserverCamOrigin( void ); // Return the origin for player observers tracking this target
|
|
|
|
virtual void FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options );
|
|
|
|
virtual void ClientThink();
|
|
|
|
private:
|
|
C_HeadlessHatman( const C_HeadlessHatman & ); // not defined, not accessible
|
|
|
|
HPARTICLEFFECT m_ghostEffect;
|
|
HPARTICLEFFECT m_leftEyeEffect;
|
|
HPARTICLEFFECT m_rightEyeEffect;
|
|
};
|
|
|
|
#endif // C_HEADLESS_HATMAN_H
|