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101 lines
3.0 KiB
C++
101 lines
3.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef STORE_PREVIEW_ITEM_H
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#define STORE_PREVIEW_ITEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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#include "econ_controls.h"
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#include "store_page.h"
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enum preview_state_t
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{
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PS_ITEM,
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PS_PLAYER,
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PS_DETAILS,
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};
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//-----------------------------------------------------------------------------
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// Purpose: Button that handles the rotation of the preview model.
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//-----------------------------------------------------------------------------
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class CPreviewRotButton : public CExButton
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{
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DECLARE_CLASS_SIMPLE( CPreviewRotButton, CExButton );
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public:
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CPreviewRotButton( vgui::Panel *parent, const char *name, const char *text, vgui::Panel *pActionSignalTarget = NULL, const char *cmd = NULL ) :
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CExButton( parent, name, text, pActionSignalTarget, cmd )
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{
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}
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CPreviewRotButton( vgui::Panel *parent, const char *name, const wchar_t *wszText, vgui::Panel *pActionSignalTarget = NULL, const char *cmd = NULL ) :
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CExButton( parent, name, wszText, pActionSignalTarget, cmd )
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{
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}
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virtual void OnMousePressed(vgui::MouseCode code);
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virtual void OnMouseReleased(vgui::MouseCode code);
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// Our fire action signal does nothing, because it's all done in mouse pressed/released
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virtual void FireActionSignal( void ) { return; }
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CStorePreviewItemPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CStorePreviewItemPanel, vgui::EditablePanel );
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public:
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CStorePreviewItemPanel( vgui::Panel *pParent, const char *pResFile, const char *pPanelName, CStorePage *pOwner );
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virtual ~CStorePreviewItemPanel();
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CStorePage *GetOwningStorePage() { return m_pOwner; }
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnCommand( const char *command );
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virtual void PerformLayout( void );
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virtual void OnTick( void );
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virtual void PreviewItem( int iClass, CEconItemView *pItem, const econ_store_entry_t* pEntry=NULL );
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virtual void SetState( preview_state_t iState );
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// Subclass interface.
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virtual int GetPreviewTeam() const { return 0; }
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MESSAGE_FUNC_PARAMS( OnRotButtonDown, "RotButtonDown", data );
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MESSAGE_FUNC( OnRotButtonUp, "RotButtonUp" );
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MESSAGE_FUNC_PARAMS( OnItemIconSelected, "ItemIconSelected", data );
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protected:
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virtual void UpdateIcons( void );
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protected:
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const char *m_pResFile;
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CUtlVector<CStorePreviewItemIcon*> m_pItemIcons;
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int m_iCurrentIconPosition;
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CEconItemDetailsRichText *m_pDataTextRichText;
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CItemModelPanel *m_pItemFullImage;
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CEconItemView m_item;
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preview_state_t m_iState;
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int m_iCurrentRotation;
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CExButton *m_pIconsMoveLeftButton;
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CExButton *m_pIconsMoveRightButton;
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CStorePage *m_pOwner;
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};
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#endif // STORE_PREVIEW_ITEM_H
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