mirror of
https://github.com/nillerusr/source-engine.git
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85 lines
2.7 KiB
C++
85 lines
2.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "store/store_page_halloween.h"
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#include "vgui/ISurface.h"
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#include "vgui/IInput.h"
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#include "vgui/ILocalize.h"
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#include "c_tf_player.h"
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#include "gamestringpool.h"
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#include "tf_item_inventory.h"
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#include "econ_item_system.h"
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#include "item_model_panel.h"
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#include "store/store_panel.h"
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#include "store_preview_item.h"
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#include "store_viewcart.h"
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#include "c_tf_gamestats.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFStorePage_SpecialPromo::CTFStorePage_SpecialPromo( Panel *parent, const CEconStoreCategoryManager::StoreCategory_t *pPageData ) : BaseClass( parent, pPageData )
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{
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pszResFile = pPageData->m_pchPageRes;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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/*
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void CTFStorePage_SpecialPromo::OrderItemsForDisplay( CUtlVector<const econ_store_entry_t *>& vecItems ) const
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{
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vecItems.Sort( &ItemDisplayOrderSort_UseSortOverride );
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}
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*/
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFStorePage_Popular::CTFStorePage_Popular( Panel *parent, const CEconStoreCategoryManager::StoreCategory_t *pPageData ) : BaseClass( parent, pPageData )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: The popular page draws its list of items from the overall popular items list.
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//-----------------------------------------------------------------------------
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void CTFStorePage_Popular::UpdateFilteredItems( void )
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{
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m_FilteredEntries.Purge();
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m_vecFilterCounts.SetCount( GetNumPrimaryFilters() );
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if ( !m_vecFilterCounts.Count() )
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return;
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FOR_EACH_VEC( m_vecFilterCounts, i )
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{
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m_vecFilterCounts[i] = 0;
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}
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CStorePanel *pStorePanel = EconUI()->GetStorePanel();
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if ( !pStorePanel )
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return;
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// Add all popular items
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const CUtlVector<uint32>& popularItems = pStorePanel->GetPopularItems();
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for ( int i=0; i<popularItems.Count(); ++i )
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{
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const econ_store_entry_t *pEntry = pStorePanel->GetPriceSheet()->GetEntry( popularItems[i] );
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m_FilteredEntries.AddToTail( pEntry );
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}
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FOR_EACH_VEC( m_vecItemPanels, idx )
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{
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m_vecItemPanels[idx].m_pItemModelPanel->SetShowQuantity( false );
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}
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m_pFilterComboBox->SetVisible( false );
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} |