mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
721 lines
19 KiB
C++
721 lines
19 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Generic in-game abuse reporting
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "abuse_report.h"
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#include "abuse_report_ui.h"
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#include "filesystem.h"
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#include "imageutils.h"
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#include "econ/confirm_dialog.h"
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#include "econ/econ_notifications.h"
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inline bool IsLoggedOnToSteam()
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{
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return steamapicontext != NULL && steamapicontext->SteamUser() != NULL && steamapicontext->SteamUser()->BLoggedOn();
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}
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const char CAbuseReportManager::k_rchScreenShotFilenameBase[] = "abuse_report";
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const char CAbuseReportManager::k_rchScreenShotFilename[] = "screenshots\\abuse_report.jpg";
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//-----------------------------------------------------------------------------
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class CEconNotification_AbuseReportReady : public CEconNotification
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{
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public:
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CEconNotification_AbuseReportReady() : CEconNotification()
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{
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m_bHasTriggered = false;
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m_bShowInGame = false;
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}
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~CEconNotification_AbuseReportReady()
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{
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//if ( !m_bHasTriggered )
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//{
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// ReallyTrigger();
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//}
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}
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virtual void MarkForDeletion()
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{
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m_bHasTriggered = true;
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CEconNotification::MarkForDeletion();
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}
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virtual bool BShowInGameElements() const { return m_bShowInGame; }
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virtual EType NotificationType() { return eType_Trigger; }
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virtual void Trigger()
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{
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ReallyTrigger();
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MarkForDeletion();
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}
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virtual const char *GetUnlocalizedHelpText()
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{
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return "#AbuseReport_Notification_Help";
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}
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static bool IsNotificationType( CEconNotification *pNotification ) { return dynamic_cast< CEconNotification_AbuseReportReady *>( pNotification ) != NULL; }
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static bool IsInGameNotificationType( CEconNotification *pNotification )
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{
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CEconNotification_AbuseReportReady *n = dynamic_cast< CEconNotification_AbuseReportReady *>( pNotification );
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return n != NULL && n->BShowInGameElements();
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}
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bool m_bShowInGame;
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private:
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void ReallyTrigger()
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{
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Assert( !m_bHasTriggered );
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m_bHasTriggered = true;
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engine->ClientCmd_Unrestricted( "abuse_report_submit" );
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}
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bool m_bHasTriggered;
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};
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AbuseIncidentData_t::AbuseIncidentData_t()
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{
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m_nScreenShotWaitFrames = 5;
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}
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AbuseIncidentData_t::~AbuseIncidentData_t()
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{
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}
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bool AbuseIncidentData_t::Poll()
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{
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bool bReady = true;
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// Poll player data
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for ( int i = 0 ; i < m_vecPlayers.Count() ; ++i )
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{
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// Make sure sure Steam knows we want the Avatar
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PlayerData_t *p = &m_vecPlayers[i];
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if ( p->m_iSteamAvatarIndex < 0 )
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{
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if ( steamapicontext && steamapicontext->SteamUser() )
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{
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p->m_iSteamAvatarIndex = steamapicontext->SteamFriends()->GetLargeFriendAvatar( p->m_steamID );
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if ( p->m_iSteamAvatarIndex < 0 )
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{
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bReady = false;
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}
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}
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else
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{
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p->m_iSteamAvatarIndex = 0;
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}
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}
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}
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// Screenshot ready?
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if ( !m_bitmapScreenshot.IsValid() && m_nScreenShotWaitFrames > 0 )
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{
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--m_nScreenShotWaitFrames;
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// Just load the whole file into a memory buffer
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char szFullPath[ MAX_PATH ] = "";
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if ( !g_pFullFileSystem->RelativePathToFullPath( CAbuseReportManager::k_rchScreenShotFilename, NULL, szFullPath, ARRAYSIZE(szFullPath) ) )
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{
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Assert( false ); // ???
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}
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// Load it
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if ( g_pFullFileSystem->FileExists( szFullPath ) )
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{
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// Load the screenshot into a local buffer
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if ( !g_pFullFileSystem->ReadFile( CAbuseReportManager::k_rchScreenShotFilename, NULL, m_bufScreenshotFileData ) )
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{
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Warning( "Failed to read back %s\n", CAbuseReportManager::k_rchScreenShotFilename );
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m_nScreenShotWaitFrames = 0;
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}
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else
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{
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ConversionErrorType nErrorCode = ImgUtl_LoadBitmap( szFullPath, m_bitmapScreenshot );
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if ( nErrorCode != CE_SUCCESS )
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{
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Warning( "Abuse report screenshot %s failed to load with error code %d\n", CAbuseReportManager::k_rchScreenShotFilename, nErrorCode );
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Assert( nErrorCode == CE_SUCCESS );
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m_nScreenShotWaitFrames = 0;
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}
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else
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{
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// !KLUDGE! Resize to power of two dimensions, since VGUI doesn't like odd sizes
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ImgUtl_ResizeBitmap( m_bitmapScreenshot, 1024, 1024, &m_bitmapScreenshot );
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}
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}
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g_pFullFileSystem->RemoveFile( CAbuseReportManager::k_rchScreenShotFilename );
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}
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}
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return bReady;
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}
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CAbuseReportManager *g_AbuseReportMgr;
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CAbuseReportManager::CAbuseReportManager()
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{
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m_pIncidentData = NULL;
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m_bTestReport = false;
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m_eIncidentDataStatus = k_EIncidentDataStatus_None;
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m_bReportUIPending = false;
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// We're the singleton --- set global pointer
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Assert( g_AbuseReportMgr == NULL );
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g_AbuseReportMgr = this;
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m_timeLastReportReadyNotification = 0.0;
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m_adrCurrentServer.Clear();
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}
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CAbuseReportManager::~CAbuseReportManager()
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{
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Assert( m_pIncidentData == NULL );
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}
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char const *CAbuseReportManager::Name()
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{
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return "AbuseRepotManager";
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}
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bool CAbuseReportManager::Init()
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{
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// Clean out any temporary files
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Assert( m_pIncidentData == NULL );
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DestroyIncidentData();
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ListenForGameEvent( "teamplay_round_win" );
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ListenForGameEvent( "tf_game_over" );
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ListenForGameEvent( "player_death" );
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ListenForGameEvent( "server_spawn" );
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return true;
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}
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void CAbuseReportManager::LevelShutdownPreEntity()
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{
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// Don't keep the dialog open across a level transition. Don't discard their
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// report data, but let's kill the dialog
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if ( g_AbuseReportDlg.Get() != NULL )
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{
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Warning( "Abuse report dialog open during level shutdown. Closing it.\n" );
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g_AbuseReportDlg.Get()->Close();
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}
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// And clear the 'pending' flag
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m_bReportUIPending = false;
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}
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void CAbuseReportManager::FireGameEvent( IGameEvent *event )
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{
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//C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
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const char *eventname = event->GetName();
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if ( !eventname || !eventname[0] )
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return;
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if (
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!Q_strcmp( "teamplay_round_win", eventname )
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|| !Q_strcmp( "tf_game_over", eventname )
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) {
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// Periodically remind them that they have a report ready to file
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CheckCreateReportReadyNotification( 60.0 * 5.0, true, 10.0f );
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}
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else if ( !Q_strcmp( "player_death", eventname ) )
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{
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// In some maps, the round just never ends.
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// So make sure we do remind them every now and then about this.
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// Just not too often
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CheckCreateReportReadyNotification( 60.0 * 20.0, true, 5.0f );
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}
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else if ( !Q_strcmp( "server_spawn", eventname ) )
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{
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m_adrCurrentServer.Clear();
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m_adrCurrentServer.SetFromString( event->GetString( "address", "" ), false );
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m_adrCurrentServer.SetPort( event->GetInt( "port", 0 ) );
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m_steamIDCurrentServer = CSteamID();
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if ( steamapicontext && steamapicontext->SteamUser() && GetUniverse() != k_EUniverseInvalid )
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{
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m_steamIDCurrentServer.SetFromString( event->GetString( "steamid", "" ), GetUniverse() );
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}
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}
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}
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void CAbuseReportManager::Shutdown()
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{
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// Close the dialog, if any
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LevelShutdownPreEntity();
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DestroyIncidentData();
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// Clear global pointer
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Assert( g_AbuseReportMgr == this );
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if ( g_AbuseReportMgr == this )
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{
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g_AbuseReportMgr = NULL;
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}
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}
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void CAbuseReportManager::Update( float frametime )
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{
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// if a dialog is already displayed, make sure we don't try to activate another
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if ( g_AbuseReportDlg.Get() != NULL )
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{
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m_bReportUIPending = false;
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}
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// Poll report data, if any
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if ( m_pIncidentData != NULL )
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{
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if ( m_eIncidentDataStatus == k_EIncidentDataStatus_Preparing )
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{
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if ( m_pIncidentData->Poll() )
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{
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m_eIncidentDataStatus = k_EIncidentDataStatus_Ready;
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CheckCreateReportReadyNotification( 1.0f, true, 7.0f );
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}
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}
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else
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{
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Assert( m_eIncidentDataStatus == k_EIncidentDataStatus_Ready );
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}
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if ( m_eIncidentDataStatus == k_EIncidentDataStatus_Ready && m_bReportUIPending )
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{
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m_bReportUIPending = false;
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ActivateSubmitReportUI();
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}
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}
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else
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{
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m_bReportUIPending = false;
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}
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// Re-create notification constantly in the menu.
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// While in game, we will only popup notifications
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// periodically at round end or player death
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CheckCreateReportReadyNotification( 10.0, false, 999.0f );
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}
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void CAbuseReportManager::SubmitReportUIRequested()
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{
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if ( g_AbuseReportDlg.Get() != NULL )
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{
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Assert( g_AbuseReportDlg.Get() == NULL );
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return;
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}
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// If no report data already, then create some
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if ( m_pIncidentData == NULL )
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{
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QueueReport();
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if ( m_pIncidentData == NULL )
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{
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// Failed
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return;
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}
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}
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// Set flag to bring up the reporting UI at earliest opportunity,
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// once all data has been fetched asynchronously
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m_bReportUIPending = true;
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}
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bool CAbuseReportManager::CreateAndPopulateIncident()
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{
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Assert( m_pIncidentData == NULL );
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// by default, just create the base class version
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m_pIncidentData = new AbuseIncidentData_t;
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// And populate it
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return PopulateIncident();
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}
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bool CAbuseReportManager::PopulateIncident()
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{
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if ( m_pIncidentData == NULL )
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{
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Assert( m_pIncidentData );
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return false;
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}
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// Queue a screenshot
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CUtlString cmd;
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cmd.Format( "__screenshot_internal \"%s\"", k_rchScreenShotFilenameBase );
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engine->ClientCmd_Unrestricted( cmd );
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// Set status as preparing
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m_eIncidentDataStatus = k_EIncidentDataStatus_Preparing;
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m_pIncidentData->m_bCanReportGameServer = false;
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m_pIncidentData->m_adrGameServer.Clear();
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if (
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m_adrCurrentServer.IsValid()
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&& !m_adrCurrentServer.IsLocalhost()
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&& m_steamIDCurrentServer.IsValid()
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&& ( !m_adrCurrentServer.IsReservedAdr() || m_steamIDCurrentServer.GetEUniverse() != k_EUniversePublic )
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)
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{
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m_pIncidentData->m_adrGameServer = m_adrCurrentServer;
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m_pIncidentData->m_steamIDGameServer = m_steamIDCurrentServer;
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m_pIncidentData->m_bCanReportGameServer = true;
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}
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m_pIncidentData->m_matWorldToClip = engine->WorldToScreenMatrix();
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// Add in players
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for (int i = 1 ; i <= gpGlobals->maxClients ; ++i )
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{
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CBasePlayer *player = UTIL_PlayerByIndex( i );
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#ifndef _DEBUG
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// Skip local players
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if ( player != NULL && player->IsLocalPlayer() )
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{
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continue;
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}
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#endif
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// Get player info from the engine. This works even if they haven't spawned yet.
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player_info_t pi;
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if ( !engine->GetPlayerInfo( i, &pi ) )
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{
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continue;
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}
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if ( pi.fakeplayer )
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{
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continue;
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}
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if ( pi.friendsID == 0 )
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{
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continue;
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}
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CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual );
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if ( !steamID.IsValid() )
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{
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Assert( steamID.IsValid() );
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continue;
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}
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int arrayIndex = m_pIncidentData->m_vecPlayers.AddToTail();
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AbuseIncidentData_t::PlayerData_t *p = &m_pIncidentData->m_vecPlayers[ arrayIndex ];
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p->m_iClientIndex = i;
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p->m_steamID = steamID;
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p->m_sPersona = pi.name;
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p->m_bHasEntity = false;
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p->m_bRenderBoundsValid = false;
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p->m_screenBoundsMin.x = p->m_screenBoundsMin.y = 1.0f;
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p->m_screenBoundsMax.x = p->m_screenBoundsMax.y = 0.0f;
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if ( player==NULL )
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{
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continue;
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}
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p->m_bHasEntity = true;
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player->GetRenderBounds( p->m_vecRenderBoundsMin, p->m_vecRenderBoundsMax );
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p->m_matModelToWorld.CopyFrom3x4( player->RenderableToWorldTransform() );
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MatrixMultiply( m_pIncidentData->m_matWorldToClip, p->m_matModelToWorld, p->m_matModelToClip );
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// Gather up screen extents
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p->m_bRenderBoundsValid = false;
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for ( int j = 0 ; j < 8 ; ++j )
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{
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// Get corner point in model space
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Vector4D modelCorner(
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( j & 1 ) ? p->m_vecRenderBoundsMax.x : p->m_vecRenderBoundsMin.x,
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( j & 2 ) ? p->m_vecRenderBoundsMax.y : p->m_vecRenderBoundsMin.y,
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( j & 4 ) ? p->m_vecRenderBoundsMax.z : p->m_vecRenderBoundsMin.z,
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1.0f
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);
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// Transform to clip space
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Vector4D clipCorner;
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Vector4DMultiply( p->m_matModelToClip, modelCorner, clipCorner );
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//Msg( "%6.3f, %6.3f, %6.3f, %6.3f\n", clipCorner[0], clipCorner[1], clipCorner[2], clipCorner[3] );
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// If all points behind near clip plane, don't try to
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// figure out screen space bounds
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if ( clipCorner[3] > .1f )
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{
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p->m_bRenderBoundsValid = true;
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}
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// Push w forward to "near clip plane"
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float w = MAX( clipCorner[3], .1f );
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// Divide by w to project, and convert normalized device coordinates
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// where the view volume is (-1...1), to normalized screen coords, where
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// they are from 0...1
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float x = ( clipCorner[0] / w + 1.0f ) / 2.0f;
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float y = ( -clipCorner[1] / w + 1.0f ) / 2.0f;
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p->m_screenBoundsMin.x = MIN( p->m_screenBoundsMin.x, x );
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p->m_screenBoundsMax.x = MAX( p->m_screenBoundsMax.x, x );
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p->m_screenBoundsMin.y = MIN( p->m_screenBoundsMin.y, y );
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p->m_screenBoundsMax.y = MAX( p->m_screenBoundsMax.y, y );
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}
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// Clip projected rect to the screen
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if ( p->m_bRenderBoundsValid )
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{
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p->m_screenBoundsMin.x = MAX( p->m_screenBoundsMin.x, 0.0f );
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p->m_screenBoundsMax.x = MIN( p->m_screenBoundsMax.x, 1.0f );
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p->m_screenBoundsMin.y = MAX( p->m_screenBoundsMin.y, 0.0f );
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p->m_screenBoundsMax.y = MIN( p->m_screenBoundsMax.y, 1.0f );
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p->m_bRenderBoundsValid =
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p->m_screenBoundsMin.x + .01f < p->m_screenBoundsMax.x
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&& p->m_screenBoundsMin.y + .01f < p->m_screenBoundsMax.y;
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}
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// Sanity check that we agree on what their steam ID is!
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if ( player->GetSteamID( &steamID ) )
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{
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Assert( p->m_steamID == steamID );
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}
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}
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// Test harness: add in a handful of fake players
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#ifdef _DEBUG
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if ( m_bTestReport )
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{
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int arrayIndex = m_pIncidentData->m_vecPlayers.AddToTail();
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AbuseIncidentData_t::PlayerData_t *p = &m_pIncidentData->m_vecPlayers[ arrayIndex ];
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p->m_iClientIndex = -1;
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p->m_sPersona = "Lippencott";
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p->m_steamID.SetFromUint64( 148618791998333672 );
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arrayIndex = m_pIncidentData->m_vecPlayers.AddToTail();
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p = &m_pIncidentData->m_vecPlayers[ arrayIndex ];
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p->m_iClientIndex = -1;
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p->m_sPersona = "EricS";
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p->m_steamID.SetFromUint64( 148618791998195668 );
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arrayIndex = m_pIncidentData->m_vecPlayers.AddToTail();
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p = &m_pIncidentData->m_vecPlayers[ arrayIndex ];
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p->m_iClientIndex = -1;
|
|
p->m_sPersona = "Sarenya";
|
|
p->m_steamID.SetFromUint64( 148618791998429832 );
|
|
|
|
arrayIndex = m_pIncidentData->m_vecPlayers.AddToTail();
|
|
p = &m_pIncidentData->m_vecPlayers[ arrayIndex ];
|
|
|
|
|
|
p->m_iClientIndex = -1;
|
|
p->m_sPersona = "fletch";
|
|
p->m_steamID.SetFromUint64( 148618791998436114 );
|
|
{
|
|
AbuseIncidentData_t::PlayerImage_t img;
|
|
img.m_eType = AbuseIncidentData_t::k_PlayerImageType_UGC;
|
|
img.m_hUGCHandle = 6978249415967519;
|
|
p->m_vecImages.AddToTail( img );
|
|
}
|
|
|
|
if ( !m_pIncidentData->m_bCanReportGameServer)
|
|
{
|
|
m_pIncidentData->m_adrGameServer.SetFromString( "123.45.67.89:27015", false );
|
|
m_pIncidentData->m_steamIDGameServer = CSteamID( 12345, 0, GetUniverse(), k_EAccountTypeAnonGameServer );
|
|
m_pIncidentData->m_bCanReportGameServer = true;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Make sure there is at least one other person we could file a report against!
|
|
if ( m_pIncidentData->m_vecPlayers.Count() < 1 )
|
|
{
|
|
Warning( "No players to accuse of abuse, cannot file report\n" );
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CAbuseReportManager::DestroyIncidentData()
|
|
{
|
|
if ( m_pIncidentData != NULL )
|
|
{
|
|
delete m_pIncidentData;
|
|
m_pIncidentData = NULL;
|
|
}
|
|
m_eIncidentDataStatus = k_EIncidentDataStatus_None;
|
|
|
|
// Get rid of any existing screenshot file, both locally
|
|
// and in the cloud. We don't want this to count against
|
|
// our quota
|
|
if ( steamapicontext && steamapicontext->SteamRemoteStorage() && steamapicontext->SteamRemoteStorage()->FileExists( k_rchScreenShotFilename ) )
|
|
{
|
|
steamapicontext->SteamRemoteStorage()->FileDelete( k_rchScreenShotFilename );
|
|
}
|
|
|
|
if ( g_pFullFileSystem->FileExists( k_rchScreenShotFilename ) ) // !KLUDGE! To prevent warning if the file doesn't exist!
|
|
{
|
|
g_pFullFileSystem->RemoveFile( k_rchScreenShotFilename );
|
|
}
|
|
|
|
m_timeLastReportReadyNotification = 0.0;
|
|
|
|
// Make sure we don't have any notifications queued
|
|
NotificationQueue_Remove( &CEconNotification_AbuseReportReady::IsNotificationType );
|
|
}
|
|
|
|
void CAbuseReportManager::QueueReport()
|
|
{
|
|
// Dialog is already active?
|
|
if ( g_AbuseReportDlg.Get() != NULL )
|
|
{
|
|
Warning( "Cannot capture another incident report. Submission dialog is active.\n" );
|
|
return;
|
|
}
|
|
|
|
// Destroy any existing data
|
|
DestroyIncidentData();
|
|
|
|
// Make sure we're logged on to Steam
|
|
if ( !IsLoggedOnToSteam() )
|
|
{
|
|
g_AbuseReportMgr->ShowNoSteamErrorMessage();
|
|
return;
|
|
}
|
|
|
|
if ( CreateAndPopulateIncident() )
|
|
{
|
|
Msg( "Captured data for abuse report.\n");
|
|
}
|
|
else
|
|
{
|
|
Warning( "Failed to captured data for abuse report.\n");
|
|
DestroyIncidentData();
|
|
}
|
|
}
|
|
|
|
void CAbuseReportManager::ShowNoSteamErrorMessage()
|
|
{
|
|
ShowMessageBox( "#AbuseReport_NoSteamTitle", "#AbuseReport_NoSteamMessage", "#GameUI_OK" );
|
|
}
|
|
|
|
void CAbuseReportManager::CheckCreateReportReadyNotification( float flMinSecondsSinceLastNotification, bool bInGame, float flLifetime )
|
|
{
|
|
// We have to have some data ready
|
|
if ( m_pIncidentData == NULL || m_eIncidentDataStatus != k_EIncidentDataStatus_Ready )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Don't pester them if they are already trying to do something about it
|
|
if ( g_AbuseReportDlg.Get() != NULL || m_bReportUIPending )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Already notified them too recently?
|
|
if ( m_timeLastReportReadyNotification != 0.0 && Plat_FloatTime() < m_timeLastReportReadyNotification + flMinSecondsSinceLastNotification )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Already a notification in the queue?
|
|
if ( bInGame )
|
|
{
|
|
if ( NotificationQueue_Count( &CEconNotification_AbuseReportReady::IsInGameNotificationType ) > 0 )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( NotificationQueue_Count( &CEconNotification_AbuseReportReady::IsNotificationType ) > 0 )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
CreateReportReadyNotification( bInGame, flLifetime );
|
|
}
|
|
|
|
void CAbuseReportManager::CreateReportReadyNotification( bool bInGame, float flLifetime )
|
|
{
|
|
NotificationQueue_Remove( &CEconNotification_AbuseReportReady::IsNotificationType );
|
|
CEconNotification_AbuseReportReady *pNotification = new CEconNotification_AbuseReportReady();
|
|
pNotification->SetText( "AbuseReport_Notification" );
|
|
pNotification->SetLifetime( flLifetime );
|
|
pNotification->m_bShowInGame = bInGame;
|
|
NotificationQueue_Add( pNotification );
|
|
|
|
m_timeLastReportReadyNotification = Plat_FloatTime();
|
|
}
|
|
|
|
CON_COMMAND_F( abuse_report_queue, "Capture data for abuse report and queue for submission. Use abose_report_submit to activate UI to submit the report", FCVAR_DONTRECORD )
|
|
{
|
|
if ( !g_AbuseReportMgr )
|
|
{
|
|
Warning( "abuse_report_queue: No abuse report manager, cannot create report.\n" );
|
|
return;
|
|
}
|
|
|
|
g_AbuseReportMgr->QueueReport();
|
|
}
|
|
|
|
CON_COMMAND_F( abuse_report_submit, "Activate UI to submit queued report. Use abuse_report_queue to capture data for the report the report", FCVAR_DONTRECORD )
|
|
{
|
|
if ( !g_AbuseReportMgr )
|
|
{
|
|
Warning( "abuse_report_submit: No abuse report manager, cannot submit report.\n" );
|
|
return;
|
|
}
|
|
|
|
// Make sure we're logged on to Steam
|
|
if ( !IsLoggedOnToSteam() )
|
|
{
|
|
g_AbuseReportMgr->ShowNoSteamErrorMessage();
|
|
return;
|
|
}
|
|
|
|
if ( g_AbuseReportDlg.Get() != NULL )
|
|
{
|
|
// Dialog is already active
|
|
return;
|
|
}
|
|
g_AbuseReportMgr->SubmitReportUIRequested();
|
|
}
|
|
|
|
// Test harness
|
|
#ifdef _DEBUG
|
|
|
|
CON_COMMAND_F( abuse_report_test, "Make a test abuse incident and activate UI", FCVAR_DONTRECORD )
|
|
{
|
|
if ( !g_AbuseReportMgr )
|
|
{
|
|
Assert( g_AbuseReportMgr );
|
|
return;
|
|
}
|
|
g_AbuseReportMgr->m_bTestReport = true;
|
|
g_AbuseReportMgr->QueueReport();
|
|
g_AbuseReportMgr->m_bTestReport = false;
|
|
engine->ClientCmd_Unrestricted( "abuse_report_submit" );
|
|
}
|
|
|
|
#endif
|