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99 lines
2.0 KiB
C++
99 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "loopback_channel.h"
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#include "utllinkedlist.h"
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#include "iphelpers.h"
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// -------------------------------------------------------------------------------- //
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// CLoopbackChannel.
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// -------------------------------------------------------------------------------- //
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typedef struct
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{
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int m_Len;
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unsigned char m_Data[1];
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} LoopbackMsg_t;
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class CLoopbackChannel : public IChannel
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{
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public:
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virtual ~CLoopbackChannel()
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{
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FOR_EACH_LL( m_Messages, i )
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{
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free( m_Messages[i] );
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}
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m_Messages.Purge();
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}
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virtual void Release()
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{
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delete this;
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}
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virtual bool Send( const void *pData, int len )
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{
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const void *pChunks[1] = { pData };
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int chunkLengths[1] = { len };
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return SendChunks( pChunks, chunkLengths, 1 );
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}
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virtual bool SendChunks( void const * const *pChunks, const int *pChunkLengths, int nChunks )
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{
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CChunkWalker walker( pChunks, pChunkLengths, nChunks );
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LoopbackMsg_t *pMsg = (LoopbackMsg_t*)malloc( sizeof( LoopbackMsg_t ) - 1 + walker.GetTotalLength() );
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walker.CopyTo( pMsg->m_Data, walker.GetTotalLength() );
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pMsg->m_Len = walker.GetTotalLength();
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m_Messages.AddToTail( pMsg );
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return true;
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}
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virtual bool Recv( CUtlVector<unsigned char> &data, double flTimeout )
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{
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int iNext = m_Messages.Head();
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if ( iNext == m_Messages.InvalidIndex() )
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{
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return false;
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}
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else
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{
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LoopbackMsg_t *pMsg = m_Messages[iNext];
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data.CopyArray( pMsg->m_Data, pMsg->m_Len );
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free( pMsg );
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m_Messages.Remove( iNext );
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return true;
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}
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}
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virtual bool IsConnected()
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{
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return true;
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}
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virtual void GetDisconnectReason( CUtlVector<char> &reason )
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{
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}
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private:
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CUtlLinkedList<LoopbackMsg_t*,int> m_Messages; // FIFO for messages we've sent.
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};
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IChannel* CreateLoopbackChannel()
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{
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return new CLoopbackChannel;
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}
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