mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
378 lines
13 KiB
C++
378 lines
13 KiB
C++
//=========== Copyright Valve Corporation, All rights reserved. ===============//
|
|
//
|
|
// Purpose:
|
|
//=============================================================================//
|
|
|
|
#ifndef PANORAMA_TEXTINPUT_DAISYWHEEL_H
|
|
#define PANORAMA_TEXTINPUT_DAISYWHEEL_H
|
|
|
|
#include "panorama/textinput/textinput.h"
|
|
#include "panorama/controls/panel2d.h"
|
|
#include "panorama/controls/label.h"
|
|
#include "panorama/input/iuiinput.h"
|
|
#include "mathlib/beziercurve.h"
|
|
#include "tier1/utlptr.h"
|
|
#include "panorama/uischeduleddel.h"
|
|
|
|
namespace panorama
|
|
{
|
|
|
|
// Forward declaration
|
|
class CTextInputDaisyWheel;
|
|
class CTextEntry;
|
|
class ITextInputSuggest;
|
|
class CLabel;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Implementation of daisy wheel text input handler
|
|
//-----------------------------------------------------------------------------
|
|
class CTextInputDaisyWheel : public panorama::CTextInputHandler
|
|
{
|
|
DECLARE_PANEL2D( CTextInputDaisyWheel, panorama::CPanel2D );
|
|
|
|
public:
|
|
// Constructor
|
|
CTextInputDaisyWheel( panorama::IUIWindow *pParent, const CTextInputHandlerSettings &settings, ITextInputControl *pTextControl );
|
|
CTextInputDaisyWheel( panorama::CPanel2D *parent, const CTextInputHandlerSettings &settings, ITextInputControl *pTextControl );
|
|
|
|
// Destructor
|
|
~CTextInputDaisyWheel();
|
|
|
|
// CTextInputHandler overrides
|
|
virtual void OpenHandler() OVERRIDE;
|
|
virtual void CloseHandlerImpl( bool bCommitText ) OVERRIDE;
|
|
virtual ETextInputHandlerType_t GetType() OVERRIDE;
|
|
virtual ITextInputControl *GetControlInterface() OVERRIDE;
|
|
virtual void SuggestWord( const wchar_t *pwch, int ich ) OVERRIDE;
|
|
virtual void SetYButtonAction( const char *pchLabel, IUIEvent *pEvent ) OVERRIDE;
|
|
|
|
static void GetSupportedLanguages( CUtlVector<ELanguage> &vecLangs );
|
|
private:
|
|
void Initialize( const CTextInputHandlerSettings &settings, ITextInputControl *pTextControl );
|
|
|
|
// This isn't part of CTextInputHandler because currently there is no need to set this dynamically
|
|
void SetMode( ETextInputMode_t mode );
|
|
|
|
// CPanel2D overrides
|
|
virtual bool OnGamePadUp( const panorama::GamePadData_t &code ) OVERRIDE;
|
|
virtual bool OnGamePadDown( const panorama::GamePadData_t &code ) OVERRIDE;
|
|
virtual bool OnGamePadAnalog( const panorama::GamePadData_t &code ) OVERRIDE;
|
|
virtual bool OnKeyTyped( const KeyData_t &unichar ) OVERRIDE;
|
|
virtual bool OnKeyDown( const KeyData_t &code ) OVERRIDE;
|
|
virtual bool OnKeyUp( const KeyData_t &code ) OVERRIDE;
|
|
|
|
//
|
|
// Daisy wheel input type
|
|
//
|
|
enum EDaisyInputType_t
|
|
{
|
|
k_EDaisyInputTypeABXY, // ABXY layout has color buttons printing keys
|
|
k_EDaisyInputTypeRS, // RS layout requires Right Stick usage to print keys
|
|
k_EDaisyInputTypePIN, // Button map to numbers for secret PIN entry
|
|
};
|
|
|
|
// Set daisy wheel type
|
|
void SetDaisyInputType( EDaisyInputType_t eType );
|
|
|
|
// Add an emoticon to the list of emoji this daisywheel will show
|
|
// TODO: Currently not part of CTextInputHandler because emoticons need work
|
|
void AddEmoticon( const char *szInsert, const char *szImageURL );
|
|
void CommitEmoticons();
|
|
|
|
#ifdef DBGFLAG_VALIDATE
|
|
void ValidateClientPanel( CValidator &validator, const tchar *pchName );
|
|
#endif
|
|
|
|
// User wants to move focus to the next field on the page
|
|
bool NextFocus();
|
|
|
|
static const int k_cPetals = 8; // # petals in flower (hardcoded for now)
|
|
static const int k_cItemsPerPetal = 4; // # letters visible on each petal, max
|
|
static const int k_cItemsPerLayoutMax = k_cPetals * k_cItemsPerPetal; // # letters total per layout, max
|
|
|
|
struct Emoticon_t
|
|
{
|
|
CUtlString sType;
|
|
CUtlString sImageURL;
|
|
};
|
|
|
|
//
|
|
// A single wheel layout configuration: name and UTF-8 sequences of characters
|
|
// Structure is allocated with more memory at the end of the structure, name and
|
|
// UTF-8 sequences follow this structure object
|
|
//
|
|
class CDaisyConfig
|
|
{
|
|
public:
|
|
CDaisyConfig( const char *pchName ) : m_sName( pchName )
|
|
{
|
|
}
|
|
|
|
// Get the name of wheel layout
|
|
char const * GetName() const { return m_sName.String(); }
|
|
|
|
// Get number of items in this wheel layout
|
|
int GetNumItems() const { return m_cItems; }
|
|
|
|
// Get a given item in this wheel layout, must be >= zero and < number of items
|
|
// double the index, because each item is NUL terminated
|
|
const char * GetItem( int idx ) const
|
|
{
|
|
if ( idx >= k_cItemsPerLayoutMax || idx < 0 )
|
|
{
|
|
Assert( false );
|
|
return "";
|
|
}
|
|
|
|
return m_vecText.Base() + m_rgich[ idx ];
|
|
}
|
|
|
|
#ifdef DBGFLAG_VALIDATE
|
|
void Validate( CValidator &validator, const tchar *pchName )
|
|
{
|
|
VALIDATE_SCOPE();
|
|
ValidateObj( m_sName );
|
|
ValidateObj( m_vecText );
|
|
}
|
|
#endif
|
|
|
|
// name of this layout
|
|
CUtlString m_sName;
|
|
|
|
// Number of items in this wheel layout
|
|
int m_cItems;
|
|
|
|
// offsets into the text block for each item in this layout
|
|
int m_rgich[ k_cItemsPerLayoutMax ];
|
|
|
|
// block of text for this layout, UTF-8
|
|
CUtlVector< char > m_vecText;
|
|
};
|
|
|
|
// After configuration has been loaded and assigned walk through all
|
|
// controls and set their values to represent the loaded config
|
|
void SetControlsFromConfiguration();
|
|
|
|
// map the trigger inputs to a config
|
|
enum EDaisyConfig_t
|
|
{
|
|
k_EDaisyConfigNone = -1,
|
|
k_EDaisyConfigCaps,
|
|
k_EDaisyConfigLetters,
|
|
k_EDaisyConfigNumbers,
|
|
k_EDaisyConfigSpecial,
|
|
k_EDaisyConfigNumbersOnly,
|
|
k_EDaisyConfigPhoneNumber,
|
|
k_EDaisyConfigSteamCodeChars,
|
|
k_EDaisyConfigEmoji,
|
|
};
|
|
typedef CUtlMap< EDaisyConfig_t, CUtlPtr< CDaisyConfig >, int, CDefLess< EDaisyConfig_t > > MapConfigEntries_t;
|
|
|
|
EDaisyConfig_t EDaisyConfigFromString( const char *pchValue );
|
|
EDaisyConfig_t ConfigFromTriggerState( bool bLeftTrigger, bool bRightTrigger );
|
|
|
|
// update the trigger legends based on the current trigger state
|
|
void UpdateTriggerLegends();
|
|
|
|
// moves controls to existing config (caps -> lowercase)
|
|
void AdvanceControlsConfiguration( EDaisyConfig_t eConfig );
|
|
|
|
// Types a character from selected group's side of world: "E" | "W" | "N" | "S"
|
|
bool TypeCharacterFromSide( char chSide );
|
|
|
|
// Types a given wide character into text entry
|
|
bool TypeWchar( uchar16 wch );
|
|
|
|
// Simulates a key down event
|
|
bool TypeKeyDown( panorama::KeyCode eCode );
|
|
|
|
// Loads configuration file for specified language
|
|
bool LoadInputConfigurationFile( ELanguage language );
|
|
|
|
// Loads configuration file
|
|
bool LoadInputConfigurationFile( const char *szConfig, const char *szConfigRootDir );
|
|
|
|
// Builds configuration structure based on buffer loaded from config file
|
|
bool LoadConfigurationBuffer( char const *pszBase, MapConfigEntries_t *pmapConfigs );
|
|
|
|
// Switch between most recent languages
|
|
bool SwitchLanguage();
|
|
bool ShowThisLanguage( ELanguage language );
|
|
|
|
// For a given config item determine which group and group side the item should be at
|
|
void GetItemLocation( CDaisyConfig *pCfg, int iItem, char const *&szGroup, char const *&szItem );
|
|
|
|
// Get name of the group square indexed by -1|0|1 pair of x,y coordinates; returns side or wolrd like: "E" | "NE" | "N" | "NW" | etc.
|
|
char const * GetGroupNameSq( int x, int y );
|
|
|
|
// Gets a sequential index of the group square indexed by -1|0|1 pair of x,y coordinates
|
|
int GetGroupIdxSq( int x, int y );
|
|
|
|
// Gets the side of world name of group by its sequential index
|
|
char const * GetGroup( int idxGroup );
|
|
|
|
// Gets the side of world name of item by its sequential index
|
|
char const * GetSide( int idxSide );
|
|
|
|
// Process scheduled key repeat
|
|
void ScheduleKeyRepeats( panorama::GamePadCode eCode );
|
|
void CancelOutstandingRepeats() { ScheduleKeyRepeats( XK_NULL ); }
|
|
|
|
void ScheduledKeyRepeatFunction();
|
|
|
|
bool HandlePropertyTransitionEnd( const panorama::CPanelPtr< panorama::IUIPanel > &pPanel, CStyleSymbol sym );
|
|
|
|
// Listen for focus lost
|
|
bool HandleInputFocusLost( const panorama::CPanelPtr< panorama::IUIPanel > &ptrPanel );
|
|
|
|
// events bound in window_keybinds.cfg
|
|
bool ShowHideSettings();
|
|
|
|
// settings events
|
|
bool CancelSettings();
|
|
|
|
// auto-suggestion
|
|
void ShowSuggestion( const char *szPrefix, const char *szSuffix );
|
|
void ClearSuggestionVisual()
|
|
{
|
|
ShowSuggestion( "", "" );
|
|
}
|
|
void ClearSuggestionState()
|
|
{
|
|
m_sSuggestion.Clear();
|
|
ClearSuggestionVisual();
|
|
}
|
|
|
|
bool BCursorAtStartOfSentence();
|
|
bool BConvertNextSpaceToPeriod();
|
|
|
|
// Play sound for a give daisy wheel activity
|
|
enum EDaisyAction_t
|
|
{
|
|
k_EDaisySound_ButtonA,
|
|
k_EDaisySound_ButtonB,
|
|
k_EDaisySound_ButtonX,
|
|
k_EDaisySound_ButtonY,
|
|
k_EDaisySound_KeySpacebar,
|
|
k_EDaisySound_KeyBackspace,
|
|
k_EDaisySound_KeyLeft,
|
|
k_EDaisySound_KeyRight,
|
|
k_EDaisySound_KeyHome,
|
|
k_EDaisySound_KeyEnd,
|
|
k_EDaisySound_FocusAreaChanged,
|
|
k_EDaisySound_ConfigChanged,
|
|
k_EDaisySound_FocusAreaCold,
|
|
k_EDaisySound_PerformAutosuggest,
|
|
};
|
|
void PlayDaisyActionSound( EDaisyAction_t eAction );
|
|
|
|
// Function to handle gamepad data depending on daisy wheel settings
|
|
typedef bool (CTextInputDaisyWheel::*PFNGamePadData)( const panorama::GamePadData_t &code );
|
|
|
|
MapConfigEntries_t m_mapConfigEntries; // Processed configuration entries
|
|
EDaisyConfig_t m_eConfigCurrent; // Current config, can be cycled with triggers
|
|
bool m_bRestrictConfig; // if true, stick to current config (no changing layouts)
|
|
|
|
panorama::CPanel2D *m_pStickPri; // Primary stick control
|
|
float m_flStickPriSelectOct[2]; // Selection octant angles (std: lo=M_PI/6, hi=M_PI/3)
|
|
float m_flStickPriMoveScale[2]; // Scale for primary stick movement
|
|
float m_flStickPriSelectDist[2]; // Selection distances
|
|
float m_flStickPriSelectAngleSticky; // Selection angle to stick to area
|
|
float m_flStickPriColdTime; // How long we need primary stick to remain cold
|
|
int m_nSelectionGroup[2]; // Currently selected group
|
|
|
|
panorama::CPanel2D *m_pStickSnd; // Secondary stick control
|
|
float m_flStickSndMoveScale[2]; // Scale for secondary stick movement
|
|
float m_flStickSndSelectDist[2]; // Selection distances for secondary stick
|
|
float m_flStickSndSelectAngleSticky; // Selection angle for secondary stick to stick to area
|
|
|
|
panorama::CLabel *m_pLang; // Language legend label
|
|
|
|
double m_flPickedItemTransitionTime; // Time for picked item to highlight
|
|
|
|
PFNGamePadData m_pfnOnGamePadDown; // Current config for gamepad down
|
|
PFNGamePadData m_pfnOnGamePadAnalog; // Current config for gamepad analog
|
|
|
|
// settings
|
|
bool m_bDoubleSpaceToDotSpace;
|
|
bool m_bAutoCaps;
|
|
|
|
// Tracking doublespace = dot+space
|
|
bool m_bOnlySpacesEnteredSinceBackspace;
|
|
|
|
// Tracking trigger state for typing
|
|
bool m_bTriggersDownState[2]; // Whether trigger is down
|
|
|
|
// Tracking stick cold state
|
|
double m_flTimeStickCold; // When stick went into cold state (rolls when hot)
|
|
|
|
// Tracking key repeats
|
|
CCubicBezierCurve< Vector2D > m_repeatCurve; // Curve for key repeats
|
|
double m_repeatStartTime; // Time when the key was initially pressed
|
|
double m_repeatNextTime; // Time when the key will repeat next
|
|
panorama::GamePadCode m_repeatGamePadCode; // Which key was pressed (low level, for key-up tracking)
|
|
uint32 m_repeatCounter; // How many key repeats have happened
|
|
panorama::CUIScheduledDel m_repeatFunction; // Scheduled function triggering key repeats
|
|
|
|
// Stick processing routines
|
|
bool OnGamePadAnalog_ProcessLeftStickForGroup( const panorama::GamePadData_t &code );
|
|
bool OnGamePadAnalog_ProcessRightStickForSide( const panorama::GamePadData_t &code );
|
|
bool OnGamePadAnalog_Trigger( const panorama::GamePadData_t &code );
|
|
bool HandleTextInputDaisyWheelOnGamePadAnalogTriggersChanged();
|
|
|
|
// ABXY handlers
|
|
bool DaisyABXY_OnGamePadDown( const panorama::GamePadData_t &code );
|
|
bool DaisyABXY_OnGamePadAnalog( const panorama::GamePadData_t &code );
|
|
|
|
// RS handlers
|
|
bool DaisyRS_OnGamePadDown( const panorama::GamePadData_t &code );
|
|
bool DaisyRS_OnGamePadAnalog( const panorama::GamePadData_t &code );
|
|
|
|
// PINpad handlers
|
|
bool DaisyPIN_OnGamePadDown( const panorama::GamePadData_t & code );
|
|
bool DaisyPIN_OnGamePadAnalog( const panorama::GamePadData_t &code );
|
|
|
|
ELanguage m_language; // currently loaded language
|
|
|
|
ITextInputSuggest *m_psuggest; // suggestion engine
|
|
CUtlString m_sSuggestion; // result of suggestion
|
|
|
|
panorama::CLabel *m_plabelSuggestionPrefix; // label containing prefix of current suggestion
|
|
panorama::CLabel *m_plabelSuggestionSuffix; // label containing prefix of current suggestion
|
|
|
|
double m_flInputStartTime; // when did the user first start typing
|
|
bool m_bUsedKeyboard; // true if the kb was used for ANY input
|
|
bool m_bUsedGamepad; // true if the gamepad was used for ANY input
|
|
|
|
ITextInputControl *m_pTextInputControl; // control interface for moving text input between a control and daisy wheel
|
|
IUIEvent *m_pYbuttonAction; // the action to fire if the Y button is hit
|
|
panorama::CLabel *m_pYButtonText; // label for ybutton text
|
|
ETextInputMode_t m_mode; // text input mode
|
|
bool m_bDisplaySuggestions; // If true, allow suggestions to be displayed
|
|
|
|
// mode can disable specific footer sections
|
|
bool m_bDisableRightTrigger;
|
|
bool m_bDisableRightBumper;
|
|
bool m_bDisableLeftTrigger;
|
|
bool m_bDisableLanguageSelect;
|
|
|
|
enum ERightStickPos
|
|
{
|
|
k_RightStick_None,
|
|
k_RightStick_Up,
|
|
k_RightStick_Down,
|
|
k_RightStick_Left,
|
|
k_RightStick_Right,
|
|
};
|
|
ERightStickPos m_eSteamRightStickPos;
|
|
Vector2D m_vecRightPadPos;
|
|
|
|
CUtlVector< Emoticon_t > m_vecEmoji;
|
|
bool m_bLoadedEmoji;
|
|
};
|
|
|
|
} // namespace panorama
|
|
|
|
#endif // PANORAMA_TEXTINPUT_DAISYWHEEL_H
|
|
|