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63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef SERVERINFOPANEL_H
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#define SERVERINFOPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "VarListPropertyPage.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/utlvector.h"
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#include "tier1/utlsymbol.h"
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//-----------------------------------------------------------------------------
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// Purpose: Dialog for displaying information about a game server
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//-----------------------------------------------------------------------------
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class CServerInfoPanel : public CVarListPropertyPage
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{
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public:
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CServerInfoPanel(vgui::Panel *parent, const char *name);
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~CServerInfoPanel();
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// gets the current hostname
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const char *GetHostname();
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// Called when page is loaded. Data should be reloaded from document into controls.
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virtual void OnResetData();
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protected:
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// vgui overrides
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virtual void OnThink();
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// special editing of map cycle list
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virtual void OnEditVariable(KeyValues *rule);
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// handles responses from the server
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virtual void OnServerDataResponse(const char *value, const char *response);
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private:
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void UpdateMapCycleValue();
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float m_flUpdateTime;
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int m_iPlayerCount, m_iMaxPlayers;
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float m_flLastUptimeReceiveTime;
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long m_iLastUptimeReceived;
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long m_iLastUptimeDisplayed;
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bool m_bMapListRetrieved;
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// used to store some strings for mapcycle
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CUtlVector<CUtlSymbol> m_AvailableMaps;
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CUtlVector<CUtlSymbol> m_MapCycle;
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void ParseIntoMapList(const char *maplist, CUtlVector<CUtlSymbol> &mapArray);
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typedef CVarListPropertyPage BaseClass;
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};
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#endif // SERVERINFOPANEL_H
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