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75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
//===== Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ====
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//
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// Dme version of QC $boneflexdriver
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//
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//===========================================================================
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#ifndef BONEFLEXDRIVER_H
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#define BONEFLEXDRIVER_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Valve includes
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#include "mdlobjects/dmemdllist.h"
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//-----------------------------------------------------------------------------
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// The control for a DmeBoneFlexDriver
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//-----------------------------------------------------------------------------
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class CDmeBoneFlexDriverControl : public CDmElement
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{
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DEFINE_ELEMENT( CDmeBoneFlexDriverControl, CDmElement );
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public:
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// Sets the bone component to be in the range [STUDIO_BONE_FLEX_TX, STUDIO_BONE_FLEX_RZ]
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int SetBoneComponent( int nBoneComponent );
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CDmaString m_sFlexControllerName; // Name of flex controller to drive
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CDmaVar< int > m_nBoneComponent; // Component of bone to drive flex controller, StudioBoneFlexComponent_t
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CDmaVar< float > m_flMin; // Min value of bone component mapped to 0 on flex controller
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CDmaVar< float > m_flMax; // Max value of bone component mapped to 1 on flex controller (inches if T, degress if R)
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};
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//-----------------------------------------------------------------------------
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// $QC boneflexdriver
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//-----------------------------------------------------------------------------
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class CDmeBoneFlexDriver : public CDmeMdlList
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{
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DEFINE_ELEMENT( CDmeBoneFlexDriver, CDmeMdlList );
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public:
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virtual CDmAttribute *GetListAttr() { return m_eControlList.GetAttribute(); }
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CDmeBoneFlexDriverControl *FindOrCreateControl( const char *pszControlName );
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CDmaString m_sBoneName; // Name of bone to drive flex controller
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CDmaElementArray< CDmeBoneFlexDriverControl > m_eControlList; // List of flex controllers to drive
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};
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//-----------------------------------------------------------------------------
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// A list of DmeBoneFlexDriver elements
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//-----------------------------------------------------------------------------
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class CDmeBoneFlexDriverList : public CDmeMdlList
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{
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DEFINE_ELEMENT( CDmeBoneFlexDriverList, CDmeMdlList );
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public:
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virtual CDmAttribute *GetListAttr() { return m_eBoneFlexDriverList.GetAttribute(); }
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CDmeBoneFlexDriver *FindOrCreateBoneFlexDriver( const char *pszBoneName );
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CDmaElementArray< CDmeBoneFlexDriver > m_eBoneFlexDriverList;
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};
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#endif // BONEFLEXDRIVER_H
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