mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
102 lines
2.9 KiB
C++
102 lines
2.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//===========================================================================//
|
|
|
|
#include "GameConsoleDialog.h"
|
|
#include "GameUI_Interface.h"
|
|
#include "vgui/IInput.h"
|
|
#include "vgui/ISurface.h"
|
|
#include "vgui/KeyCode.h"
|
|
#include "LoadingDialog.h"
|
|
#include "IGameUIFuncs.h"
|
|
#include "tier0/icommandline.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
using namespace vgui;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CGameConsoleDialog::CGameConsoleDialog() : BaseClass( NULL, "GameConsole", false )
|
|
{
|
|
if( NeedProportional() ) SetProportional(true);
|
|
AddActionSignalTarget( this );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: generic vgui command handler
|
|
//-----------------------------------------------------------------------------
|
|
void CGameConsoleDialog::OnCommand(const char *command)
|
|
{
|
|
if ( !Q_stricmp( command, "Close" ) )
|
|
{
|
|
if ( GameUI().IsInBackgroundLevel() )
|
|
{
|
|
// Tell the engine we've hid the console, so that it unpauses the game
|
|
// even though we're still sitting at the menu.
|
|
engine->ClientCmd_Unrestricted( "unpause" );
|
|
}
|
|
}
|
|
|
|
BaseClass::OnCommand(command);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// HACK: Allow F key bindings to operate even when typing in the text entry field
|
|
//-----------------------------------------------------------------------------
|
|
void CGameConsoleDialog::OnKeyCodeTyped(KeyCode code)
|
|
{
|
|
BaseClass::OnKeyCodeTyped(code);
|
|
|
|
// check for processing
|
|
if ( m_pConsolePanel->TextEntryHasFocus() )
|
|
{
|
|
// HACK: Allow F key bindings to operate even here
|
|
if ( code >= KEY_F1 && code <= KEY_F12 )
|
|
{
|
|
// See if there is a binding for the FKey
|
|
const char *binding = gameuifuncs->GetBindingForButtonCode( code );
|
|
if ( binding && binding[0] )
|
|
{
|
|
// submit the entry as a console commmand
|
|
char szCommand[256];
|
|
Q_strncpy( szCommand, binding, sizeof( szCommand ) );
|
|
engine->ClientCmd_Unrestricted( szCommand );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Submits a command
|
|
//-----------------------------------------------------------------------------
|
|
void CGameConsoleDialog::OnCommandSubmitted( const char *pCommand )
|
|
{
|
|
engine->ClientCmd_Unrestricted( pCommand );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Submits a command
|
|
//-----------------------------------------------------------------------------
|
|
void CGameConsoleDialog::OnClosedByHittingTilde()
|
|
{
|
|
if ( !LoadingDialog() )
|
|
{
|
|
GameUI().HideGameUI();
|
|
}
|
|
else
|
|
{
|
|
vgui::surface()->RestrictPaintToSinglePanel( LoadingDialog()->GetVPanel() );
|
|
}
|
|
}
|