source-engine/game/client/tf2base/vgui/tf_statsummary.cpp

898 lines
30 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include <vgui_controls/Label.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/ComboBox.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui_controls/RichText.h>
#include <vgui_controls/Frame.h>
#include <vgui_controls/QueryBox.h>
#include <vgui/IScheme.h>
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include "ienginevgui.h"
#include <game/client/iviewport.h>
#include "tf_tips.h"
#include "tf_statsummary.h"
#include <convar.h>
#include "fmtstr.h"
using namespace vgui;
CTFStatsSummaryPanel *g_pTFStatsSummaryPanel = NULL;
//-----------------------------------------------------------------------------
// Purpose: Returns the global stats summary panel
//-----------------------------------------------------------------------------
CTFStatsSummaryPanel *GStatsSummaryPanel()
{
if ( NULL == g_pTFStatsSummaryPanel )
{
g_pTFStatsSummaryPanel = new CTFStatsSummaryPanel();
}
return g_pTFStatsSummaryPanel;
}
//-----------------------------------------------------------------------------
// Purpose: Destroys the global stats summary panel
//-----------------------------------------------------------------------------
void DestroyStatsSummaryPanel()
{
if ( NULL != g_pTFStatsSummaryPanel )
{
delete g_pTFStatsSummaryPanel;
g_pTFStatsSummaryPanel = NULL;
}
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CTFStatsSummaryPanel::CTFStatsSummaryPanel() : vgui::EditablePanel( NULL, "TFStatsSummary",
vgui::scheme()->LoadSchemeFromFile( "Resource/ClientScheme.res", "ClientScheme" ) )
{
m_bControlsLoaded = false;
m_bInteractive = false;
m_xStartLHBar = 0;
m_xStartRHBar = 0;
m_iBarHeight = 1;
m_iBarMaxWidth = 1;
m_pPlayerData = new vgui::EditablePanel( this, "statdata" );
m_pInteractiveHeaders = new vgui::EditablePanel( m_pPlayerData, "InteractiveHeaders" );
m_pNonInteractiveHeaders = new vgui::EditablePanel( m_pPlayerData, "NonInteractiveHeaders" );
m_pBarChartComboBoxA = new vgui::ComboBox( m_pInteractiveHeaders, "BarChartComboA", 10, false );
m_pBarChartComboBoxB = new vgui::ComboBox( m_pInteractiveHeaders, "BarChartComboB", 10, false );
m_pClassComboBox = new vgui::ComboBox( m_pInteractiveHeaders, "ClassCombo", 10, false );
m_pTipLabel = new vgui::Label( this, "TipLabel", "" );
m_pTipText = new vgui::Label( this, "TipText", "" );
#ifdef _X360
m_pFooter = new CTFFooter( this, "Footer" );
m_bShowBackButton = false;
#else
m_pNextTipButton = new vgui::Button( this, "NextTipButton", "" );
m_pCloseButton = new vgui::Button( this, "CloseButton", "" );
#endif
m_pBarChartComboBoxA->AddActionSignalTarget( this );
m_pBarChartComboBoxB->AddActionSignalTarget( this );
m_pClassComboBox->AddActionSignalTarget( this );
ListenForGameEvent( "server_spawn" );
Reset();
}
//-----------------------------------------------------------------------------
// Purpose: Shows this dialog as a modal dialog
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::ShowModal()
{
#ifdef _X360
m_bInteractive = false;
m_bShowBackButton = true;
#else
// we are in interactive mode, enable controls
m_bInteractive = true;
#endif
SetParent( enginevgui->GetPanel( PANEL_GAMEUIDLL ) );
UpdateDialog();
SetVisible( true );
MoveToFront();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::PerformLayout()
{
BaseClass::PerformLayout();
#ifndef _X360
/*
if ( m_pTipLabel && m_pTipText )
{
m_pTipLabel->SizeToContents();
int width = m_pTipLabel->GetWide();
int x, y, w, t;
m_pTipText->GetBounds( x, y, w, t );
m_pTipText->SetPos( ( ScreenWidth() * 0.0125 ) + ( x + w ), y );
m_pTipText->InvalidateLayout( false, true ); // have it re-layout the contents so it's wrapped correctly now that we've changed the size
}
*/
if ( m_pNextTipButton )
{
m_pNextTipButton->SizeToContents();
}
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Command handler
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::OnCommand( const char *command )
{
if ( 0 == Q_stricmp( command, "vguicancel" ) )
{
m_bInteractive = false;
UpdateDialog();
SetVisible( false );
SetParent( (VPANEL) NULL );
SetDefaultSelections();
#ifdef _X360
m_bShowBackButton = true;
#endif
}
else if ( 0 == Q_stricmp( command, "nexttip" ) )
{
UpdateTip();
}
BaseClass::OnCommand( command );
}
//-----------------------------------------------------------------------------
// Purpose: Resets the dialog
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::Reset()
{
m_aClassStats.RemoveAll();
SetDefaultSelections();
}
//-----------------------------------------------------------------------------
// Purpose: Sets all user-controllable dialog settings to default values
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::SetDefaultSelections()
{
m_iSelectedClass = TF_CLASS_UNDEFINED;
m_statBarGraph[0] = TFSTAT_POINTSSCORED;
m_displayBarGraph[0]= SHOW_MAX;
m_statBarGraph[1] = TFSTAT_PLAYTIME;
m_displayBarGraph[1] = SHOW_TOTAL;
m_pBarChartComboBoxA->ActivateItemByRow( 0 );
m_pBarChartComboBoxB->ActivateItemByRow( 10 );
}
//-----------------------------------------------------------------------------
// Purpose: Applies scheme settings
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::ApplySchemeSettings(vgui::IScheme *pScheme)
{
BaseClass::ApplySchemeSettings( pScheme );
SetProportional( true );
LoadControlSettings( "Resource/UI/StatSummary.res" );
m_bControlsLoaded = true;
// set the background image
if ( IsPC() )
{
ImagePanel *pImagePanel = dynamic_cast<ImagePanel *>( FindChildByName( "MainBackground" ) );
if ( pImagePanel )
{
// determine if we're in widescreen or not and select the appropriate image
int screenWide, screenTall;
surface()->GetScreenSize( screenWide, screenTall );
float aspectRatio = (float)screenWide/(float)screenTall;
bool bIsWidescreen = aspectRatio >= 1.6f;
pImagePanel->SetImage( bIsWidescreen ? "../console/background01_widescreen" : "../console/background01" );
}
}
// get the dimensions and position of a left-hand bar and a right-hand bar so we can do bar sizing later
Panel *pLHBar = m_pPlayerData->FindChildByName( "ClassBar1A" );
Panel *pRHBar = m_pPlayerData->FindChildByName( "ClassBar1B" );
if ( pLHBar && pRHBar )
{
int y;
pLHBar->GetBounds( m_xStartLHBar, y, m_iBarMaxWidth, m_iBarHeight );
pRHBar->GetBounds( m_xStartRHBar, y, m_iBarMaxWidth, m_iBarHeight );
}
// fill the combo box selections appropriately
InitBarChartComboBox( m_pBarChartComboBoxA );
InitBarChartComboBox( m_pBarChartComboBoxB );
// fill the class names in the class combo box
HFont hFont = scheme()->GetIScheme( GetScheme() )->GetFont( "ScoreboardSmall", true );
m_pClassComboBox->SetFont( hFont );
m_pClassComboBox->RemoveAll();
KeyValues *pKeyValues = new KeyValues( "data" );
pKeyValues->SetInt( "class", TF_CLASS_UNDEFINED );
m_pClassComboBox->AddItem( "#StatSummary_Label_AsAnyClass", pKeyValues );
for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass <= TF_LAST_NORMAL_CLASS; iClass++ )
{
pKeyValues = new KeyValues( "data" );
pKeyValues->SetInt( "class", iClass );
m_pClassComboBox->AddItem( g_aPlayerClassNames[iClass], pKeyValues );
}
m_pClassComboBox->ActivateItemByRow( 0 );
SetDefaultSelections();
UpdateDialog();
SetVisible( false );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::OnKeyCodePressed( KeyCode code )
{
if ( IsX360() )
{
if ( code == KEY_XBUTTON_A )
{
OnCommand( "nexttip" ) ;
}
else if ( code == KEY_XBUTTON_B )
{
OnCommand( "vguicancel" );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Sets stats to use
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::SetStats( CUtlVector<ClassStats_t> &vecClassStats )
{
m_aClassStats = vecClassStats;
if ( m_bControlsLoaded )
{
UpdateDialog();
}
}
//-----------------------------------------------------------------------------
// Purpose: Updates the dialog
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::ClearMapLabel()
{
SetDialogVariable( "maplabel", "" );
vgui::Label *pLabel = dynamic_cast<Label *>( FindChildByName( "OnYourWayLabel" ) );
if ( pLabel && pLabel->IsVisible() )
{
pLabel->SetVisible( false );
}
}
//-----------------------------------------------------------------------------
// Purpose: Updates the dialog
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::UpdateDialog()
{
RandomSeed( Plat_MSTime() );
m_iTotalSpawns = 0;
// if we don't have stats for any class, add empty stat entries for them
for ( int iClass = TF_FIRST_NORMAL_CLASS; iClass <= TF_LAST_NORMAL_CLASS; iClass++ )
{
int j;
for ( j = 0; j < m_aClassStats.Count(); j++ )
{
if ( m_aClassStats[j].iPlayerClass == iClass )
{
m_iTotalSpawns += m_aClassStats[j].iNumberOfRounds;
break;
}
}
if ( j == m_aClassStats.Count() )
{
ClassStats_t stats;
stats.iPlayerClass = iClass;
m_aClassStats.AddToTail( stats );
}
}
ClearMapLabel();
#ifdef _X360
if ( m_pFooter )
{
m_pFooter->ShowButtonLabel( "nexttip", m_bShowBackButton );
m_pFooter->ShowButtonLabel( "back", m_bShowBackButton );
}
#endif
// fill out bar charts
UpdateBarCharts();
// fill out class details
UpdateClassDetails();
// update the tip
UpdateTip();
// show or hide controls depending on if we're interactive or not
UpdateControls();
}
//-----------------------------------------------------------------------------
// Purpose: Updates bar charts
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::UpdateBarCharts()
{
// sort the class stats by the selected stat for right-hand bar chart
m_aClassStats.Sort( &CTFStatsSummaryPanel::CompareClassStats );
// loop for left & right hand charts
for ( int iChart = 0; iChart < 2; iChart++ )
{
float flMax = 0;
for ( int i = 0; i < m_aClassStats.Count(); i++ )
{
// get max value of stat being charted so we know how to scale the graph
float flVal = GetDisplayValue( m_aClassStats[i], m_statBarGraph[iChart], m_displayBarGraph[iChart] );
flMax = max( flVal, flMax );
}
// draw the bar chart value for each player class
for ( int i = 0; i < m_aClassStats.Count(); i++ )
{
if ( 0 == iChart )
{
// if this is the first chart, set the class label for each class
int iClass = m_aClassStats[i].iPlayerClass;
m_pPlayerData->SetDialogVariable( CFmtStr( "class%d", i+1 ), g_pVGuiLocalize->Find( g_aPlayerClassNames[iClass] ) );
}
// draw the bar for this class
DisplayBarValue( iChart, i, m_aClassStats[i], m_statBarGraph[iChart], m_displayBarGraph[iChart], flMax );
}
}
}
#define MAKEFLAG(x) ( 1 << x )
#define ALL_CLASSES 0x7FFFFFFF
//-----------------------------------------------------------------------------
// Purpose: Updates class details
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::UpdateClassDetails()
{
struct ClassDetails_t
{
TFStatType_t statType; // type of stat
int iFlagsClass; // bit mask of classes to show this stat for
const char * szResourceName; // name of label resource
};
ClassDetails_t classDetails[] =
{
{ TFSTAT_POINTSSCORED, ALL_CLASSES, "#TF_ClassRecord_MostPoints" },
{ TFSTAT_KILLS, ALL_CLASSES, "#TF_ClassRecord_MostKills" },
{ TFSTAT_KILLASSISTS, ALL_CLASSES, "#TF_ClassRecord_MostAssists" },
{ TFSTAT_CAPTURES, ALL_CLASSES, "#TF_ClassRecord_MostCaptures" },
{ TFSTAT_DEFENSES, ALL_CLASSES, "#TF_ClassRecord_MostDefenses" },
{ TFSTAT_DAMAGE, ALL_CLASSES, "#TF_ClassRecord_MostDamage" },
{ TFSTAT_BUILDINGSDESTROYED, ALL_CLASSES, "#TF_ClassRecord_MostDestruction" },
{ TFSTAT_DOMINATIONS, ALL_CLASSES, "#TF_ClassRecord_MostDominations" },
{ TFSTAT_PLAYTIME, ALL_CLASSES, "#TF_ClassRecord_LongestLife" },
{ TFSTAT_HEALING, MAKEFLAG(TF_CLASS_MEDIC) | MAKEFLAG(TF_CLASS_ENGINEER), "#TF_ClassRecord_MostHealing" },
{ TFSTAT_INVULNS, MAKEFLAG(TF_CLASS_MEDIC), "#TF_ClassRecord_MostInvulns" },
{ TFSTAT_MAXSENTRYKILLS, MAKEFLAG(TF_CLASS_ENGINEER), "#TF_ClassRecord_MostSentryKills" },
{ TFSTAT_TELEPORTS, MAKEFLAG(TF_CLASS_ENGINEER), "#TF_ClassRecord_MostTeleports" },
{ TFSTAT_HEADSHOTS, MAKEFLAG(TF_CLASS_SNIPER), "#TF_ClassRecord_MostHeadshots" },
{ TFSTAT_BACKSTABS, MAKEFLAG(TF_CLASS_SPY), "#TF_ClassRecord_MostBackstabs" },
};
wchar_t *wzWithClassFmt = g_pVGuiLocalize->Find( "#StatSummary_ScoreAsClassFmt" );
wchar_t *wzWithoutClassFmt = L"%s1";
// display the record for each stat
int iRow = 0;
for ( int i = 0; i < ARRAYSIZE( classDetails ); i++ )
{
TFStatType_t statType = classDetails[i].statType;
int iClass = TF_CLASS_UNDEFINED;
int iMaxVal = 0;
// if there is a selected class, and if this stat should not be shown for this class, skip this stat
if ( m_iSelectedClass != TF_CLASS_UNDEFINED && ( 0 == ( classDetails[i].iFlagsClass & MAKEFLAG( m_iSelectedClass ) ) ) )
continue;
if ( m_iSelectedClass == TF_CLASS_UNDEFINED )
{
// if showing best from any class, look through all player classes to determine the max value of this stat
for ( int j = 0; j < m_aClassStats.Count(); j++ )
{
if ( m_aClassStats[j].max.m_iStat[statType] > iMaxVal )
{
// remember max value and class that has max value
iMaxVal = m_aClassStats[j].max.m_iStat[statType];
iClass = m_aClassStats[j].iPlayerClass;
}
}
}
else
{
// show best from selected class
iClass = m_iSelectedClass;
for ( int j = 0; j < m_aClassStats.Count(); j++ )
{
if ( m_aClassStats[j].iPlayerClass == iClass )
{
iMaxVal = m_aClassStats[j].max.m_iStat[statType];
break;
}
}
}
wchar_t wzStatNum[32];
wchar_t wzStatVal[128];
if ( TFSTAT_PLAYTIME == statType )
{
// playtime gets displayed as a time string
g_pVGuiLocalize->ConvertANSIToUnicode( FormatSeconds( iMaxVal ), wzStatNum, sizeof( wzStatNum ) );
}
else
{
// all other stats are just shown as a #
swprintf_s( wzStatNum, ARRAYSIZE( wzStatNum ), L"%d", iMaxVal );
}
if ( TF_CLASS_UNDEFINED == m_iSelectedClass && iMaxVal > 0 )
{
// if we are doing a cross-class view (no single selected class) and the max value is non-zero, show "# (as <class>)"
wchar_t *wzLocalizedClassName = g_pVGuiLocalize->Find( g_aPlayerClassNames[iClass] );
g_pVGuiLocalize->ConstructString( wzStatVal, sizeof( wzStatVal ), wzWithClassFmt, 2, wzStatNum, wzLocalizedClassName );
}
else
{
// just show the value
g_pVGuiLocalize->ConstructString( wzStatVal, sizeof( wzStatVal ), wzWithoutClassFmt, 1, wzStatNum );
}
// set the label
m_pPlayerData->SetDialogVariable( CFmtStr( "classrecord%dlabel", iRow+1 ), g_pVGuiLocalize->Find( classDetails[i].szResourceName ) );
// set the value
m_pPlayerData->SetDialogVariable( CFmtStr( "classrecord%dvalue", iRow+1 ), wzStatVal );
iRow++;
}
// if there are any leftover rows for the selected class, fill out the remaining rows with blank labels and values
for ( ; iRow < 15; iRow ++ )
{
m_pPlayerData->SetDialogVariable( CFmtStr( "classrecord%dlabel", iRow+1 ), "" );
m_pPlayerData->SetDialogVariable( CFmtStr( "classrecord%dvalue", iRow+1 ), "" );
}
}
//-----------------------------------------------------------------------------
// Purpose: Updates the tip
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::UpdateTip()
{
SetDialogVariable( "tiptext", g_TFTips.GetRandomTip() );
}
//-----------------------------------------------------------------------------
// Purpose: Shows or hides controls
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::UpdateControls()
{
// show or hide controls depending on what mode we're in
#ifndef _X360
bool bShowPlayerData = ( m_bInteractive || m_iTotalSpawns > 0 );
#else
bool bShowPlayerData = ( m_bInteractive || m_bShowBackButton || m_iTotalSpawns > 0 );
#endif
m_pPlayerData->SetVisible( bShowPlayerData );
m_pInteractiveHeaders->SetVisible( m_bInteractive );
m_pNonInteractiveHeaders->SetVisible( !m_bInteractive );
m_pTipText->SetVisible( bShowPlayerData );
m_pTipLabel->SetVisible( bShowPlayerData );
#ifndef _X360
m_pNextTipButton->SetVisible( m_bInteractive );
m_pCloseButton->SetVisible( m_bInteractive );
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Initializes a bar chart combo box
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::InitBarChartComboBox( ComboBox *pComboBox )
{
struct BarChartComboInit_t
{
TFStatType_t statType;
StatDisplay_t statDisplay;
const char *szName;
};
BarChartComboInit_t initData[] =
{
{ TFSTAT_POINTSSCORED, SHOW_MAX, "#StatSummary_StatTitle_MostPoints" },
{ TFSTAT_POINTSSCORED, SHOW_AVG, "#StatSummary_StatTitle_AvgPoints" },
{ TFSTAT_KILLS, SHOW_MAX, "#StatSummary_StatTitle_MostKills" },
{ TFSTAT_KILLS, SHOW_AVG, "#StatSummary_StatTitle_AvgKills" },
{ TFSTAT_CAPTURES, SHOW_MAX, "#StatSummary_StatTitle_MostCaptures" },
{ TFSTAT_CAPTURES, SHOW_AVG, "#StatSummary_StatTitle_AvgCaptures" },
{ TFSTAT_KILLASSISTS, SHOW_MAX, "#StatSummary_StatTitle_MostAssists" },
{ TFSTAT_KILLASSISTS, SHOW_AVG, "#StatSummary_StatTitle_AvgAssists" },
{ TFSTAT_DAMAGE, SHOW_MAX, "#StatSummary_StatTitle_MostDamage" },
{ TFSTAT_DAMAGE, SHOW_AVG, "#StatSummary_StatTitle_AvgDamage" },
{ TFSTAT_PLAYTIME, SHOW_TOTAL, "#StatSummary_StatTitle_TotalPlaytime" },
{ TFSTAT_PLAYTIME, SHOW_MAX, "#StatSummary_StatTitle_LongestLife" },
};
// set the font
HFont hFont = scheme()->GetIScheme( GetScheme() )->GetFont( "ScoreboardVerySmall", true );
pComboBox->SetFont( hFont );
pComboBox->RemoveAll();
// add all the options to the combo box
for ( int i=0; i < ARRAYSIZE( initData ); i++ )
{
KeyValues *pKeyValues = new KeyValues( "data" );
pKeyValues->SetInt( "stattype", initData[i].statType );
pKeyValues->SetInt( "statdisplay", initData[i].statDisplay );
pComboBox->AddItem( g_pVGuiLocalize->Find( initData[i].szName ), pKeyValues );
}
pComboBox->SetNumberOfEditLines( ARRAYSIZE( initData ) );
}
//-----------------------------------------------------------------------------
// Purpose: Helper function that sets the specified dialog variable to
// "<value> (as <localized class name>)"
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::SetValueAsClass( const char *pDialogVariable, int iValue, int iPlayerClass )
{
if ( iValue > 0 )
{
wchar_t *wzScoreAsClassFmt = g_pVGuiLocalize->Find( "#StatSummary_ScoreAsClassFmt" );
wchar_t *wzLocalizedClassName = g_pVGuiLocalize->Find( g_aPlayerClassNames[iPlayerClass] );
wchar_t wzVal[16];
wchar_t wzMsg[128];
V_snwprintf( wzVal, sizeof( wzVal ) / sizeof( wchar_t ), L"%d", iValue );
g_pVGuiLocalize->ConstructString( wzMsg, sizeof( wzMsg ), wzScoreAsClassFmt, 2, wzVal, wzLocalizedClassName );
m_pPlayerData->SetDialogVariable( pDialogVariable, wzMsg );
}
else
{
m_pPlayerData->SetDialogVariable( pDialogVariable, "0" );
}
}
//-----------------------------------------------------------------------------
// Purpose: Sets the specified bar chart item to the specified value, in range 0->1
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::DisplayBarValue( int iChart, int iBar, ClassStats_t &stats, TFStatType_t statType, StatDisplay_t statDisplay, float flMaxValue )
{
const char *szControlSuffix = ( 0 == iChart ? "A" : "B" );
Panel *pBar = m_pPlayerData->FindChildByName( CFmtStr( "ClassBar%d%s", iBar+1, szControlSuffix ) );
Label *pLabel = dynamic_cast<Label*>( m_pPlayerData->FindChildByName( CFmtStr( "classbarlabel%d%s", iBar+1, szControlSuffix ) ) );
if ( !pBar || !pLabel )
return;
// get the stat value
float flValue = GetDisplayValue( stats, statType, statDisplay );
// calculate the bar size to draw, in the range of 0.0->1.0
float flBarRange = SafeCalcFraction( flValue, flMaxValue );
// calculate the # of pixels of bar width to draw
int iBarWidth = max( (int) ( flBarRange * (float) m_iBarMaxWidth ), 1 );
// Get the text label to draw for this bar. For values of 0, draw nothing, to minimize clutter
const char *szLabel = ( flValue > 0 ? RenderValue( flValue, statType, statDisplay ) : "" );
// draw the label outside the bar if there's room
bool bLabelOutsideBar = true;
const int iLabelSpacing = 4;
HFont hFont = pLabel->GetFont();
int iLabelWidth = UTIL_ComputeStringWidth( hFont, szLabel );
if ( iBarWidth + iLabelWidth + iLabelSpacing > m_iBarMaxWidth )
{
// if there's not room outside the bar for the label, draw it inside the bar
bLabelOutsideBar = false;
}
int xBar,yBar,xLabel,yLabel;
pBar->GetPos( xBar,yBar );
pLabel->GetPos( xLabel,yLabel );
m_pPlayerData->SetDialogVariable( CFmtStr( "classbarlabel%d%s", iBar+1, szControlSuffix ), szLabel );
if ( 1 == iChart )
{
// drawing code for RH bar chart
xBar = m_xStartRHBar;
pBar->SetBounds( xBar, yBar, iBarWidth, m_iBarHeight );
if ( bLabelOutsideBar )
{
pLabel->SetPos( xBar + iBarWidth + iLabelSpacing, yLabel );
}
else
{
pLabel->SetPos( xBar + iBarWidth - ( iLabelWidth + iLabelSpacing ), yLabel );
}
}
else
{
// drawing code for LH bar chart
xBar = m_xStartLHBar + m_iBarMaxWidth - iBarWidth;
pBar->SetBounds( xBar, yBar, iBarWidth, m_iBarHeight );
if ( bLabelOutsideBar )
{
pLabel->SetPos( xBar - ( iLabelWidth + iLabelSpacing ), yLabel );
}
else
{
pLabel->SetPos( xBar + iLabelSpacing, yLabel );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Calculates a fraction and guards from divide by 0. (Returns 0 if
// denominator is 0.)
//-----------------------------------------------------------------------------
float CTFStatsSummaryPanel::SafeCalcFraction( float flNumerator, float flDemoninator )
{
if ( 0 == flDemoninator )
return 0;
return flNumerator / flDemoninator;
}
//-----------------------------------------------------------------------------
// Purpose: Formats # of seconds into a string
//-----------------------------------------------------------------------------
const char *FormatSeconds( int seconds )
{
static char string[64];
int hours = 0;
int minutes = seconds / 60;
if ( minutes > 0 )
{
seconds -= (minutes * 60);
hours = minutes / 60;
if ( hours > 0 )
{
minutes -= (hours * 60);
}
}
if ( hours > 0 )
{
Q_snprintf( string, sizeof(string), "%2i:%02i:%02i", hours, minutes, seconds );
}
else
{
Q_snprintf( string, sizeof(string), "%02i:%02i", minutes, seconds );
}
return string;
}
//-----------------------------------------------------------------------------
// Purpose: Static sort function that sorts in descending order by play time
//-----------------------------------------------------------------------------
int __cdecl CTFStatsSummaryPanel::CompareClassStats( const ClassStats_t *pStats0, const ClassStats_t *pStats1 )
{
// sort stats first by right-hand bar graph
TFStatType_t statTypePrimary = GStatsSummaryPanel()->m_statBarGraph[1];
StatDisplay_t statDisplayPrimary = GStatsSummaryPanel()->m_displayBarGraph[1];
// then by left-hand bar graph
TFStatType_t statTypeSecondary = GStatsSummaryPanel()->m_statBarGraph[0];
StatDisplay_t statDisplaySecondary = GStatsSummaryPanel()->m_displayBarGraph[0];
float flValPrimary0 = GetDisplayValue( (ClassStats_t &) *pStats0, statTypePrimary, statDisplayPrimary );
float flValPrimary1 = GetDisplayValue( (ClassStats_t &) *pStats1, statTypePrimary, statDisplayPrimary );
float flValSecondary0 = GetDisplayValue( (ClassStats_t &) *pStats0, statTypeSecondary, statDisplaySecondary );
float flValSecondary1 = GetDisplayValue( (ClassStats_t &) *pStats1, statTypeSecondary, statDisplaySecondary );
// sort in descending order by primary stat value
if ( flValPrimary1 > flValPrimary0 )
return 1;
if ( flValPrimary1 < flValPrimary0 )
return -1;
// if primary stat values are equal, sort in descending order by secondary stat value
if ( flValSecondary1 > flValSecondary0 )
return 1;
if ( flValSecondary1 < flValSecondary0 )
return -1;
// if primary & secondary stats are equal, sort by class for consistent sort order
return ( pStats1->iPlayerClass - pStats0->iPlayerClass );
}
//-----------------------------------------------------------------------------
// Purpose: Called when text changes in combo box
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::OnTextChanged( KeyValues *data )
{
Panel *pPanel = reinterpret_cast<vgui::Panel *>( data->GetPtr("panel") );
vgui::ComboBox *pComboBox = dynamic_cast<vgui::ComboBox *>( pPanel );
if ( m_pBarChartComboBoxA == pComboBox || m_pBarChartComboBoxB == pComboBox )
{
// a bar chart combo box changed, update the bar charts
KeyValues *pUserDataA = m_pBarChartComboBoxA->GetActiveItemUserData();
KeyValues *pUserDataB = m_pBarChartComboBoxB->GetActiveItemUserData();
if ( !pUserDataA || !pUserDataB )
return;
m_statBarGraph[0] = (TFStatType_t) pUserDataA->GetInt( "stattype" );
m_displayBarGraph[0] = (StatDisplay_t) pUserDataA->GetInt( "statdisplay" );
m_statBarGraph[1] = (TFStatType_t) pUserDataB->GetInt( "stattype" );
m_displayBarGraph[1] = (StatDisplay_t) pUserDataB->GetInt( "statdisplay" );
UpdateBarCharts();
}
else if ( m_pClassComboBox == pComboBox )
{
// the class selection combo box changed, update class details
KeyValues *pUserData = m_pClassComboBox->GetActiveItemUserData();
if ( !pUserData )
return;
m_iSelectedClass = pUserData->GetInt( "class", TF_CLASS_UNDEFINED );
UpdateClassDetails();
}
}
//-----------------------------------------------------------------------------
// Purpose: Returns the stat value for specified display type
//-----------------------------------------------------------------------------
float CTFStatsSummaryPanel::GetDisplayValue( ClassStats_t &stats, TFStatType_t statType, StatDisplay_t statDisplay )
{
switch ( statDisplay )
{
case SHOW_MAX:
return stats.max.m_iStat[statType];
break;
case SHOW_TOTAL:
return stats.accumulated.m_iStat[statType];
break;
case SHOW_AVG:
return SafeCalcFraction( stats.accumulated.m_iStat[statType], stats.iNumberOfRounds );
break;
default:
AssertOnce( false );
return 0;
}
}
//-----------------------------------------------------------------------------
// Purpose: Gets the text representation of this value
//-----------------------------------------------------------------------------
const char *CTFStatsSummaryPanel::RenderValue( float flValue, TFStatType_t statType, StatDisplay_t statDisplay )
{
static char szValue[64];
if ( TFSTAT_PLAYTIME == statType )
{
// the playtime stat is shown in seconds
return FormatSeconds( (int) flValue );
}
else if ( SHOW_AVG == statDisplay )
{
// if it's an average, render as a float w/2 decimal places
Q_snprintf( szValue, ARRAYSIZE( szValue ), "%.2f", flValue );
}
else
{
// otherwise, render as an integer
Q_snprintf( szValue, ARRAYSIZE( szValue ), "%d", (int) flValue );
}
return szValue;
}
extern const char *GetMapDisplayName( const char *mapName );
//-----------------------------------------------------------------------------
// Purpose: Event handler
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::FireGameEvent( IGameEvent *event )
{
const char *pEventName = event->GetName();
// when we are changing levels and
if ( 0 == Q_strcmp( pEventName, "server_spawn" ) )
{
if ( !m_bInteractive )
{
const char *pMapName = event->GetString( "mapname" );
if ( pMapName )
{
// If we're loading a background map, don't display anything
// HACK: Client doesn't get gpGlobals->eLoadType, so just do string compare for now.
if ( Q_stristr( pMapName, "background") )
{
ClearMapLabel();
}
else
{
// set the map name in the UI
wchar_t wzMapName[255]=L"";
g_pVGuiLocalize->ConvertANSIToUnicode( GetMapDisplayName( pMapName ), wzMapName, sizeof( wzMapName ) );
SetDialogVariable( "maplabel", wzMapName );
vgui::Label *pLabel = dynamic_cast<Label *>( FindChildByName( "OnYourWayLabel" ) );
if ( pLabel && !pLabel->IsVisible() )
{
pLabel->SetVisible( true );
}
}
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Called when we are activated during level load
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::OnActivate()
{
ClearMapLabel();
#ifdef _X360
m_bShowBackButton = false;
#endif
UpdateDialog();
}
//-----------------------------------------------------------------------------
// Purpose: Called when we are deactivated at end of level load
//-----------------------------------------------------------------------------
void CTFStatsSummaryPanel::OnDeactivate()
{
ClearMapLabel();
}
CON_COMMAND( showstatsdlg, "Shows the player stats dialog" )
{
GStatsSummaryPanel()->ShowModal();
}
CON_COMMAND( hidestatsdlg, "Hides the player stats dialog" )
{
GStatsSummaryPanel()->SetVisible( false );
GStatsSummaryPanel()->SetParent( (VPANEL) NULL );
}