source-engine/game/client/tf2base/tf_hud_menu_spy_disguise.cpp
2022-08-13 03:20:41 +03:00

405 lines
12 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include "c_baseobject.h"
#include "tf_hud_menu_spy_disguise.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//======================================
DECLARE_HUDELEMENT( CHudMenuSpyDisguise );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudMenuSpyDisguise::CHudMenuSpyDisguise( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudMenuSpyDisguise" )
{
Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
SetHiddenBits( HIDEHUD_MISCSTATUS );
for ( int i=0; i<9; i++ )
{
char buf[32];
Q_snprintf( buf, sizeof(buf), "class_item_red_%d", i+1 );
m_pClassItems_Red[i] = new EditablePanel( this, buf );
Q_snprintf( buf, sizeof(buf), "class_item_blue_%d", i+1 );
m_pClassItems_Blue[i] = new EditablePanel( this, buf );
}
m_iShowingTeam = TF_TEAM_RED;
ListenForGameEvent( "spy_pda_reset" );
m_iSelectedItem = -1;
m_pActiveSelection = NULL;
InvalidateLayout( false, true );
m_bInConsoleMode = false;
RegisterForRenderGroup( "mid" );
}
ConVar tf_disguise_menu_controller_mode( "tf_disguise_menu_controller_mode", "0", FCVAR_ARCHIVE, "Use console controller disguise menus. 1 = ON, 0 = OFF." );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMenuSpyDisguise::ApplySchemeSettings( IScheme *pScheme )
{
bool b360Style = ( IsConsole() || tf_disguise_menu_controller_mode.GetBool() );
if ( b360Style )
{
// load control settings...
LoadControlSettings( "resource/UI/disguise_menu_360/HudMenuSpyDisguise.res" );
m_pClassItems_Red[0]->LoadControlSettings( "resource/UI/disguise_menu_360/scout_red.res" );
m_pClassItems_Red[1]->LoadControlSettings( "resource/UI/disguise_menu_360/soldier_red.res" );
m_pClassItems_Red[2]->LoadControlSettings( "resource/UI/disguise_menu_360/pyro_red.res" );
m_pClassItems_Red[3]->LoadControlSettings( "resource/UI/disguise_menu_360/demoman_red.res" );
m_pClassItems_Red[4]->LoadControlSettings( "resource/UI/disguise_menu_360/heavy_red.res" );
m_pClassItems_Red[5]->LoadControlSettings( "resource/UI/disguise_menu_360/engineer_red.res" );
m_pClassItems_Red[6]->LoadControlSettings( "resource/UI/disguise_menu_360/medic_red.res" );
m_pClassItems_Red[7]->LoadControlSettings( "resource/UI/disguise_menu_360/sniper_red.res" );
m_pClassItems_Red[8]->LoadControlSettings( "resource/UI/disguise_menu_360/spy_red.res" );
m_pClassItems_Blue[0]->LoadControlSettings( "resource/UI/disguise_menu_360/scout_blue.res" );
m_pClassItems_Blue[1]->LoadControlSettings( "resource/UI/disguise_menu_360/soldier_blue.res" );
m_pClassItems_Blue[2]->LoadControlSettings( "resource/UI/disguise_menu_360/pyro_blue.res" );
m_pClassItems_Blue[3]->LoadControlSettings( "resource/UI/disguise_menu_360/demoman_blue.res" );
m_pClassItems_Blue[4]->LoadControlSettings( "resource/UI/disguise_menu_360/heavy_blue.res" );
m_pClassItems_Blue[5]->LoadControlSettings( "resource/UI/disguise_menu_360/engineer_blue.res" );
m_pClassItems_Blue[6]->LoadControlSettings( "resource/UI/disguise_menu_360/medic_blue.res" );
m_pClassItems_Blue[7]->LoadControlSettings( "resource/UI/disguise_menu_360/sniper_blue.res" );
m_pClassItems_Blue[8]->LoadControlSettings( "resource/UI/disguise_menu_360/spy_blue.res" );
m_pActiveSelection = dynamic_cast< EditablePanel * >( FindChildByName( "active_selection_bg" ) );
// Reposition the activeselection to the default position
m_iSelectedItem = -1; // force reposition
SetSelectedItem( 5 );
}
else
{
// load control settings...
LoadControlSettings( "resource/UI/disguise_menu/HudMenuSpyDisguise.res" );
m_pClassItems_Red[0]->LoadControlSettings( "resource/UI/disguise_menu/scout_red.res" );
m_pClassItems_Red[1]->LoadControlSettings( "resource/UI/disguise_menu/soldier_red.res" );
m_pClassItems_Red[2]->LoadControlSettings( "resource/UI/disguise_menu/pyro_red.res" );
m_pClassItems_Red[3]->LoadControlSettings( "resource/UI/disguise_menu/demoman_red.res" );
m_pClassItems_Red[4]->LoadControlSettings( "resource/UI/disguise_menu/heavy_red.res" );
m_pClassItems_Red[5]->LoadControlSettings( "resource/UI/disguise_menu/engineer_red.res" );
m_pClassItems_Red[6]->LoadControlSettings( "resource/UI/disguise_menu/medic_red.res" );
m_pClassItems_Red[7]->LoadControlSettings( "resource/UI/disguise_menu/sniper_red.res" );
m_pClassItems_Red[8]->LoadControlSettings( "resource/UI/disguise_menu/spy_red.res" );
m_pClassItems_Blue[0]->LoadControlSettings( "resource/UI/disguise_menu/scout_blue.res" );
m_pClassItems_Blue[1]->LoadControlSettings( "resource/UI/disguise_menu/soldier_blue.res" );
m_pClassItems_Blue[2]->LoadControlSettings( "resource/UI/disguise_menu/pyro_blue.res" );
m_pClassItems_Blue[3]->LoadControlSettings( "resource/UI/disguise_menu/demoman_blue.res" );
m_pClassItems_Blue[4]->LoadControlSettings( "resource/UI/disguise_menu/heavy_blue.res" );
m_pClassItems_Blue[5]->LoadControlSettings( "resource/UI/disguise_menu/engineer_blue.res" );
m_pClassItems_Blue[6]->LoadControlSettings( "resource/UI/disguise_menu/medic_blue.res" );
m_pClassItems_Blue[7]->LoadControlSettings( "resource/UI/disguise_menu/sniper_blue.res" );
m_pClassItems_Blue[8]->LoadControlSettings( "resource/UI/disguise_menu/spy_blue.res" );
m_pActiveSelection = NULL;
}
BaseClass::ApplySchemeSettings( pScheme );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudMenuSpyDisguise::ShouldDraw( void )
{
CTFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pPlayer )
return false;
CTFWeaponBase *pWpn = pPlayer->GetActiveTFWeapon();
if ( !pWpn )
return false;
// Don't show the menu for first person spectator
if ( pPlayer != pWpn->GetOwner() )
return false;
if ( pPlayer->m_Shared.InCond( TF_COND_TAUNTING ) )
return false;
return ( pWpn->GetWeaponID() == TF_WEAPON_PDA_SPY );
}
//-----------------------------------------------------------------------------
// Purpose: Keyboard input hook. Return 0 if handled
//-----------------------------------------------------------------------------
int CHudMenuSpyDisguise::HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
{
if ( !ShouldDraw() )
{
return 1;
}
if ( !down )
{
return 1;
}
// menu classes are not in the same order as the defines
static int iRemapKeyToClass[9] =
{
TF_CLASS_SCOUT,
TF_CLASS_SOLDIER,
TF_CLASS_PYRO,
TF_CLASS_DEMOMAN,
TF_CLASS_HEAVYWEAPONS,
TF_CLASS_ENGINEER,
TF_CLASS_MEDIC,
TF_CLASS_SNIPER,
TF_CLASS_SPY
};
bool bController = ( IsConsole() || ( keynum >= JOYSTICK_FIRST ) );
if ( bController )
{
int iNewSelection = m_iSelectedItem;
switch( keynum )
{
case KEY_XBUTTON_UP:
// jump to last
iNewSelection = 9;
break;
case KEY_XBUTTON_DOWN:
// jump to first
iNewSelection = 1;
break;
case KEY_XBUTTON_RIGHT:
// move selection to the right
iNewSelection++;
if ( iNewSelection > 9 )
iNewSelection = 1;
break;
case KEY_XBUTTON_LEFT:
// move selection to the right
iNewSelection--;
if ( iNewSelection < 1 )
iNewSelection = 9;
break;
case KEY_XBUTTON_RTRIGGER:
case KEY_XBUTTON_A:
{
// select disguise
int iClass = iRemapKeyToClass[m_iSelectedItem-1];
int iTeam = ( m_iShowingTeam == TF_TEAM_BLUE ) ? 1 : 0;
SelectDisguise( iClass, iTeam );
}
return 0;
case KEY_XBUTTON_Y:
ToggleDisguiseTeam();
return 0;
case KEY_XBUTTON_B:
// cancel, close the menu
engine->ExecuteClientCmd( "lastinv" );
return 0;
default:
return 1; // key not handled
}
SetSelectedItem( iNewSelection );
return 0;
}
else
{
switch( keynum )
{
case KEY_1:
case KEY_2:
case KEY_3:
case KEY_4:
case KEY_5:
case KEY_6:
case KEY_7:
case KEY_8:
case KEY_9:
{
int iClass = iRemapKeyToClass[ keynum - KEY_1 ];
int iTeam = ( m_iShowingTeam == TF_TEAM_BLUE ) ? 1 : 0;
SelectDisguise( iClass, iTeam );
}
return 0;
case KEY_MINUS:
ToggleDisguiseTeam();
return 0;
case KEY_0:
// cancel, close the menu
engine->ExecuteClientCmd( "lastinv" );
return 0;
default:
return 1; // key not handled
}
}
return 1; // key not handled
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMenuSpyDisguise::SelectDisguise( int iClass, int iTeam )
{
CTFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pPlayer )
{
char szCmd[64];
Q_snprintf( szCmd, sizeof(szCmd), "disguise %d %d; lastinv", iClass, iTeam );
engine->ExecuteClientCmd( szCmd );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMenuSpyDisguise::ToggleDisguiseTeam( void )
{
// flip the teams
m_iShowingTeam = ( m_iShowingTeam == TF_TEAM_BLUE ) ? TF_TEAM_RED : TF_TEAM_BLUE;
// show / hide the class items
bool bShowBlue = ( m_iShowingTeam == TF_TEAM_BLUE );
for ( int i=0; i<9; i++ )
{
m_pClassItems_Red[i]->SetVisible( !bShowBlue );
m_pClassItems_Blue[i]->SetVisible( bShowBlue );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMenuSpyDisguise::SetSelectedItem( int iSlot )
{
if ( m_iSelectedItem != iSlot )
{
m_iSelectedItem = iSlot;
// move the selection item to the new position
if ( m_pActiveSelection )
{
// move the selection background
int x, y;
m_pClassItems_Blue[m_iSelectedItem-1]->GetPos( x, y );
m_pActiveSelection->SetPos( x, y );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMenuSpyDisguise::FireGameEvent( IGameEvent *event )
{
const char * type = event->GetName();
if ( Q_strcmp(type, "spy_pda_reset") == 0 )
{
CTFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( pPlayer )
{
bool bShowBlue = ( pPlayer->GetTeamNumber() == TF_TEAM_RED );
for ( int i=0; i<9; i++ )
{
m_pClassItems_Red[i]->SetVisible( !bShowBlue );
m_pClassItems_Blue[i]->SetVisible( bShowBlue );
}
m_iShowingTeam = ( bShowBlue ) ? TF_TEAM_BLUE : TF_TEAM_RED;
}
}
else
{
CHudElement::FireGameEvent( event );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudMenuSpyDisguise::SetVisible( bool state )
{
if ( state == true )
{
// close the weapon selection menu
engine->ClientCmd( "cancelselect" );
bool bConsoleMode = ( IsConsole() || tf_disguise_menu_controller_mode.GetBool() );
if ( bConsoleMode != m_bInConsoleMode )
{
InvalidateLayout( true, true );
m_bInConsoleMode = bConsoleMode;
}
// set the %lastinv% dialog var to our binding
const char *key = engine->Key_LookupBinding( "lastinv" );
if ( !key )
{
key = "< not bound >";
}
SetDialogVariable( "lastinv", key );
HideLowerPriorityHudElementsInGroup( "mid" );
}
else
{
UnhideLowerPriorityHudElementsInGroup( "mid" );
}
BaseClass::SetVisible( state );
}