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https://github.com/nillerusr/source-engine.git
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116 lines
2.4 KiB
C++
116 lines
2.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PREFAB3D_H
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#define PREFAB3D_H
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#pragma once
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#include "Prefabs.h"
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class CChunkFile;
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class CMapWorld;
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class Vector;
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enum ChunkFileResult_t;
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class CPrefab3D : public CPrefab
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{
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public:
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CPrefab3D();
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~CPrefab3D();
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virtual bool IsLoaded(void);
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void FreeData();
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void CenterOnZero();
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CMapClass *Create(void);
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CMapClass *CreateInBox(BoundBox *pBox);
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CMapClass *CreateAtPoint(const Vector &point);
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CMapClass *CreateAtPointAroundOrigin( Vector const &point );
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int GetType(void) { return pt3D; }
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inline CMapWorld *GetWorld(void);
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inline void SetWorld(CMapWorld *pWorld);
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protected:
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// prefab data:
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CMapWorld *m_pWorld;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Returns a world containing the objects that make up this prefab.
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//-----------------------------------------------------------------------------
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CMapWorld *CPrefab3D::GetWorld(void)
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{
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return(m_pWorld);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPrefab3D::SetWorld(CMapWorld *pWorld)
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{
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FreeData();
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m_pWorld = pWorld;
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}
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class CPrefabRMF : public CPrefab3D
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{
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public:
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CPrefabRMF();
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~CPrefabRMF();
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int Init(LPCTSTR pszFilename, BOOL bLoadNow = FALSE, DWORD = 0);
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int Load(DWORD dwFlags = 0);
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int Save(LPCTSTR pszFilename, DWORD = 0);
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int Init(std::fstream &file, BOOL bLoadNow = FALSE, DWORD = 0);
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int Save(std::fstream &file, DWORD = 0);
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private:
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int DoLoad(std::fstream&, DWORD = 0);
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int DoSave(std::fstream&, DWORD = 0);
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};
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class CPrefabVMF : public CPrefab3D
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{
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public:
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CPrefabVMF();
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~CPrefabVMF();
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int Load(DWORD dwFlags = 0);
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int Save(LPCTSTR pszFilename, DWORD = 0);
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virtual bool IsLoaded(void);
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void SetFilename(const char *szFilename);
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protected:
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static ChunkFileResult_t LoadEntityCallback(CChunkFile *pFile, CPrefabVMF *pPrefab);
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static ChunkFileResult_t LoadWorldCallback(CChunkFile *pFile, CPrefabVMF *pPrefab);
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char m_szFilename[MAX_PATH]; // Full path of the prefab VMF.
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int m_nFileTime; // File modification time of the last loaded version of the prefab.
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};
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#endif // PREFAB3D_H
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