mirror of
https://github.com/nillerusr/source-engine.git
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252 lines
7.0 KiB
C++
252 lines
7.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef VMPI_DISTRIBUTE_WORK_INTERNAL_H
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#define VMPI_DISTRIBUTE_WORK_INTERNAL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define VMPI_DISTRIBUTE_WORK_EXTRA_SUBPACKET_BASE 50
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typedef uint64 WUIndexType;
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class CDSInfo;
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extern bool g_bVMPIEarlyExit;
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// These classes are overridden to handle the details of communicating and scheduling work units.
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class IWorkUnitDistributorMaster
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{
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public:
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virtual void Release() = 0;
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virtual void DistributeWork_Master( CDSInfo *pInfo ) = 0;
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virtual void OnWorkerReady( int iWorker ) = 0;
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virtual bool HandlePacket( MessageBuffer *pBuf, int iSource, bool bIgnoreContents ) = 0;
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// Called when the results for a work unit arrive. This function must return false if
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// we've already received the results for this work unit.
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virtual bool HandleWorkUnitResults( WUIndexType iWorkUnit ) = 0;
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virtual void DisconnectHandler( int workerID ) = 0;
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};
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class IWorkUnitDistributorWorker
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{
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public:
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virtual void Release() = 0;
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virtual void Init( CDSInfo *pInfo ) = 0;
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// Called by worker threads to get the next work unit to do.
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virtual bool GetNextWorkUnit( WUIndexType *pWUIndex ) = 0;
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// Called by the worker threads after a work unit is completed.
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virtual void NoteLocalWorkUnitCompleted( WUIndexType iWU ) = 0;
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// Called by the main thread when a packet comes in.
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virtual bool HandlePacket( MessageBuffer *pBuf, int iSource, bool bIgnoreContents ) = 0;
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};
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template < typename T, typename Derived >
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class CVisibleWindowVectorT : protected CUtlVector < T >
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{
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typedef CUtlVector< T > BaseClass;
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public:
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CVisibleWindowVectorT() : m_uiBase( 0 ), m_uiTotal( 0 ) {}
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public:
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inline void PostInitElement( uint64 uiRealIdx, T &newElement ) { /* do nothing */ return; }
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inline void PostInitElement( uint64 uiRealIdx, T &newElement, T const &x ) { newElement = x; }
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public:
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// Resets the content and makes size "uiTotal"
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void Reset( uint64 uiTotal ) {
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BaseClass::RemoveAll();
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BaseClass::EnsureCapacity( min( 100, (int)uiTotal ) );
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m_uiBase = 0;
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m_uiTotal = uiTotal;
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}
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// Gets the element from the window, otherwise NULL
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T & Get( uint64 idx ) {
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T *pElement = (( idx >= m_uiBase && idx < m_uiBase + BaseClass::Count() ) ? ( BaseClass::Base() + size_t( idx - m_uiBase ) ) : NULL );
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Assert( pElement );
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return *pElement;
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}
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// Expands the window to see the element by its index
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void ExpandWindow( uint64 idxAccessible ) {
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Assert( idxAccessible >= m_uiBase );
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if ( idxAccessible >= m_uiBase + BaseClass::Count() ) {
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int iOldCount = BaseClass::Count();
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int iAddElements = int(idxAccessible - m_uiBase) - iOldCount + 1;
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Assert( iOldCount + iAddElements <= 100000000 /* really need 100 Mb at once? */ );
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BaseClass::AddMultipleToTail( iAddElements );
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for ( int iNewCount = BaseClass::Count(); iOldCount < iNewCount; ++ iOldCount )
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static_cast< Derived * >( this )->PostInitElement( m_uiBase + iOldCount, BaseClass::Element( iOldCount ) );
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}
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}
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// Expands the window and initializes the new elements to a given value
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void ExpandWindow( uint64 idxAccessible, T const& x ) {
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Assert( idxAccessible >= m_uiBase );
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if ( idxAccessible >= m_uiBase + BaseClass::Count() ) {
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int iOldCount = BaseClass::Count();
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int iAddElements = int(idxAccessible - m_uiBase) - iOldCount + 1;
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Assert( unsigned(iAddElements) <= 50000000 /* growing 50 Mb at once? */ );
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BaseClass::AddMultipleToTail( iAddElements );
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for ( int iNewCount = BaseClass::Count(); iOldCount < iNewCount; ++ iOldCount )
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static_cast< Derived * >( this )->PostInitElement( m_uiBase + iOldCount, BaseClass::Element( iOldCount ), x );
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}
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}
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// Shrinks the window to drop some of the elements from the head
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void ShrinkWindow( uint64 idxDrop ) {
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Assert( idxDrop >= m_uiBase && idxDrop <= m_uiBase + BaseClass::Count() );
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if ( idxDrop >= m_uiBase && idxDrop <= m_uiBase + BaseClass::Count() ) {
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int iDropElements = int( idxDrop - m_uiBase ) + 1;
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m_uiBase += iDropElements;
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BaseClass::RemoveMultiple( 0, min( iDropElements, BaseClass::Count() ) );
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}
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}
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// First possible index in this vector (only past dropped items)
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uint64 FirstPossibleIndex() const { return m_uiBase; }
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// Last possible index in this vector
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uint64 PastPossibleIndex() const { return m_uiTotal; }
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// Past visible window index in this vector
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uint64 PastVisibleIndex() const { return m_uiBase + BaseClass::Count(); }
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protected:
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uint64 m_uiBase, m_uiTotal;
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};
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template < typename T >
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class CVisibleWindowVector : public CVisibleWindowVectorT < T, CVisibleWindowVector< T > >
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{
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public:
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CVisibleWindowVector() {}
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};
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template < typename T >
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T const * GenericFind( T const *pBegin, T const *pEnd, T const &x )
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{
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for ( ; pBegin != pEnd; ++ pBegin )
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if ( *pBegin == x )
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break;
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return pBegin;
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}
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template < typename T >
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T * GenericFind( T *pBegin, T *pEnd, T const &x )
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{
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for ( ; pBegin != pEnd; ++ pBegin )
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if ( *pBegin == x )
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break;
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return pBegin;
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}
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class CWorkerInfo
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{
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public:
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ProcessWorkUnitFn m_pProcessFn;
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CVisibleWindowVector<WUIndexType> m_WorkUnitsRunning; // A list of work units currently running, index is the thread index
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CCriticalSection m_WorkUnitsRunningCS;
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};
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class CMasterInfo
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{
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public:
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// Only used by the master.
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ReceiveWorkUnitFn m_ReceiveFn;
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};
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class CDSInfo
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{
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public:
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inline void WriteWUIndex( WUIndexType iWU, MessageBuffer *pBuf )
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{
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if ( m_nWorkUnits <= 0xFFFF )
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{
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Assert( iWU <= 0xFFFF );
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unsigned short val = (unsigned short)iWU;
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pBuf->write( &val, sizeof( val ) );
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}
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else if ( m_nWorkUnits <= 0xFFFFFFFF )
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{
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Assert( iWU <= 0xFFFF );
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unsigned int val = (unsigned int)iWU;
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pBuf->write( &val, sizeof( val ) );
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}
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else
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{
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pBuf->write( &iWU, sizeof( iWU ) );
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}
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}
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inline void ReadWUIndex( WUIndexType *pWU, MessageBuffer *pBuf )
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{
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if ( m_nWorkUnits <= 0xFFFF )
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{
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unsigned short val;
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pBuf->read( &val, sizeof( val ) );
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*pWU = val;
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}
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else if ( m_nWorkUnits <= 0xFFFFFFFF )
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{
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unsigned int val;
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pBuf->read( &val, sizeof( val ) );
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*pWU = val;
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}
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else
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{
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pBuf->read( pWU, sizeof( *pWU ) );
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}
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}
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public:
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CWorkerInfo m_WorkerInfo;
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CMasterInfo m_MasterInfo;
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bool m_bMasterReady; // Set to true when the master is ready to go.
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bool m_bMasterFinished;
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WUIndexType m_nWorkUnits;
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char m_cPacketID;
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};
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// Called to write the packet ID, the subpacket ID, and the ID of which DistributeWork() call we're at.
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void PrepareDistributeWorkHeader( MessageBuffer *pBuf, unsigned char cSubpacketID );
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// Called from threads on the master to process a completed work unit.
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void NotifyLocalMasterCompletedWorkUnit( WUIndexType iWorkUnit );
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void CheckLocalMasterCompletedWorkUnits();
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// Creation functions for different distributors.
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IWorkUnitDistributorMaster* CreateWUDistributor_DefaultMaster();
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IWorkUnitDistributorWorker* CreateWUDistributor_DefaultWorker();
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IWorkUnitDistributorMaster* CreateWUDistributor_SDKMaster();
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IWorkUnitDistributorWorker* CreateWUDistributor_SDKWorker();
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#endif // VMPI_DISTRIBUTE_WORK_INTERNAL_H
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