mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
1544 lines
41 KiB
C++
1544 lines
41 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include <stdio.h>
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#define PROTECTED_THINGS_DISABLE
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#include "utldict.h"
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#include <vgui/KeyCode.h>
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#include <vgui/Cursor.h>
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#include <vgui/MouseCode.h>
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#include <KeyValues.h>
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#include <vgui/IInput.h>
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#include <vgui/ISystem.h>
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#include <vgui/IVGui.h>
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#include <vgui/ISurface.h>
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#include <vgui_controls/BuildGroup.h>
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/PHandle.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/MessageBox.h>
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#include "filesystem.h"
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#include "tier0/icommandline.h"
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#include "const.h"
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#if defined( _X360 )
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#include "xbox/xbox_win32stubs.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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ConVar vgui_cache_res_files( "vgui_cache_res_files", "1" );
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Handle table
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//-----------------------------------------------------------------------------
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IMPLEMENT_HANDLES( BuildGroup, 20 )
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CUtlDict< KeyValues* > BuildGroup::m_dictCachedResFiles;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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BuildGroup::BuildGroup(Panel *parentPanel, Panel *contextPanel)
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{
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CONSTRUCT_HANDLE( );
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_enabled=false;
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_snapX=1;
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_snapY=1;
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_cursor_sizenwse = dc_sizenwse;
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_cursor_sizenesw = dc_sizenesw;
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_cursor_sizewe = dc_sizewe;
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_cursor_sizens = dc_sizens;
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_cursor_sizeall = dc_sizeall;
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_currentPanel=null;
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_dragging=false;
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m_pResourceName=NULL;
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m_pResourcePathID = NULL;
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m_hBuildDialog=NULL;
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m_pParentPanel=parentPanel;
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for (int i=0; i<4; ++i)
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_rulerNumber[i] = NULL;
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SetContextPanel(contextPanel);
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_showRulers = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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BuildGroup::~BuildGroup()
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{
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if (m_hBuildDialog)
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delete m_hBuildDialog.Get();
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m_hBuildDialog = NULL;
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delete [] m_pResourceName;
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delete [] m_pResourcePathID;
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for (int i=0; i <4; ++i)
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{
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if (_rulerNumber[i])
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{
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delete _rulerNumber[i];
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_rulerNumber[i]= NULL;
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}
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}
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DESTRUCT_HANDLE();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Toggles build mode on/off
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// Input : state - new state
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//-----------------------------------------------------------------------------
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void BuildGroup::SetEnabled(bool state)
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{
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if(_enabled != state)
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{
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_enabled = state;
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_currentPanel = NULL;
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if ( state )
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{
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ActivateBuildDialog();
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}
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else
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{
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// hide the build dialog
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if ( m_hBuildDialog )
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{
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m_hBuildDialog->OnCommand("Close");
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}
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// request focus for our main panel
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m_pParentPanel->RequestFocus();
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Check if buildgroup is enabled
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//-----------------------------------------------------------------------------
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bool BuildGroup::IsEnabled()
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{
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return _enabled;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the list of panels that are currently selected
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//-----------------------------------------------------------------------------
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CUtlVector<PHandle> *BuildGroup::GetControlGroup()
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{
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return &_controlGroup;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Check if ruler display is activated
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//-----------------------------------------------------------------------------
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bool BuildGroup::HasRulersOn()
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{
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return _showRulers;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Toggle ruler display
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//-----------------------------------------------------------------------------
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void BuildGroup::ToggleRulerDisplay()
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{
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_showRulers = !_showRulers;
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if (_rulerNumber[0] == NULL) // rulers haven't been initialized
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{
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_rulerNumber[0] = new Label(m_pBuildContext, NULL, "");
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_rulerNumber[1] = new Label(m_pBuildContext, NULL, "");
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_rulerNumber[2] = new Label(m_pBuildContext, NULL, "");
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_rulerNumber[3] = new Label(m_pBuildContext, NULL, "");
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}
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SetRulerLabelsVisible(_showRulers);
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m_pBuildContext->Repaint();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Tobble visibility of ruler number labels
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//-----------------------------------------------------------------------------
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void BuildGroup::SetRulerLabelsVisible(bool state)
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{
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_rulerNumber[0]->SetVisible(state);
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_rulerNumber[1]->SetVisible(state);
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_rulerNumber[2]->SetVisible(state);
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_rulerNumber[3]->SetVisible(state);
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}
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void BuildGroup::ApplySchemeSettings( IScheme *pScheme )
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{
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DrawRulers();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Draw Rulers on screen if conditions are right
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//-----------------------------------------------------------------------------
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void BuildGroup::DrawRulers()
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{
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// don't draw if visibility is off
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if (!_showRulers)
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{
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return;
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}
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// no drawing if we selected the context panel
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if (m_pBuildContext == _currentPanel)
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{
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SetRulerLabelsVisible(false);
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return;
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}
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else
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SetRulerLabelsVisible(true);
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int x, y, wide, tall;
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// get base panel's postition
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m_pBuildContext->GetBounds(x, y, wide, tall);
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m_pBuildContext->ScreenToLocal(x,y);
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int cx, cy, cwide, ctall;
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_currentPanel->GetBounds (cx, cy, cwide, ctall);
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surface()->PushMakeCurrent(m_pBuildContext->GetVPanel(), false);
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// draw rulers
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surface()->DrawSetColor(255, 255, 255, 255); // white color
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surface()->DrawFilledRect(0, cy, cx, cy+1); //top horiz left
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surface()->DrawFilledRect(cx+cwide, cy, wide, cy+1); //top horiz right
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surface()->DrawFilledRect(0, cy+ctall-1, cx, cy+ctall); //bottom horiz left
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surface()->DrawFilledRect(cx+cwide, cy+ctall-1, wide, cy+ctall); //bottom horiz right
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surface()->DrawFilledRect(cx,0,cx+1,cy); //top vert left
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surface()->DrawFilledRect(cx+cwide-1,0, cx+cwide, cy); //top vert right
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surface()->DrawFilledRect(cx,cy+ctall, cx+1, tall); //bottom vert left
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surface()->DrawFilledRect(cx+cwide-1, cy+ctall, cx+cwide, tall); //bottom vert right
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surface()->PopMakeCurrent(m_pBuildContext->GetVPanel());
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// now let's put numbers with the rulers
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char textstring[20];
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Q_snprintf (textstring, sizeof( textstring ), "%d", cx);
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_rulerNumber[0]->SetText(textstring);
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int twide, ttall;
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_rulerNumber[0]->GetContentSize(twide,ttall);
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_rulerNumber[0]->SetSize(twide,ttall);
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_rulerNumber[0]->SetPos(cx/2-twide/2, cy-ttall+3);
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Q_snprintf (textstring, sizeof( textstring ), "%d", cy);
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_rulerNumber[1]->SetText(textstring);
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_rulerNumber[1]->GetContentSize(twide,ttall);
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_rulerNumber[1]->SetSize(twide,ttall);
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_rulerNumber[1]->GetSize(twide,ttall);
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_rulerNumber[1]->SetPos(cx-twide + 3, cy/2-ttall/2);
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Q_snprintf (textstring, sizeof( textstring ), "%d", cy);
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_rulerNumber[2]->SetText(textstring);
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_rulerNumber[2]->GetContentSize(twide,ttall);
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_rulerNumber[2]->SetSize(twide,ttall);
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_rulerNumber[2]->SetPos(cx+cwide+(wide-cx-cwide)/2 - twide/2, cy+ctall-3);
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Q_snprintf (textstring, sizeof( textstring ), "%d", cy);
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_rulerNumber[3]->SetText(textstring);
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_rulerNumber[3]->GetContentSize(twide,ttall);
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_rulerNumber[3]->SetSize(twide,ttall);
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_rulerNumber[3]->SetPos(cx+cwide, cy+ctall+(tall-cy-ctall)/2 - ttall/2);
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}
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//-----------------------------------------------------------------------------
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// Purpose: respond to cursor movments
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//-----------------------------------------------------------------------------
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bool BuildGroup::CursorMoved(int x, int y, Panel *panel)
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{
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Assert(panel);
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if ( !m_hBuildDialog.Get() )
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{
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if ( panel->GetParent() )
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{
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EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
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if ( ep )
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{
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BuildGroup *bg = ep->GetBuildGroup();
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if ( bg && bg != this )
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{
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bg->CursorMoved( x, y, panel );
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}
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}
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}
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return false;
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}
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// no moving uneditable panels
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// commented out because this has issues with panels moving
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// to front and obscuring other panels
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//if (!panel->IsBuildModeEditable())
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// return;
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if (_dragging)
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{
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input()->GetCursorPos(x, y);
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if (_dragMouseCode == MOUSE_RIGHT)
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{
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int newW = max( 1, _dragStartPanelSize[ 0 ] + x - _dragStartCursorPos[0] );
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int newH = max( 1, _dragStartPanelSize[ 1 ] + y - _dragStartCursorPos[1] );
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bool shift = ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) );
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bool ctrl = ( input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL) );
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if ( shift )
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{
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newW = _dragStartPanelSize[ 0 ];
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}
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if ( ctrl )
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{
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newH = _dragStartPanelSize[ 1 ];
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}
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panel->SetSize( newW, newH );
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ApplySnap(panel);
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}
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else
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{
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for (int i=0; i < _controlGroup.Count(); ++i)
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{
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// now fix offset of member panels with respect to the one we are dragging
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Panel *groupMember = _controlGroup[i].Get();
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groupMember->SetPos(_dragStartPanelPos[0] + _groupDeltaX[i] +(x-_dragStartCursorPos[0]), _dragStartPanelPos[1] + _groupDeltaY[i] +(y-_dragStartCursorPos[1]));
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ApplySnap(groupMember);
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}
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}
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// update the build dialog
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if (m_hBuildDialog)
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{
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KeyValues *keyval = new KeyValues("UpdateControlData");
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keyval->SetPtr("panel", GetCurrentPanel());
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ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
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keyval = new KeyValues("EnableSaveButton");
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ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
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}
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panel->Repaint();
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panel->CallParentFunction(new KeyValues("Repaint"));
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool BuildGroup::MousePressed(MouseCode code, Panel *panel)
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{
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Assert(panel);
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if ( !m_hBuildDialog.Get() )
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{
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if ( panel->GetParent() )
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{
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EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
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if ( ep )
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{
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BuildGroup *bg = ep->GetBuildGroup();
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if ( bg && bg != this )
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{
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bg->MousePressed( code, panel );
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}
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}
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}
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return false;
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}
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// if people click on the base build dialog panel.
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if (panel == m_hBuildDialog)
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{
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// hide the click menu if its up
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ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("HideNewControlMenu"), NULL);
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return true;
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}
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// don't select unnamed items
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if (strlen(panel->GetName()) < 1)
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return true;
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bool shift = ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) );
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if (!shift)
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{
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_controlGroup.RemoveAll();
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}
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// Show new ctrl menu if they click on the bg (not on a subcontrol)
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if ( code == MOUSE_RIGHT && panel == GetContextPanel())
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{
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// trigger a drop down menu to create new controls
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ivgui()->PostMessage (m_hBuildDialog->GetVPanel(), new KeyValues("ShowNewControlMenu"), NULL);
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}
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else
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{
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// don't respond if we click on ruler numbers
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if (_showRulers) // rulers are visible
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{
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for ( int i=0; i < 4; i++)
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{
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if ( panel == _rulerNumber[i])
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return true;
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}
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}
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_dragging = true;
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_dragMouseCode = code;
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ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("HideNewControlMenu"), NULL);
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int x, y;
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input()->GetCursorPos(x, y);
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_dragStartCursorPos[0] = x;
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_dragStartCursorPos[1] = y;
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input()->SetMouseCapture(panel->GetVPanel());
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_groupDeltaX.RemoveAll();
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_groupDeltaY.RemoveAll();
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// basepanel is the panel that all the deltas will be calculated from.
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// it is the last panel we clicked in because if we move the panels as a group
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// it would be from that one
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Panel *basePanel = NULL;
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// find the panel we clicked in, that is the base panel
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// it might already be in the group
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for (int i=0; i< _controlGroup.Count(); ++i)
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{
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if (panel == _controlGroup[i].Get())
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{
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basePanel = panel;
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break;
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}
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}
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// if its not in the group we just added this panel. get it in the group
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if (basePanel == NULL)
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{
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PHandle temp;
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temp = panel;
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_controlGroup.AddToTail(temp);
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basePanel = panel;
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}
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basePanel->GetPos(x,y);
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_dragStartPanelPos[0]=x;
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_dragStartPanelPos[1]=y;
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basePanel->GetSize( _dragStartPanelSize[ 0 ], _dragStartPanelSize[ 1 ] );
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// figure out the deltas of the other panels from the base panel
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for (int i=0; i<_controlGroup.Count(); ++i)
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{
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int cx, cy;
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_controlGroup[i].Get()->GetPos(cx, cy);
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_groupDeltaX.AddToTail(cx - x);
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_groupDeltaY.AddToTail(cy - y);
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}
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// if this panel wasn't already selected update the buildmode dialog controls to show its info
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if(_currentPanel != panel)
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{
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_currentPanel = panel;
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if ( m_hBuildDialog )
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{
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// think this is taken care of by SetActiveControl.
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//ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("ApplyDataToControls"), NULL);
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KeyValues *keyval = new KeyValues("SetActiveControl");
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keyval->SetPtr("PanelPtr", GetCurrentPanel());
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ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
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}
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}
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// store undo information upon panel selection.
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ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("StoreUndo"), NULL);
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panel->RequestFocus();
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool BuildGroup::MouseReleased(MouseCode code, Panel *panel)
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{
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if ( !m_hBuildDialog.Get() )
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{
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if ( panel->GetParent() )
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{
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EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
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if ( ep )
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{
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BuildGroup *bg = ep->GetBuildGroup();
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if ( bg && bg != this )
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{
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bg->MouseReleased( code, panel );
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}
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}
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}
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return false;
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}
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Assert(panel);
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_dragging=false;
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input()->SetMouseCapture(null);
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool BuildGroup::MouseDoublePressed(MouseCode code, Panel *panel)
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{
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Assert(panel);
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return MousePressed( code, panel );
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}
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bool BuildGroup::KeyTyped( wchar_t unichar, Panel *panel )
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{
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if ( !m_hBuildDialog.Get() )
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{
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if ( panel->GetParent() )
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{
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EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
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if ( ep )
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{
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BuildGroup *bg = ep->GetBuildGroup();
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if ( bg && bg != this )
|
|
{
|
|
bg->KeyTyped( unichar, panel );
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool BuildGroup::KeyCodeTyped(KeyCode code, Panel *panel)
|
|
{
|
|
if ( !m_hBuildDialog.Get() )
|
|
{
|
|
if ( panel->GetParent() )
|
|
{
|
|
EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
|
|
if ( ep )
|
|
{
|
|
BuildGroup *bg = ep->GetBuildGroup();
|
|
if ( bg && bg != this )
|
|
{
|
|
bg->KeyCodeTyped( code, panel );
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Assert(panel);
|
|
|
|
int dx=0;
|
|
int dy=0;
|
|
|
|
bool shift = ( input()->IsKeyDown(KEY_LSHIFT) || input()->IsKeyDown(KEY_RSHIFT) );
|
|
bool ctrl = ( input()->IsKeyDown(KEY_LCONTROL) || input()->IsKeyDown(KEY_RCONTROL) );
|
|
bool alt = (input()->IsKeyDown(KEY_LALT) || input()->IsKeyDown(KEY_RALT));
|
|
|
|
|
|
if ( ctrl && shift && alt && code == KEY_B)
|
|
{
|
|
// enable build mode
|
|
EditablePanel *ep = dynamic_cast< EditablePanel * >( panel );
|
|
if ( ep )
|
|
{
|
|
ep->ActivateBuildMode();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
switch (code)
|
|
{
|
|
case KEY_LEFT:
|
|
{
|
|
dx-=_snapX;
|
|
break;
|
|
}
|
|
case KEY_RIGHT:
|
|
{
|
|
dx+=_snapX;
|
|
break;
|
|
}
|
|
case KEY_UP:
|
|
{
|
|
dy-=_snapY;
|
|
break;
|
|
}
|
|
case KEY_DOWN:
|
|
{
|
|
dy+=_snapY;
|
|
break;
|
|
}
|
|
case KEY_DELETE:
|
|
{
|
|
// delete the panel we have selected
|
|
ivgui()->PostMessage (m_hBuildDialog->GetVPanel(), new KeyValues ("DeletePanel"), NULL);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
if (ctrl)
|
|
{
|
|
switch (code)
|
|
{
|
|
case KEY_Z:
|
|
{
|
|
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("Undo"), NULL);
|
|
break;
|
|
}
|
|
|
|
case KEY_C:
|
|
{
|
|
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("Copy"), NULL);
|
|
break;
|
|
}
|
|
case KEY_V:
|
|
{
|
|
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("Paste"), NULL);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(dx||dy)
|
|
{
|
|
//TODO: make this stuff actually snap
|
|
|
|
int x,y,wide,tall;
|
|
|
|
panel->GetBounds(x,y,wide,tall);
|
|
|
|
if(shift)
|
|
{
|
|
panel->SetSize(wide+dx,tall+dy);
|
|
}
|
|
else
|
|
{
|
|
panel->SetPos(x+dx,y+dy);
|
|
}
|
|
|
|
ApplySnap(panel);
|
|
|
|
panel->Repaint();
|
|
if (panel->GetVParent() != 0)
|
|
{
|
|
panel->PostMessage(panel->GetVParent(), new KeyValues("Repaint"));
|
|
}
|
|
|
|
|
|
// update the build dialog
|
|
if (m_hBuildDialog)
|
|
{
|
|
// post that it's active
|
|
KeyValues *keyval = new KeyValues("SetActiveControl");
|
|
keyval->SetPtr("PanelPtr", GetCurrentPanel());
|
|
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
|
|
|
|
// post that it's been changed
|
|
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), new KeyValues("PanelMoved"), NULL);
|
|
}
|
|
}
|
|
|
|
// If holding key while dragging, simulate moving cursor so shift/ctrl key changes take effect
|
|
if ( _dragging && panel != GetContextPanel() )
|
|
{
|
|
int x, y;
|
|
input()->GetCursorPos( x, y );
|
|
CursorMoved( x, y, panel );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool BuildGroup::KeyCodeReleased(KeyCode code, Panel *panel )
|
|
{
|
|
if ( !m_hBuildDialog.Get() )
|
|
{
|
|
if ( panel->GetParent() )
|
|
{
|
|
EditablePanel *ep = dynamic_cast< EditablePanel * >( panel->GetParent() );
|
|
if ( ep )
|
|
{
|
|
BuildGroup *bg = ep->GetBuildGroup();
|
|
if ( bg && bg != this )
|
|
{
|
|
bg->KeyCodeTyped( code, panel );
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// If holding key while dragging, simulate moving cursor so shift/ctrl key changes take effect
|
|
if ( _dragging && panel != GetContextPanel() )
|
|
{
|
|
int x, y;
|
|
input()->GetCursorPos( x, y );
|
|
CursorMoved( x, y, panel );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Searches for a BuildModeDialog in the hierarchy
|
|
//-----------------------------------------------------------------------------
|
|
Panel *BuildGroup::CreateBuildDialog( void )
|
|
{
|
|
// request the panel
|
|
Panel *buildDialog = NULL;
|
|
KeyValues *data = new KeyValues("BuildDialog");
|
|
data->SetPtr("BuildGroupPtr", this);
|
|
if (m_pBuildContext->RequestInfo(data))
|
|
{
|
|
buildDialog = (Panel *)data->GetPtr("PanelPtr");
|
|
}
|
|
|
|
// initialize the build dialog if found
|
|
if ( buildDialog )
|
|
{
|
|
input()->ReleaseAppModalSurface();
|
|
}
|
|
|
|
return buildDialog;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Activates the build mode settings dialog
|
|
//-----------------------------------------------------------------------------
|
|
void BuildGroup::ActivateBuildDialog( void )
|
|
{
|
|
// create the build mode dialog first time through
|
|
if (!m_hBuildDialog.Get())
|
|
{
|
|
m_hBuildDialog = CreateBuildDialog();
|
|
|
|
if (!m_hBuildDialog.Get())
|
|
return;
|
|
}
|
|
|
|
m_hBuildDialog->SetVisible( true );
|
|
|
|
// send a message to set the initial dialog controls info
|
|
_currentPanel = m_pParentPanel;
|
|
KeyValues *keyval = new KeyValues("SetActiveControl");
|
|
keyval->SetPtr("PanelPtr", GetCurrentPanel());
|
|
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
HCursor BuildGroup::GetCursor(Panel *panel)
|
|
{
|
|
Assert(panel);
|
|
|
|
int x,y,wide,tall;
|
|
input()->GetCursorPos(x,y);
|
|
panel->ScreenToLocal(x,y);
|
|
panel->GetSize(wide,tall);
|
|
|
|
if(x < 2)
|
|
{
|
|
if(y < 4)
|
|
{
|
|
return _cursor_sizenwse;
|
|
}
|
|
else
|
|
if(y<(tall-4))
|
|
{
|
|
return _cursor_sizewe;
|
|
}
|
|
else
|
|
{
|
|
return _cursor_sizenesw;
|
|
}
|
|
}
|
|
|
|
return _cursor_sizeall;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void BuildGroup::ApplySnap(Panel *panel)
|
|
{
|
|
Assert(panel);
|
|
|
|
int x,y,wide,tall;
|
|
panel->GetBounds(x,y,wide,tall);
|
|
|
|
x=(x/_snapX)*_snapX;
|
|
y=(y/_snapY)*_snapY;
|
|
panel->SetPos(x,y);
|
|
|
|
int xx,yy;
|
|
xx=x+wide;
|
|
yy=y+tall;
|
|
|
|
xx=(xx/_snapX)*_snapX;
|
|
yy=(yy/_snapY)*_snapY;
|
|
panel->SetSize(xx-x,yy-y);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return the currently selected panel
|
|
//-----------------------------------------------------------------------------
|
|
Panel *BuildGroup::GetCurrentPanel()
|
|
{
|
|
return _currentPanel;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Add panel the list of panels that are in the build group
|
|
//-----------------------------------------------------------------------------
|
|
void BuildGroup::PanelAdded(Panel *panel)
|
|
{
|
|
Assert(panel);
|
|
|
|
PHandle temp;
|
|
temp = panel;
|
|
int c = _panelDar.Count();
|
|
for ( int i = 0; i < c; ++i )
|
|
{
|
|
if ( _panelDar[ i ] == temp )
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
_panelDar.AddToTail(temp);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: loads the control settings from file
|
|
//-----------------------------------------------------------------------------
|
|
void BuildGroup::LoadControlSettings(const char *controlResourceName, const char *pathID, KeyValues *pPreloadedKeyValues, KeyValues *pConditions)
|
|
{
|
|
// make sure the file is registered
|
|
RegisterControlSettingsFile(controlResourceName, pathID);
|
|
|
|
// Use the keyvalues they passed in or load them.
|
|
KeyValues *rDat = pPreloadedKeyValues;
|
|
|
|
bool bUsePrecaching = vgui_cache_res_files.GetBool();
|
|
bool bUsingPrecachedSourceKeys = false;
|
|
bool bShouldCacheKeys = true;
|
|
bool bDeleteKeys = false;
|
|
|
|
while ( !rDat )
|
|
{
|
|
if ( bUsePrecaching )
|
|
{
|
|
int nIndex = m_dictCachedResFiles.Find( controlResourceName );
|
|
if ( nIndex != m_dictCachedResFiles.InvalidIndex() )
|
|
{
|
|
rDat = m_dictCachedResFiles[nIndex];
|
|
bUsingPrecachedSourceKeys = true;
|
|
bDeleteKeys = false;
|
|
bShouldCacheKeys = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// load the resource data from the file
|
|
rDat = new KeyValues( controlResourceName );
|
|
|
|
// check the skins directory first, if an explicit pathID hasn't been set
|
|
bool bSuccess = false;
|
|
if ( !pathID )
|
|
{
|
|
bSuccess = rDat->LoadFromFile( g_pFullFileSystem, controlResourceName, "SKIN" );
|
|
}
|
|
|
|
if ( !V_stricmp( CommandLine()->ParmValue( "-game", "hl2" ), "tf" ) )
|
|
{
|
|
if ( !bSuccess )
|
|
{
|
|
bSuccess = rDat->LoadFromFile( g_pFullFileSystem, controlResourceName, "custom_mod" );
|
|
}
|
|
if ( !bSuccess )
|
|
{
|
|
bSuccess = rDat->LoadFromFile( g_pFullFileSystem, controlResourceName, "vgui" );
|
|
}
|
|
if ( !bSuccess )
|
|
{
|
|
bSuccess = rDat->LoadFromFile( g_pFullFileSystem, controlResourceName, "BSP" );
|
|
}
|
|
// only allow to load loose files when using insecure mode
|
|
if ( !bSuccess && CommandLine()->FindParm( "-insecure" ) )
|
|
{
|
|
bSuccess = rDat->LoadFromFile( g_pFullFileSystem, controlResourceName, pathID );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( !bSuccess )
|
|
{
|
|
bSuccess = rDat->LoadFromFile( g_pFullFileSystem, controlResourceName, pathID );
|
|
}
|
|
}
|
|
|
|
if ( bSuccess )
|
|
{
|
|
if ( IsX360() )
|
|
{
|
|
rDat->ProcessResolutionKeys( surface()->GetResolutionKey() );
|
|
}
|
|
if ( IsPC() )
|
|
{
|
|
ConVarRef cl_hud_minmode( "cl_hud_minmode", true );
|
|
if ( cl_hud_minmode.IsValid() && cl_hud_minmode.GetBool() )
|
|
{
|
|
rDat->ProcessResolutionKeys( "_minmode" );
|
|
}
|
|
}
|
|
bDeleteKeys = true;
|
|
bShouldCacheKeys = true;
|
|
}
|
|
else
|
|
{
|
|
Warning( "Failed to load %s\n", controlResourceName );
|
|
}
|
|
break;
|
|
}
|
|
|
|
if ( pConditions && pConditions->GetFirstSubKey() )
|
|
{
|
|
if ( bUsingPrecachedSourceKeys )
|
|
{
|
|
// ProcessConditionalKeys modifies the KVs in place. We dont want
|
|
// that to happen to our cached keys
|
|
rDat = rDat->MakeCopy();
|
|
bDeleteKeys = true;
|
|
}
|
|
|
|
ProcessConditionalKeys(rDat, pConditions);
|
|
bShouldCacheKeys = false;
|
|
}
|
|
|
|
// save off the resource name
|
|
delete [] m_pResourceName;
|
|
m_pResourceName = new char[strlen(controlResourceName) + 1];
|
|
strcpy(m_pResourceName, controlResourceName);
|
|
|
|
if (pathID)
|
|
{
|
|
delete [] m_pResourcePathID;
|
|
m_pResourcePathID = new char[strlen(pathID) + 1];
|
|
strcpy(m_pResourcePathID, pathID);
|
|
}
|
|
|
|
// delete any controls not in both files
|
|
DeleteAllControlsCreatedByControlSettingsFile();
|
|
|
|
// loop through the resource data sticking info into controls
|
|
ApplySettings(rDat);
|
|
|
|
if (m_pParentPanel)
|
|
{
|
|
m_pParentPanel->InvalidateLayout();
|
|
m_pParentPanel->Repaint();
|
|
}
|
|
|
|
if ( bShouldCacheKeys && bUsePrecaching )
|
|
{
|
|
Assert( m_dictCachedResFiles.Find( controlResourceName ) == m_dictCachedResFiles.InvalidIndex() );
|
|
m_dictCachedResFiles.Insert( controlResourceName, rDat );
|
|
}
|
|
else if ( bDeleteKeys )
|
|
{
|
|
Assert( m_dictCachedResFiles.Find( controlResourceName ) != m_dictCachedResFiles.InvalidIndex() || pConditions || pPreloadedKeyValues );
|
|
rDat->deleteThis();
|
|
}
|
|
}
|
|
|
|
void BuildGroup::ProcessConditionalKeys( KeyValues *pData, KeyValues *pConditions )
|
|
{
|
|
// for each condition, look for it in keys
|
|
// if its a positive condition, promote all of its children, replacing values
|
|
|
|
if ( pData )
|
|
{
|
|
KeyValues *pSubKey = pData->GetFirstSubKey();
|
|
if ( !pSubKey )
|
|
{
|
|
// not a block
|
|
return;
|
|
}
|
|
|
|
for ( ; pSubKey != NULL; pSubKey = pSubKey->GetNextKey() )
|
|
{
|
|
// recursively descend each sub block
|
|
ProcessConditionalKeys( pSubKey, pConditions );
|
|
|
|
KeyValues *pCondition = pConditions->GetFirstSubKey();
|
|
for ( ; pCondition != NULL; pCondition = pCondition->GetNextKey() )
|
|
{
|
|
// if we match any conditions in this sub block, copy up
|
|
KeyValues *pConditionBlock = pSubKey->FindKey( pCondition->GetName() );
|
|
if ( pConditionBlock )
|
|
{
|
|
KeyValues *pOverridingKey;
|
|
for ( pOverridingKey = pConditionBlock->GetFirstSubKey(); pOverridingKey != NULL; pOverridingKey = pOverridingKey->GetNextKey() )
|
|
{
|
|
KeyValues *pExistingKey = pSubKey->FindKey( pOverridingKey->GetName() );
|
|
if ( pExistingKey )
|
|
{
|
|
pExistingKey->SetStringValue( pOverridingKey->GetString() );
|
|
}
|
|
else
|
|
{
|
|
KeyValues *copy = pOverridingKey->MakeCopy();
|
|
pSubKey->AddSubKey( copy );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: registers that a control settings file may be loaded
|
|
// use when the dialog may have multiple states and the editor will need to be able to switch between them
|
|
//-----------------------------------------------------------------------------
|
|
void BuildGroup::RegisterControlSettingsFile(const char *controlResourceName, const char *pathID)
|
|
{
|
|
// add the file into a list for build mode
|
|
CUtlSymbol sym(controlResourceName);
|
|
if (!m_RegisteredControlSettingsFiles.IsValidIndex(m_RegisteredControlSettingsFiles.Find(sym)))
|
|
{
|
|
m_RegisteredControlSettingsFiles.AddToTail(sym);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: data accessor / iterator
|
|
//-----------------------------------------------------------------------------
|
|
int BuildGroup::GetRegisteredControlSettingsFileCount()
|
|
{
|
|
return m_RegisteredControlSettingsFiles.Count();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: data accessor
|
|
//-----------------------------------------------------------------------------
|
|
const char *BuildGroup::GetRegisteredControlSettingsFileByIndex(int index)
|
|
{
|
|
return m_RegisteredControlSettingsFiles[index].String();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: reloads the control settings from file
|
|
//-----------------------------------------------------------------------------
|
|
void BuildGroup::ReloadControlSettings()
|
|
{
|
|
delete m_hBuildDialog.Get();
|
|
m_hBuildDialog = NULL;
|
|
|
|
// loop though objects in the current control group and remove them all
|
|
// the 0th panel is always the contextPanel which is not deletable
|
|
for( int i = 1; i < _panelDar.Count(); i++ )
|
|
{
|
|
if (!_panelDar[i].Get()) // this can happen if we had two of the same handle in the list
|
|
{
|
|
_panelDar.Remove(i);
|
|
--i;
|
|
continue;
|
|
}
|
|
|
|
// only delete deletable panels, as the only deletable panels
|
|
// are the ones created using the resource file
|
|
if ( _panelDar[i].Get()->IsBuildModeDeletable())
|
|
{
|
|
delete _panelDar[i].Get();
|
|
_panelDar.Remove(i);
|
|
--i;
|
|
}
|
|
}
|
|
|
|
if (m_pResourceName)
|
|
{
|
|
EditablePanel *edit = dynamic_cast<EditablePanel *>(m_pParentPanel);
|
|
if (edit)
|
|
{
|
|
edit->LoadControlSettings(m_pResourceName, m_pResourcePathID);
|
|
}
|
|
else
|
|
{
|
|
LoadControlSettings(m_pResourceName, m_pResourcePathID);
|
|
}
|
|
}
|
|
|
|
_controlGroup.RemoveAll();
|
|
|
|
ActivateBuildDialog();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: changes which control settings are currently loaded
|
|
//-----------------------------------------------------------------------------
|
|
void BuildGroup::ChangeControlSettingsFile(const char *controlResourceName)
|
|
{
|
|
// clear any current state
|
|
_controlGroup.RemoveAll();
|
|
_currentPanel = m_pParentPanel;
|
|
|
|
// load the new state, via the dialog if possible
|
|
EditablePanel *edit = dynamic_cast<EditablePanel *>(m_pParentPanel);
|
|
if (edit)
|
|
{
|
|
edit->LoadControlSettings(controlResourceName, m_pResourcePathID);
|
|
}
|
|
else
|
|
{
|
|
LoadControlSettings(controlResourceName, m_pResourcePathID);
|
|
}
|
|
|
|
// force it to update
|
|
KeyValues *keyval = new KeyValues("SetActiveControl");
|
|
keyval->SetPtr("PanelPtr", GetCurrentPanel());
|
|
ivgui()->PostMessage(m_hBuildDialog->GetVPanel(), keyval, NULL);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: saves control settings to file
|
|
//-----------------------------------------------------------------------------
|
|
bool BuildGroup::SaveControlSettings( void )
|
|
{
|
|
bool bSuccess = false;
|
|
if ( m_pResourceName )
|
|
{
|
|
KeyValues *rDat = new KeyValues( m_pResourceName );
|
|
|
|
// get the data from our controls
|
|
GetSettings( rDat );
|
|
|
|
char fullpath[ 512 ];
|
|
g_pFullFileSystem->RelativePathToFullPath( m_pResourceName, m_pResourcePathID, fullpath, sizeof( fullpath ) );
|
|
|
|
// save the data out to a file
|
|
bSuccess = rDat->SaveToFile( g_pFullFileSystem, fullpath, NULL );
|
|
if (!bSuccess)
|
|
{
|
|
MessageBox *dlg = new MessageBox("BuildMode - Error saving file", "Error: Could not save changes. File is most likely read only.");
|
|
dlg->DoModal();
|
|
}
|
|
|
|
rDat->deleteThis();
|
|
}
|
|
|
|
return bSuccess;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Deletes all the controls not created by the code
|
|
//-----------------------------------------------------------------------------
|
|
void BuildGroup::DeleteAllControlsCreatedByControlSettingsFile()
|
|
{
|
|
// loop though objects in the current control group and remove them all
|
|
// the 0th panel is always the contextPanel which is not deletable
|
|
for ( int i = 1; i < _panelDar.Count(); i++ )
|
|
{
|
|
if (!_panelDar[i].Get()) // this can happen if we had two of the same handle in the list
|
|
{
|
|
_panelDar.Remove(i);
|
|
--i;
|
|
continue;
|
|
}
|
|
|
|
// only delete deletable panels, as the only deletable panels
|
|
// are the ones created using the resource file
|
|
if ( _panelDar[i].Get()->IsBuildModeDeletable())
|
|
{
|
|
delete _panelDar[i].Get();
|
|
_panelDar.Remove(i);
|
|
--i;
|
|
}
|
|
}
|
|
|
|
_currentPanel = m_pBuildContext;
|
|
_currentPanel->InvalidateLayout();
|
|
m_pBuildContext->Repaint();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: serializes settings from a resource data container
|
|
//-----------------------------------------------------------------------------
|
|
void BuildGroup::ApplySettings( KeyValues *resourceData )
|
|
{
|
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
|
|
|
|
// loop through all the keys, applying them wherever
|
|
for (KeyValues *controlKeys = resourceData->GetFirstSubKey(); controlKeys != NULL; controlKeys = controlKeys->GetNextKey())
|
|
{
|
|
bool bFound = false;
|
|
|
|
// Skip keys that are atomic..
|
|
if (controlKeys->GetDataType() != KeyValues::TYPE_NONE)
|
|
continue;
|
|
|
|
char const *keyName = controlKeys->GetName();
|
|
|
|
// check to see if any buildgroup panels have this name
|
|
for ( int i = 0; i < _panelDar.Count(); i++ )
|
|
{
|
|
Panel *panel = _panelDar[i].Get();
|
|
|
|
if (!panel) // this can happen if we had two of the same handle in the list
|
|
{
|
|
_panelDar.Remove(i);
|
|
--i;
|
|
continue;
|
|
}
|
|
|
|
|
|
Assert (panel);
|
|
|
|
// make the control name match CASE INSENSITIVE!
|
|
char const *panelName = panel->GetName();
|
|
|
|
if (!Q_stricmp(panelName, keyName))
|
|
{
|
|
// apply the settings
|
|
panel->ApplySettings(controlKeys);
|
|
bFound = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !bFound )
|
|
{
|
|
// the key was not found in the registered list, check to see if we should create it
|
|
if ( keyName /*controlKeys->GetInt("AlwaysCreate", false)*/ )
|
|
{
|
|
// create the control even though it wasn't registered
|
|
NewControl( controlKeys );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Create a new control in the context panel
|
|
// Input: name: class name of control to create
|
|
// controlKeys: keyvalues of settings for the panel.
|
|
// name OR controlKeys should be set, not both.
|
|
// x,y position relative to base panel
|
|
// Output: Panel *newPanel, NULL if failed to create new control.
|
|
//-----------------------------------------------------------------------------
|
|
Panel *BuildGroup::NewControl( const char *name, int x, int y)
|
|
{
|
|
Assert (name);
|
|
|
|
Panel *newPanel = NULL;
|
|
// returns NULL on failure
|
|
newPanel = static_cast<EditablePanel *>(m_pParentPanel)->CreateControlByName(name);
|
|
|
|
if (newPanel)
|
|
{
|
|
// panel successfully created
|
|
newPanel->SetParent(m_pParentPanel);
|
|
newPanel->SetBuildGroup(this);
|
|
newPanel->SetPos(x, y);
|
|
|
|
char newFieldName[255];
|
|
GetNewFieldName(newFieldName, sizeof(newFieldName), newPanel);
|
|
newPanel->SetName(newFieldName);
|
|
|
|
newPanel->AddActionSignalTarget(m_pParentPanel);
|
|
newPanel->SetBuildModeEditable(true);
|
|
newPanel->SetBuildModeDeletable(true);
|
|
|
|
// make sure it gets freed
|
|
newPanel->SetAutoDelete(true);
|
|
}
|
|
|
|
return newPanel;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Create a new control in the context panel
|
|
// Input: controlKeys: keyvalues of settings for the panel only works when applying initial settings.
|
|
// Output: Panel *newPanel, NULL if failed to create new control.
|
|
//-----------------------------------------------------------------------------
|
|
Panel *BuildGroup::NewControl( KeyValues *controlKeys, int x, int y)
|
|
{
|
|
Assert (controlKeys);
|
|
|
|
Panel *newPanel = NULL;
|
|
if (controlKeys)
|
|
{
|
|
// Warning( "Creating new control \"%s\" of type \"%s\"\n", controlKeys->GetString( "fieldName" ), controlKeys->GetString( "ControlName" ) );
|
|
KeyValues *keyVal = new KeyValues("ControlFactory", "ControlName", controlKeys->GetString("ControlName"));
|
|
m_pBuildContext->RequestInfo(keyVal);
|
|
// returns NULL on failure
|
|
newPanel = (Panel *)keyVal->GetPtr("PanelPtr");
|
|
keyVal->deleteThis();
|
|
}
|
|
else
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
if (newPanel)
|
|
{
|
|
// panel successfully created
|
|
newPanel->SetParent(m_pParentPanel);
|
|
newPanel->SetBuildGroup(this);
|
|
newPanel->SetPos(x, y);
|
|
|
|
newPanel->SetName(controlKeys->GetName()); // name before applysettings :)
|
|
newPanel->ApplySettings(controlKeys);
|
|
|
|
newPanel->AddActionSignalTarget(m_pParentPanel);
|
|
newPanel->SetBuildModeEditable(true);
|
|
newPanel->SetBuildModeDeletable(true);
|
|
|
|
// make sure it gets freed
|
|
newPanel->SetAutoDelete(true);
|
|
}
|
|
|
|
return newPanel;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Get a new unique fieldname for a new control
|
|
//-----------------------------------------------------------------------------
|
|
void BuildGroup::GetNewFieldName(char *newFieldName, int newFieldNameSize, Panel *newPanel)
|
|
{
|
|
int fieldNameNumber=1;
|
|
char defaultName[25];
|
|
|
|
Q_strncpy( defaultName, newPanel->GetClassName(), sizeof( defaultName ) );
|
|
|
|
while (1)
|
|
{
|
|
Q_snprintf (newFieldName, newFieldNameSize, "%s%d", defaultName, fieldNameNumber);
|
|
if ( FieldNameTaken(newFieldName) == NULL)
|
|
break;
|
|
++fieldNameNumber;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: check to see if any buildgroup panels have this fieldname
|
|
// Input : fieldName, name to check
|
|
// Output : ptr to a panel that has the name if it is taken
|
|
//-----------------------------------------------------------------------------
|
|
Panel *BuildGroup::FieldNameTaken(const char *fieldName)
|
|
{
|
|
for ( int i = 0; i < _panelDar.Count(); i++ )
|
|
{
|
|
Panel *panel = _panelDar[i].Get();
|
|
if ( !panel )
|
|
continue;
|
|
|
|
if (!stricmp(panel->GetName(), fieldName) )
|
|
{
|
|
return panel;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: serializes settings to a resource data container
|
|
//-----------------------------------------------------------------------------
|
|
void BuildGroup::GetSettings( KeyValues *resourceData )
|
|
{
|
|
// loop through all the objects getting their settings
|
|
for( int i = 0; i < _panelDar.Count(); i++ )
|
|
{
|
|
Panel *panel = _panelDar[i].Get();
|
|
if (!panel)
|
|
continue;
|
|
|
|
bool isRuler = false;
|
|
// do not get setting for ruler labels.
|
|
if (_showRulers) // rulers are visible
|
|
{
|
|
for (int j = 0; j < 4; j++)
|
|
{
|
|
if (panel == _rulerNumber[j])
|
|
{
|
|
isRuler = true;
|
|
break;
|
|
}
|
|
}
|
|
if (isRuler)
|
|
{
|
|
isRuler = false;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Don't save the setting of the buildmodedialog
|
|
if (!stricmp(panel->GetName(), "BuildDialog"))
|
|
continue;
|
|
|
|
// get the keys section from the data file
|
|
if (panel->GetName() && *panel->GetName())
|
|
{
|
|
KeyValues *datKey = resourceData->FindKey(panel->GetName(), true);
|
|
|
|
// get the settings
|
|
panel->GetSettings(datKey);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: loop though objects in the current control group and remove them all
|
|
//-----------------------------------------------------------------------------
|
|
void BuildGroup::RemoveSettings()
|
|
{
|
|
// loop though objects in the current control group and remove them all
|
|
int i;
|
|
for( i = 0; i < _controlGroup.Count(); i++ )
|
|
{
|
|
// only delete delatable panels
|
|
if ( _controlGroup[i].Get()->IsBuildModeDeletable())
|
|
{
|
|
delete _controlGroup[i].Get();
|
|
_controlGroup.Remove(i);
|
|
--i;
|
|
}
|
|
}
|
|
|
|
// remove deleted panels from the handle list
|
|
for( i = 0; i < _panelDar.Count(); i++ )
|
|
{
|
|
if ( !_panelDar[i].Get() )
|
|
{
|
|
_panelDar.Remove(i);
|
|
--i;
|
|
}
|
|
}
|
|
|
|
_currentPanel = m_pBuildContext;
|
|
_currentPanel->InvalidateLayout();
|
|
m_pBuildContext->Repaint();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: sets the panel from which the build group gets all it's object creation info
|
|
//-----------------------------------------------------------------------------
|
|
void BuildGroup::SetContextPanel(Panel *contextPanel)
|
|
{
|
|
m_pBuildContext = contextPanel;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: gets the panel from which the build group gets all it's object creation info
|
|
//-----------------------------------------------------------------------------
|
|
Panel *BuildGroup::GetContextPanel()
|
|
{
|
|
return m_pBuildContext;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: get the list of panels in the buildgroup
|
|
//-----------------------------------------------------------------------------
|
|
CUtlVector<PHandle> *BuildGroup::GetPanelList()
|
|
{
|
|
return &_panelDar;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: dialog variables
|
|
//-----------------------------------------------------------------------------
|
|
KeyValues *BuildGroup::GetDialogVariables()
|
|
{
|
|
EditablePanel *edit = dynamic_cast<EditablePanel *>(m_pParentPanel);
|
|
if (edit)
|
|
{
|
|
return edit->GetDialogVariables();
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool BuildGroup::PrecacheResFile( const char* pszResFileName )
|
|
{
|
|
KeyValues *pkvResFile = new KeyValues( pszResFileName );
|
|
if ( pkvResFile->LoadFromFile( g_pFullFileSystem, pszResFileName, "GAME" ) )
|
|
{
|
|
Assert( m_dictCachedResFiles.Find( pszResFileName ) == m_dictCachedResFiles.InvalidIndex() );
|
|
m_dictCachedResFiles.Insert( pszResFileName, pkvResFile );
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void BuildGroup::ClearResFileCache()
|
|
{
|
|
int nIndex = m_dictCachedResFiles.First();
|
|
while( m_dictCachedResFiles.IsValidIndex( nIndex ) )
|
|
{
|
|
m_dictCachedResFiles[ nIndex ]->deleteThis();
|
|
nIndex = m_dictCachedResFiles.Next( nIndex );
|
|
}
|
|
m_dictCachedResFiles.Purge();
|
|
} |