mirror of
https://github.com/nillerusr/source-engine.git
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184 lines
5.8 KiB
C++
184 lines
5.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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//===================================================================
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// Useful macros
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//
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#define CONSTRUCTOR
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#define DESTRUCTOR
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#define EXPORT_THIS __declspec(dllexport)
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#define DEFAULT_EXT _T("vvw")
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#define FStrEq(sz1, sz2) (strcmp((sz1), (sz2)) == 0)
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//=============================================================================
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// TREE-ENUMERATION PROCEDURES
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//=============================================================================
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#define ASSERT_AND_ABORT(f, sz) \
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if (!(f)) \
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{ \
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ASSERT_MBOX(FALSE, sz); \
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cleanup( ); \
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return TREE_ABORT; \
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}
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// Integer constants for this class
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enum
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{
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MAX_NAME_CHARS = 70,
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UNDESIRABLE_NODE_MARKER = -7777
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};
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// For keeping info about each (non-ignored) 3dsMax node in the tree
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typedef struct
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{
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char szNodeName[MAX_NAME_CHARS]; // usefull for lookups
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Matrix3 mat3NodeTM; // node's transformation matrix (at time zero)
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Matrix3 mat3ObjectTM; // object-offset transformation matrix (at time zero)
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int imaxnodeParent; // cached index of parent node
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} MaxNode;
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typedef struct
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{
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float flDist;
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float flWeight;
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} MaxVertWeight;
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//===================================================================
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// Class that implements the scene-export.
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//
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class VWeightExportClass : public SceneExport
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{
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friend BOOL CALLBACK ExportOptionsDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
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friend class CollectModelTEP;
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public:
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CONSTRUCTOR VWeightExportClass (void);
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DESTRUCTOR ~VWeightExportClass (void);
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// Required by classes derived from SceneExport
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virtual int ExtCount (void) { return 1; }
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virtual const TCHAR* Ext (int i) { return DEFAULT_EXT; }
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virtual const TCHAR* LongDesc (void) { return _T("Valve Skeletal Model Exporter for 3D Studio Max"); }
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virtual const TCHAR* ShortDesc (void) { return _T("Valve VVW"); }
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virtual const TCHAR* AuthorName (void) { return _T("Valve, LLC"); }
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virtual const TCHAR* CopyrightMessage(void) { return _T("Copyright (c) 1998, Valve LLC"); }
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virtual const TCHAR* OtherMessage1 (void) { return _T(""); }
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virtual const TCHAR* OtherMessage2 (void) { return _T(""); }
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virtual unsigned int Version (void) { return 201; }
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virtual void ShowAbout (HWND hWnd) { return; }
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// virtual int DoExport (const TCHAR *name, ExpInterface *ei, Interface *i);
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virtual int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE,DWORD options=0); // Export file
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MaxNode m_MaxNode[512]; // array of nodes
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long m_cMaxNode; // # of nodes
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MaxVertWeight *m_MaxVertex[10000];
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long m_cMaxVertex;
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// Animation metrics (gleaned from 3dsMax and cached for convenience)
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Interval m_intervalOfAnimation;
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TimeValue m_tvStart;
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TimeValue m_tvEnd;
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int m_tpf; // ticks-per-frame
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private:
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void CollectNodes( INode *pnode );
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BOOL CollectModel( ExpInterface *pexpiface );
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};
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//===================================================================
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// Basically just a ClassFactory for communicating with 3DSMAX.
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//
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class VWeightExportClassDesc : public ClassDesc
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{
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public:
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int IsPublic (void) { return TRUE; }
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void * Create (BOOL loading=FALSE) { return new VWeightExportClass; }
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const TCHAR * ClassName (void) { return _T("VWeightExport"); }
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SClass_ID SuperClassID (void) { return SCENE_EXPORT_CLASS_ID; }
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Class_ID ClassID (void) { return Class_ID(0x554b1092, 0x206a444f); }
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const TCHAR * Category (void) { return _T(""); }
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};
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//===================================================================
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// Tree Enumeration Callback
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// Just counts the nodes in the node tree
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//
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class CountNodesTEP : public ITreeEnumProc
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{
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public:
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virtual int callback(INode *node);
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int m_cNodes; // running count of nodes
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};
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//===================================================================
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// Tree Enumeration Callback
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// Collects the nodes in the tree into the global array
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//
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class CollectNodesTEP : public ITreeEnumProc
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{
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public:
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virtual int callback(INode *node);
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VWeightExportClass *m_phec;
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};
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//===================================================================
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// Tree Enumeration Callback
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// Dumps the triangle meshes to a file.
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//
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class CollectModelTEP : public ITreeEnumProc
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{
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public:
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virtual int callback(INode *node);
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void cleanup(void);
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// FILE *m_pfile; // write to this file
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TimeValue m_tvToDump; // dump snapshot at this frame time
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VWeightExportClass *m_phec;
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IPhyContextExport *m_mcExport;
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IPhysiqueExport *m_phyExport;
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Modifier *m_phyMod;
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Modifier *m_bonesProMod;
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BonesPro_WeightArray *m_wa;
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private:
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int CollectWeights( int iVertex, MaxVertWeight *pweight );
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};
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//===================================================================
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// Prototype declarations
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//
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void ResetINodeMap( void );
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int BuildINodeMap(INode *pnode);
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void AddINode( INode *pnode );
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int GetIndexOfNodeName( TCHAR *szNodeName, BOOL fAssertPropExists = TRUE );
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int GetIndexOfINode( INode *pnode, BOOL fAssertPropExists = TRUE);
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BOOL FUndesirableNode( INode *pnode);
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BOOL FNodeMarkedToSkip( INode *pnode);
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Modifier *FindPhysiqueModifier( INode *nodePtr );
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Modifier *FindBonesProModifier( INode *nodePtr );
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int AssertFailedFunc(char *sz);
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#define ASSERT_MBOX(f, sz) ((f) ? 1 : AssertFailedFunc(sz))
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void GetUnifiedCoord( Point3 &p1, MaxVertWeight pweight[], MaxNode maxNode[], int cMaxNode );
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int GetBoneWeights( IPhyContextExport *mcExport, int iVertex, MaxVertWeight *pweight);
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int GetBoneWeights( Modifier * bonesProMod, int iVertex, MaxVertWeight *pweight);
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void SetBoneWeights( Modifier * bonesProMod, int iVertex, MaxVertWeight *pweight);
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