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105 lines
2.5 KiB
C++
105 lines
2.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef MYSQLDATABASE_H
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#define MYSQLDATABASE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <windows.h>
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#include "ISQLDBReplyTarget.h"
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#include "utlvector.h"
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#include "UtlLinkedList.h"
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class ISQLDBCommand;
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//-----------------------------------------------------------------------------
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// Purpose: Generic MySQL accessing database
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// Provides threaded I/O queue functionality for accessing a mysql db
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//-----------------------------------------------------------------------------
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class CMySqlDatabase
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{
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public:
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// constructor
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CMySqlDatabase();
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~CMySqlDatabase();
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// initialization - must be called before this object can be used
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bool Initialize();
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// Dispatches responses to SQLDB queries
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bool RunFrame();
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// load info - returns the number of sql db queries waiting to be processed
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virtual int QueriesInOutQueue();
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// number of queries finished processing, waiting to be responded to
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virtual int QueriesInFinishedQueue();
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// activates the thread
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void RunThread();
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// command queues
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void AddCommandToQueue(ISQLDBCommand *cmd, ISQLDBReplyTarget *replyTarget, int returnState = 0);
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private:
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// threading data
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bool m_bRunThread;
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CRITICAL_SECTION m_csThread;
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CRITICAL_SECTION m_csInQueue;
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CRITICAL_SECTION m_csOutQueue;
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CRITICAL_SECTION m_csDBAccess;
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// wait event
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HANDLE m_hEvent;
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struct msg_t
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{
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ISQLDBCommand *cmd;
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ISQLDBReplyTarget *replyTarget;
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int result;
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int returnState;
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};
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// command queues
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CUtlLinkedList<msg_t, int> m_InQueue;
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CUtlLinkedList<msg_t, int> m_OutQueue;
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};
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class Connection;
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//-----------------------------------------------------------------------------
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// Purpose: Interface to a command
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//-----------------------------------------------------------------------------
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class ISQLDBCommand
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{
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public:
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// makes the command run (blocking), returning the success code
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virtual int RunCommand() = 0;
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// return data
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virtual void *GetReturnData() { return NULL; }
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// returns the command ID
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virtual int GetID() { return 0; }
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// gets information about the command for if it failed
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virtual void GetDebugInfo(char *buf, int bufSize) { buf[0] = 0; }
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// use to delete
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virtual void deleteThis() = 0;
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protected:
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// protected destructor, so that it has to be deleted through deleteThis()
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virtual ~ISQLDBCommand() {}
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};
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#endif // MYSQLDATABASE_H
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