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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef SAVEWINDOWPOSITIONS_H
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#define SAVEWINDOWPOSITIONS_H
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#ifdef _WIN32
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#pragma once
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#endif
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namespace vgui
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{
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class Panel;
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class ToolWindow;
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class IToolWindowFactory;
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};
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class CMovieView;
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//-----------------------------------------------------------------------------
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// Purpose: This will save the bounds and the visibility state of UI elements registered during startup
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//-----------------------------------------------------------------------------
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class IWindowPositionMgr
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{
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public:
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virtual void SavePositions( char const *filename, char const *key ) = 0;
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virtual bool LoadPositions( char const *filename, vgui::Panel *parent, vgui::IToolWindowFactory *factory, char const *key, bool force = false ) = 0;
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virtual void RegisterPanel( char const *saveName, vgui::Panel *panel, bool contextMenu ) = 0;
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virtual void UnregisterPanel( vgui::Panel *panel ) = 0;
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};
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extern IWindowPositionMgr *windowposmgr;
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#endif // SAVEWINDOWPOSITIONS_H
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