mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef DMEMATERIALOVERLAYFXCLIP_H
|
|
#define DMEMATERIALOVERLAYFXCLIP_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "movieobjects/dmeclip.h"
|
|
#include "materialsystem/MaterialSystemUtil.h"
|
|
#include "datamodel/dmelementfactoryhelper.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// An effect clip
|
|
//-----------------------------------------------------------------------------
|
|
class CDmeMaterialOverlayFXClip : public CDmeFXClip
|
|
{
|
|
DEFINE_ELEMENT( CDmeMaterialOverlayFXClip, CDmeFXClip );
|
|
|
|
public:
|
|
// All effects must be able to apply their effect
|
|
virtual void ApplyEffect( DmeTime_t time, Rect_t ¤tRect, Rect_t &totalRect, ITexture *pTextures[MAX_FX_INPUT_TEXTURES] );
|
|
|
|
// Resolves changes
|
|
virtual void Resolve();
|
|
|
|
// Sets the overlay material
|
|
void SetOverlayEffect( const char *pMaterialName );
|
|
void SetAlpha( float flAlpha );
|
|
bool HasOpaqueOverlay();
|
|
|
|
IMaterial *GetMaterial();
|
|
float GetAlpha();
|
|
|
|
private:
|
|
CDmaString m_Material;
|
|
CDmaColor m_Color;
|
|
CDmaVar<int> m_nLeft;
|
|
CDmaVar<int> m_nTop;
|
|
CDmaVar<int> m_nWidth;
|
|
CDmaVar<int> m_nHeight;
|
|
CDmaVar<bool> m_bFullScreen;
|
|
CDmaVar<bool> m_bUseSubRect;
|
|
CDmaVar<int> m_nSubRectLeft;
|
|
CDmaVar<int> m_nSubRectTop;
|
|
CDmaVar<int> m_nSubRectWidth;
|
|
CDmaVar<int> m_nSubRectHeight;
|
|
CDmaVar<float> m_flMovementAngle;
|
|
CDmaVar<float> m_flMovementSpeed;
|
|
CMaterialReference m_OverlayMaterial;
|
|
};
|
|
|
|
|
|
#endif // DMEMATERIALOVERLAYFXCLIP_H
|