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36 lines
808 B
C++
36 lines
808 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ISERVERUNKNOWN_H
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#define ISERVERUNKNOWN_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ihandleentity.h"
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class ICollideable;
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class IServerNetworkable;
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class CBaseEntity;
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// This is the server's version of IUnknown. We may want to use a QueryInterface-like
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// mechanism if this gets big.
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class IServerUnknown : public IHandleEntity
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{
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public:
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// Gets the interface to the collideable + networkable representation of the entity
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virtual ICollideable* GetCollideable() = 0;
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virtual IServerNetworkable* GetNetworkable() = 0;
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virtual CBaseEntity* GetBaseEntity() = 0;
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};
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#endif // ISERVERUNKNOWN_H
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