mirror of
https://github.com/nillerusr/source-engine.git
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466 lines
17 KiB
C++
466 lines
17 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef GC_JOB_H
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#define GC_JOB_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/memdbgon.h"
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#include "tier1/functors.h"
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#include "workthreadpool.h"
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namespace GCSDK
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{
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class CJobMgr;
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class CLock;
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class CJob;
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class IMsgNetPacket;
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//-----------------------------------------------------------------------------
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// Purpose: Use these macros to declare blocks where it is unsafe to yield.
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// The job will assert if it pauses within the block
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//-----------------------------------------------------------------------------
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#define DO_NOT_YIELD_THIS_SCOPE() GCSDK::CDoNotYieldScope doNotYieldScope_##line( FILE_AND_LINE )
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#define BEGIN_DO_NOT_YIELD() GJobCur().PushDoNotYield( FILE_AND_LINE )
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#define END_DO_NOT_YIELD() GJobCur().PopDoNotYield()
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class CDoNotYieldScope
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{
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public:
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CDoNotYieldScope( const char *pchLocation );
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~CDoNotYieldScope();
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private:
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// Disallow these constructors and operators
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CDoNotYieldScope();
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CDoNotYieldScope( const CDoNotYieldScope &that );
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CDoNotYieldScope &operator=( const CDoNotYieldScope &that );
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};
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//-----------------------------------------------------------------------------
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// job creation function
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typedef CJob *(*JobCreationFunc_t)( void *pvServerParent, void * pvStartParam );
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//-----------------------------------------------------------------------------
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// Purpose: static job information
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// contains information relevant to one type of CJob
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//-----------------------------------------------------------------------------
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struct JobType_t
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{
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const char *m_pchName; // name of this type of job
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MsgType_t m_eCreationMsg; // network message that creates this job
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EServerType m_eServerType; // the server type that responds to this message
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JobCreationFunc_t m_pJobFactory; // virtual constructor
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};
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//-----------------------------------------------------------------------------
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// Purpose: reason as to why the current job has yielded to the main thread (paused)
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// if this is updated, k_prgchJobPauseReason[] in job.cpp also needs to be updated
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//-----------------------------------------------------------------------------
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enum EJobPauseReason
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{
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k_EJobPauseReasonNone,
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k_EJobPauseReasonNotStarted,
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k_EJobPauseReasonNetworkMsg,
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k_EJobPauseReasonSleepForTime,
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k_EJobPauseReasonWaitingForLock,
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k_EJobPauseReasonYield,
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k_EJobPauseReasonSQL,
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k_EJobPauseReasonWorkItem,
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k_EJobPauseReasonCount
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};
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//-----------------------------------------------------------------------------
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// Purpose: contains information used to route a message to a job, or to
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// create a new job from that message type
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//-----------------------------------------------------------------------------
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struct JobMsgInfo_t
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{
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MsgType_t m_eMsg;
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JobID_t m_JobIDSource;
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JobID_t m_JobIDTarget;
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EServerType m_eServerType;
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JobMsgInfo_t()
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{
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m_eMsg = (MsgType_t)0;
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m_JobIDSource = k_GIDNil;
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m_JobIDTarget = k_GIDNil;
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m_eServerType = k_EServerTypeInvalid;
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}
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JobMsgInfo_t( MsgType_t eMsg, JobID_t jobIDSource, JobID_t jobIDTarget, EServerType eServerType )
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{
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m_eMsg = eMsg;
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m_JobIDSource = jobIDSource;
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m_JobIDTarget = jobIDTarget;
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m_eServerType = eServerType;
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}
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};
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typedef void (CJob::*JobThreadFunc_t)();
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#define BYieldingAcquireLock( lock ) _BYieldingAcquireLock( lock, __FILE__, __LINE__ )
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#define BAcquireLockImmediate( lock ) _BAcquireLockImmediate( lock, __FILE__, __LINE__ )
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#define ReleaseLock( lock ) _ReleaseLock( lock, false, __FILE__, __LINE__ )
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//-----------------------------------------------------------------------------
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// Purpose: A job is any server operation that requires state. Typically, we use jobs for
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// operations that need to pause waiting for responses from other servers. The
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// job object persists the state of the operation while it waits, and the reply
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// from the remote server re-activates the job.
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//-----------------------------------------------------------------------------
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class CJob
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{
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public:
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// Constructors & destructors, when overriding job name a static string pointer must be used
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explicit CJob( CJobMgr &jobMgr, char const *pchJobName = NULL );
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virtual ~CJob();
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// starts the job, storing off the network msg and calling it's Run() function
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void StartJobFromNetworkMsg( IMsgNetPacket *pNetPacket, const JobID_t &gidJobIDSrc );
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// accessors
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JobID_t GetJobID() const { return m_JobID; }
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// start job immediately
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// mostly for CMD jobs, which should immediately Yield() once
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// so that they don't do their work until the enclosing JobMbr.Run()
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// is called
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void StartJob( void * pvStartParam );
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// schedules the job for execution, but does not interrup the currently running job. Effectively starts the job on the yielding list as if it had immediately yielded
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// although is more efficient than actually doing so
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void StartJobDelayed( void * pvStartParam );
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// string name of the job
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const char *GetName() const;
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// return reason why we're paused
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EJobPauseReason GetPauseReason() const { return m_ePauseReason; }
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// string description of why we're paused
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const char *GetPauseReasonDescription() const;
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// return time at which this job was last paused or continued
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const CJobTime& GetTimeSwitched() const { return m_STimeSwitched; }
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// return microseconds run since we were last continued
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uint64 GetMicrosecondsRun() const { return m_FastTimerDelta.GetDurationInProgress().GetUlMicroseconds(); }
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bool BJobNeedsToHeartbeat() const { return ( m_STimeNextHeartbeat.CServerMicroSecsPassed() >= 0 ); }
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// --- locking pointers
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bool _BYieldingAcquireLock( CLock *pLock, const char *filename = "unknown", int line = 0 );
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bool _BAcquireLockImmediate( CLock *pLock, const char *filename = "unknown", int line = 0 );
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void _ReleaseLock( CLock *pLock, bool bForce = false, const char *filename = "unknown", int line = 0 );
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bool BHoldsAnyLocks() const { return m_vecLocks.Count() > 0; }
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void ReleaseLocks();
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/// If we hold any locks, spew about them and release them.
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/// This is useful for long running jobs, to make sure they don't leak
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/// locks that never get cleaned up
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void ShouldNotHoldAnyLocks();
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// --- general methods for waiting for events
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// Simple yield to other jobs until Run() called again
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bool BYield();
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// Yield IF JobMgr thinks we need to based on how long we've run and our priority
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bool BYieldIfNeeded( bool *pbYielded = NULL );
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// waits for a set amount of time
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bool BYieldingWaitTime( uint32 m_cMicrosecondsToSleep );
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bool BYieldingWaitOneFrame();
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// waits for another network msg, returning false if none returns
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bool BYieldingWaitForMsg( IMsgNetPacket **ppNetPacket );
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bool BYieldingWaitForMsg( CGCMsgBase *pMsg, MsgType_t eMsg );
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bool BYieldingWaitForMsg( CProtoBufMsgBase *pMsg, MsgType_t eMsg );
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#ifdef GC
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bool BYieldingWaitForMsg( CGCMsgBase *pMsg, MsgType_t eMsg, const CSteamID &expectedID );
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bool BYieldingWaitForMsg( CProtoBufMsgBase *pMsg, MsgType_t eMsg, const CSteamID &expectedID );
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bool BYieldingRunQuery( CGCSQLQueryGroup *pQueryGroup, ESchemaCatalog eSchemaCatalog );
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#endif
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bool BYieldingWaitTimeWithLimit( uint32 cMicrosecondsToSleep, CJobTime &stimeStarted, int64 nMicroSecLimit );
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bool BYieldingWaitTimeWithLimitRealTime( uint32 cMicrosecondsToSleep, int nSecLimit );
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void RecordWaitTimeout() { m_flags.m_bits.m_bWaitTimeout = true; }
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// wait for pending work items before deleting job
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void WaitForThreadFuncWorkItemBlocking();
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// waits for a work item completion callback
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// You can pass a string that describes what sort of work item you are waiting on.
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// WARNING: This function saves the pointer to the string, it doesn't copy the string
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bool BYieldingWaitForWorkItem( const char *pszWorkItemName = NULL );
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// adds this work item to threaded work pool and waits for it
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bool BYieldingWaitForThreadFuncWorkItem( CWorkItem * );
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// calls a local function in a thread, and yields until it's done
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bool BYieldingWaitForThreadFunc( CFunctor *jobFunctor );
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// Used by the DO_NOT_YIELD() macros
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int32 GetDoNotYieldDepth() const;
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void PushDoNotYield( const char *pchFileAndLine );
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void PopDoNotYield();
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#ifdef DBGFLAG_VALIDATE
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virtual void Validate( CValidator &validator, const char *pchName ); // Validate our internal structures
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static void ValidateStatics( CValidator &validator, const char *pchName );
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#endif
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// creates a job
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template <typename JOB_TYPE, typename PARAM_TYPE>
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static JOB_TYPE *AllocateJob( PARAM_TYPE *pParam )
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{
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return new JOB_TYPE( pParam );
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}
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// delete a job (the job knows what allocator to use)
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static void DeleteJob( CJob *pJob );
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void SetStartParam( void * pvStartParam ) { Assert( NULL == m_pvStartParam ); m_pvStartParam = pvStartParam; }
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void SetFromFromMsg( bool bRunFromMsg ) { m_bRunFromMsg = true; }
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void AddPacketToList( IMsgNetPacket *pNetPacket, const JobID_t gidJobIDSrc );
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// marks a packet as being finished with, releases the packet and frees the memory
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void ReleaseNetPacket( IMsgNetPacket *pNetPacket );
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void EndPause( EJobPauseReason eExpectedState );
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// Generate an assertion in the coroutine of this job
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// (creating a minidump). Useful for inspecting stuck jobs
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void GenerateAssert( const char *pchMsg = NULL );
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/// Return true if we tried to waited on a message of this type,
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/// and failed to receive it. (If so, then this means we could
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/// conceivably still receive a reply of that type at any moment.)
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bool BHasFailedToReceivedMsgType( MsgType_t m ) const;
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/// Mark that we awaited a message of the specified type, but timed out
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void MarkFailedToReceivedMsgType( MsgType_t m );
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/// Clear flag that we timed out waiting on a message of the specified type.
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/// This is used to allow you to wait ont he same message again, even if
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/// you know the reply might be a late reply. It's up to you to deal with
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/// mismatched replies!
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void ClearFailedToReceivedMsgType( MsgType_t m );
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protected:
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// main job implementation, in the coroutine. Every job must implement at least one of these methods.
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virtual bool BYieldingRunJob( void * pvStartParam ) { Assert( false ); return true; } // implement this if your job can be started directly
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virtual bool BYieldingRunJobFromMsg( IMsgNetPacket * pNetPacket ) { Assert( false ); return true; } // implement this if your job can be started by a network message
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// Can be overridden to return a different timeout per job class
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virtual uint32 CHeartbeatsBeforeTimeout();
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// Called by CJobMgr to send heartbeat message to our listeners during long operations
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void Heartbeat();
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// accessor to get access to the JobMgr from the server we belong to
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CJobMgr &GetJobMgr();
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uint32 m_bRunFromMsg:1,
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m_bWorkItemCanceled:1, // true if the work item we were waiting on was canceled
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m_bIsTest:1,
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m_bIsLongRunning:1;
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private:
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// starts the coroutine that activates the job
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void InitCoroutine();
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// continues the current job
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void Continue();
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// break into this coroutine - can only be called from OUTSIDE this coroutine
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void Debug();
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// pauses the current job - can only be called from inside a coroutine
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void Pause( EJobPauseReason eReason );
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static void BRunProxy( void *pvThis );
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JobID_t m_JobID; // Our unique identifier.
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HCoroutine m_hCoroutine;
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void * m_pvStartParam; // Start params for our job, if any
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// all these flags indicate some kind of failure and we will want to report them
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union {
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struct {
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uint32
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m_bJobFailed:1, // true if BYieldingRunJob returned false
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m_bLocksFailed:1,
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m_bLocksLongHeld:1,
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m_bLocksLongWait:1,
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m_bWaitTimeout:1,
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m_bLongInterYield:1,
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m_bTimeoutNetMsg:1,
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m_bTimeoutOther:1,
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m_uUnused:24;
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} m_bits;
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uint32 m_uFlags;
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} m_flags;
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int m_cLocksAttempted;
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int m_cLocksWaitedFor;
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EJobPauseReason m_ePauseReason;
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MsgType_t m_unWaitMsgType;
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CJobTime m_STimeStarted; // time (frame) at which this job started
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CJobTime m_STimeSwitched; // time (frame) at which we were last paused or continued
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CJobTime m_STimeNextHeartbeat; // Time at which next heartbeat should be performed
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CFastTimer m_FastTimerDelta; // How much time we've been running for without yielding
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CCycleCount m_cyclecountTotal; // Total runtime
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CJob *m_pJobPrev; // the job that launched us
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// lock manipulation
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void _SetLock( CLock *pLock, const char *filename, int line );
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void UnsetLock( CLock *pLock );
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void PassLockToJob( CJob *pNewJob, CLock *pLock );
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void OnLockDeleted( CLock *pLock );
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void AddJobToNotifyOnLockRelease( CJob *pJob );
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CUtlVectorFixedGrowable< CLock *, 2 > m_vecLocks;
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CLock *m_pWaitingOnLock; // lock we're waiting on, if any
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const char *m_pWaitingOnLockFilename;
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int m_waitingOnLockLine;
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CJob *m_pJobToNotifyOnLockRelease; // other job that wants this lock
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CWorkItem *m_pWaitingOnWorkItem; // set if job is waiting for this work item
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CJobMgr &m_JobMgr; // our job manager
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CUtlVectorFixedGrowable< IMsgNetPacket *, 1 > m_vecNetPackets; // list of tcp packets currently held by this job (ie, needing release on job exit)
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/// List of message types that we have waited for, but timed out.
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/// once this happens, we currently do not have a good mechanism
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/// to recover gracefully. But we at least can detect the situation
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/// and avoid getting totally hosed or processing the wrong reply
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CUtlVector<MsgType_t> m_vecMsgTypesFailedToReceive;
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// pointer to our own static job info
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struct JobType_t const *m_pJobType;
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// Name of the job for when it's not registered
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const char *m_pchJobName;
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// A stack of do not yield guards so we can print the right warning if they're nested
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CUtlLinkedList<const char *> m_stackDoNotYieldGuards;
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// setting the job info
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friend void Job_SetJobType( CJob &job, const JobType_t *pJobType );
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friend class CJobMgr;
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friend class CLock;
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// used to store the memory allocation stack
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CUtlMemory< unsigned char > m_memAllocStack;
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};
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// Only one job can be running at a time. We keep a global accessor to it.
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extern CJob *g_pJobCur;
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inline CJob &GJobCur() { Assert( g_pJobCur != NULL ); return *g_pJobCur; }
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#define AssertRunningJob() { Assert( NULL != g_pJobCur ); }
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#define AssertRunningThisJob() { Assert( this == g_pJobCur ); }
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#define AssertNotRunningThisJob() { Assert( this != g_pJobCur ); }
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#define AssertNotRunningJob() { Assert( NULL == g_pJobCur ); }
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//-----------------------------------------------------------------------------
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// Purpose: simple locking class
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// add this object to any classes you want jobs to be able to lock
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//-----------------------------------------------------------------------------
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class CLock
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{
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public:
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CLock( );
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~CLock();
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bool BIsLocked() { return m_pJob != NULL; }
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CJob *GetJobLocking() { return m_pJob; }
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CJob *GetJobWaitingQueueHead() { return m_pJobToNotifyOnLockRelease; }
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CJob *GetJobWaitingQueueTail() { return m_pJobWaitingQueueTail; }
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void AddToWaitingQueue( CJob *pJob );
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const char *GetName() const;
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void SetName( const char *pchName );
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void SetName( const char *pchPrefix, uint64 ulID );
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void SetName( const CSteamID &steamID );
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int16 GetLockType() const { return m_nsLockType; }
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void SetLockType( int16 nsLockType ) { m_nsLockType = nsLockType; }
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uint64 GetLockSubType() const { return m_unLockSubType; }
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void SetLockSubType( uint64 unLockSubType ) { m_unLockSubType = unLockSubType; }
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int32 GetWaitingCount() const { return m_nWaitingCount; }
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int64 GetMicroSecondsSinceLock() const { return m_sTimeAcquired.CServerMicroSecsPassed(); }
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void IncrementReference();
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int DecrementReference();
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void ClearReference() { m_nRefCount = 0; }
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int32 GetReferenceCount() const { return m_nRefCount; }
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void Dump( const char *pszPrefix = "\t\t", int nPrintMax = 1, bool bPrintWaiting = true ) const;
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private:
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enum ENameType
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{
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k_ENameTypeNone = 0,
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k_ENameTypeSteamID = 1,
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k_ENameTypeConstStr = 2,
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k_ENameTypeConcat = 3,
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};
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CJob *m_pJob; // the job that's currently locking us
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CJob *m_pJobToNotifyOnLockRelease; // Pointer to the first job waiting on us
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CJob *m_pJobWaitingQueueTail; // Pointer to the last job waiting on us
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int16 m_nsLockType; // Lock priority for safely waiting on multiple locks
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int16 m_nsNameType; // Enum that controls how this lock is named
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uint64 m_ulID; // ID part of the lock's name
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const char *m_pchConstStr; // Prefix part of the lock's name
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mutable CUtlString m_strName; // Cached name
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int32 m_nRefCount; // # of times locked
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int32 m_nWaitingCount; // Count of jobs waiting on the lock
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CJobTime m_sTimeAcquired; // Time the lock was last locked
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uint64 m_unLockSubType;
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const char *m_pFilename; // Filename of the source file who aquired this lock
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int m_line; // Line number of the filename
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friend class CJob;
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};
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//-----------------------------------------------------------------------------
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// Purpose: automatic locking class
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//-----------------------------------------------------------------------------
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class CAutoCLock
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{
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public:
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CAutoCLock( CLock &refLock )
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: m_pLock ( &refLock)
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{
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DbgVerify( GJobCur().BYieldingAcquireLock( m_pLock ) );
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}
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// explicitly unlock before destruction
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void Unlock()
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{
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if ( m_pLock != NULL )
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GJobCur().ReleaseLock( m_pLock );
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m_pLock = NULL;
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}
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~CAutoCLock( )
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{
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Unlock();
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}
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private:
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CLock *m_pLock;
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CJob *m_pJob;
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};
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} // namespace GCSDK
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#include "tier0/memdbgoff.h"
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#endif // GC_JOB_H
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