mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
113 lines
2.6 KiB
C++
113 lines
2.6 KiB
C++
#include "shaderlib/cshader.h"
|
|
class eyes_flashlight_ps20b_Static_Index
|
|
{
|
|
private:
|
|
int m_nFLASHLIGHTDEPTHFILTERMODE;
|
|
#ifdef _DEBUG
|
|
bool m_bFLASHLIGHTDEPTHFILTERMODE;
|
|
#endif
|
|
public:
|
|
void SetFLASHLIGHTDEPTHFILTERMODE( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 0 );
|
|
m_nFLASHLIGHTDEPTHFILTERMODE = i;
|
|
#ifdef _DEBUG
|
|
m_bFLASHLIGHTDEPTHFILTERMODE = true;
|
|
#endif
|
|
}
|
|
void SetFLASHLIGHTDEPTHFILTERMODE( bool i )
|
|
{
|
|
m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bFLASHLIGHTDEPTHFILTERMODE = true;
|
|
#endif
|
|
}
|
|
public:
|
|
eyes_flashlight_ps20b_Static_Index( )
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bFLASHLIGHTDEPTHFILTERMODE = false;
|
|
#endif // _DEBUG
|
|
m_nFLASHLIGHTDEPTHFILTERMODE = 0;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllStaticVarsDefined = m_bFLASHLIGHTDEPTHFILTERMODE;
|
|
Assert( bAllStaticVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 4 * m_nFLASHLIGHTDEPTHFILTERMODE ) + 0;
|
|
}
|
|
};
|
|
#define shaderStaticTest_eyes_flashlight_ps20b psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + 0
|
|
class eyes_flashlight_ps20b_Dynamic_Index
|
|
{
|
|
private:
|
|
int m_nPIXELFOGTYPE;
|
|
#ifdef _DEBUG
|
|
bool m_bPIXELFOGTYPE;
|
|
#endif
|
|
public:
|
|
void SetPIXELFOGTYPE( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nPIXELFOGTYPE = i;
|
|
#ifdef _DEBUG
|
|
m_bPIXELFOGTYPE = true;
|
|
#endif
|
|
}
|
|
void SetPIXELFOGTYPE( bool i )
|
|
{
|
|
m_nPIXELFOGTYPE = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bPIXELFOGTYPE = true;
|
|
#endif
|
|
}
|
|
private:
|
|
int m_nFLASHLIGHTSHADOWS;
|
|
#ifdef _DEBUG
|
|
bool m_bFLASHLIGHTSHADOWS;
|
|
#endif
|
|
public:
|
|
void SetFLASHLIGHTSHADOWS( int i )
|
|
{
|
|
Assert( i >= 0 && i <= 1 );
|
|
m_nFLASHLIGHTSHADOWS = i;
|
|
#ifdef _DEBUG
|
|
m_bFLASHLIGHTSHADOWS = true;
|
|
#endif
|
|
}
|
|
void SetFLASHLIGHTSHADOWS( bool i )
|
|
{
|
|
m_nFLASHLIGHTSHADOWS = i ? 1 : 0;
|
|
#ifdef _DEBUG
|
|
m_bFLASHLIGHTSHADOWS = true;
|
|
#endif
|
|
}
|
|
public:
|
|
eyes_flashlight_ps20b_Dynamic_Index()
|
|
{
|
|
#ifdef _DEBUG
|
|
m_bPIXELFOGTYPE = false;
|
|
#endif // _DEBUG
|
|
m_nPIXELFOGTYPE = 0;
|
|
#ifdef _DEBUG
|
|
m_bFLASHLIGHTSHADOWS = false;
|
|
#endif // _DEBUG
|
|
m_nFLASHLIGHTSHADOWS = 0;
|
|
}
|
|
int GetIndex()
|
|
{
|
|
// Asserts to make sure that we aren't using any skipped combinations.
|
|
// Asserts to make sure that we are setting all of the combination vars.
|
|
#ifdef _DEBUG
|
|
bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE && m_bFLASHLIGHTSHADOWS;
|
|
Assert( bAllDynamicVarsDefined );
|
|
#endif // _DEBUG
|
|
return ( 1 * m_nPIXELFOGTYPE ) + ( 2 * m_nFLASHLIGHTSHADOWS ) + 0;
|
|
}
|
|
};
|
|
#define shaderDynamicTest_eyes_flashlight_ps20b psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + 0
|