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59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "util.h"
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#include "weapon_tfc_knife.h"
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#if defined( CLIENT_DLL )
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#include "c_tfc_player.h"
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#else
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#include "tfc_player.h"
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#endif
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// ----------------------------------------------------------------------------- //
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// CTFCKnife tables.
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// ----------------------------------------------------------------------------- //
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IMPLEMENT_NETWORKCLASS_ALIASED( TFCKnife, DT_WeaponKnife )
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BEGIN_NETWORK_TABLE( CTFCKnife, DT_WeaponKnife )
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END_NETWORK_TABLE()
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BEGIN_PREDICTION_DATA( CTFCKnife )
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END_PREDICTION_DATA()
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LINK_ENTITY_TO_CLASS( weapon_knife, CTFCKnife );
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PRECACHE_WEAPON_REGISTER( weapon_knife );
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#ifndef CLIENT_DLL
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BEGIN_DATADESC( CTFCKnife )
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END_DATADESC()
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#endif
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// ----------------------------------------------------------------------------- //
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// CTFCKnife implementation.
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// ----------------------------------------------------------------------------- //
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CTFCKnife::CTFCKnife()
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{
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}
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void CTFCKnife::Precache()
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{
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BaseClass::Precache();
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}
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TFCWeaponID CTFCKnife::GetWeaponID( void ) const
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{
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return WEAPON_KNIFE;
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}
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