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394 lines
14 KiB
C++
394 lines
14 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "env_headcrabcanister_shared.h"
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#include "mapdata_shared.h"
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#include "sharedInterface.h"
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#include "mathlib/vmatrix.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define ROTATION_SPEED 90.0f
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BEGIN_SIMPLE_DATADESC( CEnvHeadcrabCanisterShared )
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DEFINE_FIELD( m_vecStartPosition, FIELD_POSITION_VECTOR ),
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DEFINE_FIELD( m_vecEnterWorldPosition, FIELD_POSITION_VECTOR ),
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DEFINE_FIELD( m_vecDirection, FIELD_VECTOR ),
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DEFINE_FIELD( m_vecStartAngles, FIELD_VECTOR ),
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DEFINE_KEYFIELD( m_flLaunchHeight, FIELD_FLOAT, "StartingHeight" ),
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DEFINE_KEYFIELD( m_flFlightSpeed, FIELD_FLOAT, "FlightSpeed" ),
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DEFINE_KEYFIELD( m_flFlightTime, FIELD_FLOAT, "FlightTime" ),
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DEFINE_FIELD( m_flLaunchTime, FIELD_TIME ),
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DEFINE_FIELD( m_flWorldEnterTime, FIELD_FLOAT ),
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DEFINE_FIELD( m_flInitialZSpeed, FIELD_FLOAT ),
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DEFINE_FIELD( m_flZAcceleration, FIELD_FLOAT ),
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DEFINE_FIELD( m_flHorizSpeed, FIELD_FLOAT ),
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DEFINE_FIELD( m_bLaunchedFromWithinWorld, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_vecSkyboxOrigin, FIELD_VECTOR ),
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DEFINE_FIELD( m_vecParabolaDirection, FIELD_VECTOR ),
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DEFINE_FIELD( m_flSkyboxScale, FIELD_FLOAT ),
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DEFINE_FIELD( m_bInSkybox, FIELD_BOOLEAN ),
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END_DATADESC()
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BEGIN_NETWORK_TABLE_NOBASE( CEnvHeadcrabCanisterShared, DT_EnvHeadcrabCanisterShared )
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#if !defined( CLIENT_DLL )
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SendPropFloat ( SENDINFO( m_flFlightSpeed ), 0, SPROP_NOSCALE ),
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SendPropTime ( SENDINFO( m_flLaunchTime ) ),
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SendPropVector ( SENDINFO( m_vecParabolaDirection ), 0, SPROP_NOSCALE ),
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SendPropFloat ( SENDINFO( m_flFlightTime ), 0, SPROP_NOSCALE ),
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SendPropFloat ( SENDINFO( m_flWorldEnterTime ), 0, SPROP_NOSCALE ),
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SendPropFloat ( SENDINFO( m_flInitialZSpeed ), 0, SPROP_NOSCALE ),
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SendPropFloat ( SENDINFO( m_flZAcceleration ), 0, SPROP_NOSCALE ),
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SendPropFloat ( SENDINFO( m_flHorizSpeed ), 0, SPROP_NOSCALE ),
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SendPropBool ( SENDINFO( m_bLaunchedFromWithinWorld ) ),
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SendPropVector ( SENDINFO( m_vecStartPosition ), 0, SPROP_NOSCALE ),
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SendPropVector ( SENDINFO( m_vecEnterWorldPosition ), 0, SPROP_NOSCALE ),
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SendPropVector ( SENDINFO( m_vecDirection ), 0, SPROP_NOSCALE ),
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SendPropVector ( SENDINFO( m_vecStartAngles ), 0, SPROP_NOSCALE ),
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SendPropVector ( SENDINFO( m_vecSkyboxOrigin ), 0, SPROP_NOSCALE ),
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SendPropFloat ( SENDINFO( m_flSkyboxScale ), 0, SPROP_NOSCALE ),
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SendPropBool ( SENDINFO( m_bInSkybox ) ),
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#else
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RecvPropFloat ( RECVINFO( m_flFlightSpeed ) ),
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RecvPropTime ( RECVINFO( m_flLaunchTime ) ),
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RecvPropVector ( RECVINFO( m_vecParabolaDirection ) ),
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RecvPropFloat ( RECVINFO( m_flFlightTime ) ),
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RecvPropFloat ( RECVINFO( m_flWorldEnterTime ) ),
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RecvPropFloat ( RECVINFO( m_flInitialZSpeed ) ),
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RecvPropFloat ( RECVINFO( m_flZAcceleration ) ),
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RecvPropFloat ( RECVINFO( m_flHorizSpeed ) ),
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RecvPropBool ( RECVINFO( m_bLaunchedFromWithinWorld ) ),
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RecvPropVector ( RECVINFO( m_vecStartPosition ) ),
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RecvPropVector ( RECVINFO( m_vecEnterWorldPosition ) ),
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RecvPropVector ( RECVINFO( m_vecDirection ) ),
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RecvPropVector ( RECVINFO( m_vecStartAngles ) ),
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RecvPropVector ( RECVINFO( m_vecSkyboxOrigin ) ),
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RecvPropFloat ( RECVINFO( m_flSkyboxScale ) ),
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RecvPropBool ( RECVINFO( m_bInSkybox ) ),
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#endif
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END_NETWORK_TABLE()
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//=============================================================================
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//
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// HeadcrabCanister Functions.
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//
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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CEnvHeadcrabCanisterShared::CEnvHeadcrabCanisterShared()
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{
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m_vecStartPosition.Init();
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m_vecDirection.Init();
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m_flFlightSpeed = 0.0f;
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// This tells the client DLL to not draw trails, etc.
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m_flLaunchTime = -1.0f;
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m_flWorldEnterTime = 0.0f;
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m_flFlightTime = 0.0f;
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m_bInSkybox = false;
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}
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//-----------------------------------------------------------------------------
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// Creates a headcrab canister in the world
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//-----------------------------------------------------------------------------
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void CEnvHeadcrabCanisterShared::InitInWorld( float flLaunchTime,
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const Vector &vecStartPosition, const QAngle &vecStartAngles,
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const Vector &vecDirection, const Vector &vecImpactPosition, bool bLaunchedFromWithinWorld )
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{
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Vector vecActualStartPosition = vecStartPosition;
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if ( !bLaunchedFromWithinWorld )
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{
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// Move the start position inward if it's too close
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Vector vecDelta;
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VectorSubtract( vecStartPosition, vecImpactPosition, vecDelta );
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VectorNormalize( vecDelta );
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VectorMA( vecImpactPosition, m_flFlightTime * m_flFlightSpeed, vecDelta, vecActualStartPosition );
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}
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// Setup initial parametric state.
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m_flLaunchTime = flLaunchTime;
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m_vecStartPosition = vecActualStartPosition;
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m_vecEnterWorldPosition = vecActualStartPosition;
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m_vecDirection = vecDirection;
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m_vecStartAngles = vecStartAngles;
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m_flWorldEnterTime = 0.0f;
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m_bInSkybox = false;
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m_bLaunchedFromWithinWorld = bLaunchedFromWithinWorld;
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if ( m_bLaunchedFromWithinWorld )
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{
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m_flSkyboxScale = 1;
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m_vecSkyboxOrigin = vec3_origin;
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float flLength = m_vecDirection.Get().AsVector2D().Length();
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VectorSubtract(vecImpactPosition, vecStartPosition, m_vecParabolaDirection.GetForModify());
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m_vecParabolaDirection.GetForModify().z = 0;
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float flTotalDistance = VectorNormalize( m_vecParabolaDirection.GetForModify() );
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m_vecDirection.GetForModify().x = flLength * m_vecParabolaDirection.Get().x;
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m_vecDirection.GetForModify().y = flLength * m_vecParabolaDirection.Get().y;
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m_flHorizSpeed = flTotalDistance / m_flFlightTime;
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m_flWorldEnterTime = 0;
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float flFinalZSpeed = m_vecDirection.Get().z * m_flHorizSpeed;
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m_flFlightSpeed = sqrt( m_flHorizSpeed * m_flHorizSpeed + flFinalZSpeed * flFinalZSpeed );
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m_flInitialZSpeed = (2.0f * ( vecImpactPosition.z - vecStartPosition.z ) - flFinalZSpeed * m_flFlightTime) / m_flFlightTime;
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m_flZAcceleration = (flFinalZSpeed - m_flInitialZSpeed) / m_flFlightTime;
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}
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}
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//-----------------------------------------------------------------------------
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// Creates a headcrab canister in the skybox
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//-----------------------------------------------------------------------------
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void CEnvHeadcrabCanisterShared::InitInSkybox( float flLaunchTime,
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const Vector &vecStartPosition, const QAngle &vecStartAngles, const Vector &vecDirection,
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const Vector &vecImpactPosition, const Vector &vecSkyboxOrigin, float flSkyboxScale )
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{
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// Compute a horizontal speed (constant)
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m_vecParabolaDirection.Init( vecDirection.x, vecDirection.y, 0.0f );
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float flLength = VectorNormalize( m_vecParabolaDirection.GetForModify() );
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m_flHorizSpeed = flLength * m_flFlightSpeed;
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// compute total distance to travel
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float flTotalDistance = m_flFlightTime * m_flHorizSpeed;
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flTotalDistance -= vecStartPosition.AsVector2D().DistTo( vecImpactPosition.AsVector2D() );
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if ( flTotalDistance <= 0.0f )
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{
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InitInWorld( flLaunchTime, vecStartPosition, vecStartAngles, vecDirection, vecImpactPosition );
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return;
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}
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// Setup initial parametric state.
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m_flLaunchTime = flLaunchTime;
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m_flWorldEnterTime = flTotalDistance / m_flHorizSpeed;
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m_vecSkyboxOrigin = vecSkyboxOrigin;
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m_flSkyboxScale = flSkyboxScale;
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m_vecEnterWorldPosition = vecStartPosition;
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m_vecDirection = vecDirection;
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m_vecStartAngles = vecStartAngles;
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m_bInSkybox = true;
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m_bLaunchedFromWithinWorld = false;
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// Compute parabolic course
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// Assume the x velocity remains constant.
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// Z moves ballistically, as if under gravity
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// zf + lh = zo
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// vf = vo + a*t
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// zf = zo + vo*t + 0.5 * a * t*t
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// a*t = vf - vo
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// zf = zo + vo*t + 0.5f * (vf - vo) * t
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// zf - zo = 0.5f *vo*t + 0.5f * vf * t
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// -lh - 0.5f * vf * t = 0.5f * vo * t
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// vo = -2.0f * lh / t - vf
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// a = (vf - vo) / t
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m_flHorizSpeed /= flSkyboxScale;
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VectorMA( vecSkyboxOrigin, 1.0f / m_flSkyboxScale, vecStartPosition, m_vecStartPosition.GetForModify() );
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VectorMA( m_vecStartPosition.Get(), -m_flHorizSpeed * m_flWorldEnterTime, m_vecParabolaDirection, m_vecStartPosition.GetForModify() );
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float flLaunchHeight = m_flLaunchHeight / flSkyboxScale;
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float flFinalZSpeed = m_vecDirection.Get().z * m_flFlightSpeed / flSkyboxScale;
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m_vecStartPosition.GetForModify().z += flLaunchHeight;
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m_flZAcceleration = 2.0f * ( flLaunchHeight + flFinalZSpeed * m_flWorldEnterTime ) / ( m_flWorldEnterTime * m_flWorldEnterTime );
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m_flInitialZSpeed = flFinalZSpeed - m_flZAcceleration * m_flWorldEnterTime;
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}
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//-----------------------------------------------------------------------------
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// Convert from skybox to world
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//-----------------------------------------------------------------------------
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void CEnvHeadcrabCanisterShared::ConvertFromSkyboxToWorld()
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{
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Assert( m_bInSkybox );
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m_bInSkybox = false;
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}
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//-----------------------------------------------------------------------------
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// Returns the time at which it enters the world
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//-----------------------------------------------------------------------------
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float CEnvHeadcrabCanisterShared::GetEnterWorldTime() const
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{
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return m_flWorldEnterTime;
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}
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//-----------------------------------------------------------------------------
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// Did we impact?
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//-----------------------------------------------------------------------------
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bool CEnvHeadcrabCanisterShared::DidImpact( float flTime ) const
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{
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return (flTime - m_flLaunchTime) >= m_flFlightTime;
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}
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//-----------------------------------------------------------------------------
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// Computes the position of the canister
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//-----------------------------------------------------------------------------
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void CEnvHeadcrabCanisterShared::GetPositionAtTime( float flTime, Vector &vecPosition, QAngle &vecAngles )
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{
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float flDeltaTime = flTime - m_flLaunchTime;
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if ( flDeltaTime > m_flFlightTime )
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{
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flDeltaTime = m_flFlightTime;
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}
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VMatrix initToWorld;
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if ( m_bLaunchedFromWithinWorld || m_bInSkybox )
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{
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VectorMA( m_vecStartPosition, flDeltaTime * m_flHorizSpeed, m_vecParabolaDirection, vecPosition );
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vecPosition.z += m_flInitialZSpeed * flDeltaTime + 0.5f * m_flZAcceleration * flDeltaTime * flDeltaTime;
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Vector vecLeft;
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CrossProduct( m_vecParabolaDirection, Vector( 0, 0, 1 ), vecLeft );
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Vector vecForward;
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VectorMultiply( m_vecParabolaDirection, -1.0f, vecForward );
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vecForward.z = -(m_flInitialZSpeed + m_flZAcceleration * flDeltaTime) / m_flHorizSpeed; // This is -dz/dx.
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VectorNormalize( vecForward );
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Vector vecUp;
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CrossProduct( vecForward, vecLeft, vecUp );
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initToWorld.SetBasisVectors( vecForward, vecLeft, vecUp );
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}
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else
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{
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flDeltaTime -= m_flWorldEnterTime;
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Vector vecVelocity;
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VectorMultiply( m_vecDirection, m_flFlightSpeed, vecVelocity );
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VectorMA( m_vecEnterWorldPosition, flDeltaTime, vecVelocity, vecPosition );
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MatrixFromAngles( m_vecStartAngles.Get(), initToWorld );
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}
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VMatrix rotation;
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MatrixBuildRotationAboutAxis( rotation, Vector( 1, 0, 0 ), flDeltaTime * ROTATION_SPEED );
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VMatrix newAngles;
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MatrixMultiply( initToWorld, rotation, newAngles );
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MatrixToAngles( newAngles, vecAngles );
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}
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//-----------------------------------------------------------------------------
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// Are we in the skybox?
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//-----------------------------------------------------------------------------
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bool CEnvHeadcrabCanisterShared::IsInSkybox( )
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{
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// Check to see if we are always in the world!
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return m_bInSkybox;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CEnvHeadcrabCanisterShared::CalcEnterTime( const Vector &vecTriggerMins,
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const Vector &vecTriggerMaxs )
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{
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/*
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#define HEADCRABCANISTER_TRIGGER_EPSILON 0.001f
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// Initialize the enter/exit fractions.
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float flEnterFrac = 0.0f;
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float flExitFrac = 1.0f;
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// Create an arbitrarily large end position.
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Vector vecEndPosition;
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VectorMA( m_vecStartPosition, 32000.0f, m_vecDirection, vecEndPosition );
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float flFrac, flDistStart, flDistEnd;
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for( int iAxis = 0; iAxis < 3; iAxis++ )
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{
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// Negative Axis
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flDistStart = -m_vecStartPosition[iAxis] + vecTriggerMins[iAxis];
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flDistEnd = -vecEndPosition[iAxis] + vecTriggerMins[iAxis];
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if ( ( flDistStart > 0.0f ) && ( flDistEnd < 0.0f ) )
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{
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flFrac = ( flDistStart - HEADCRABCANISTER_TRIGGER_EPSILON ) / ( flDistStart - flDistEnd );
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if ( flFrac > flEnterFrac ) { flEnterFrac = flFrac; }
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}
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if ( ( flDistStart < 0.0f ) && ( flDistEnd > 0.0f ) )
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{
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flFrac = ( flDistStart + HEADCRABCANISTER_TRIGGER_EPSILON ) / ( flDistStart - flDistEnd );
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if( flFrac < flExitFrac ) { flExitFrac = flFrac; }
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}
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if ( ( flDistStart > 0.0f ) && ( flDistEnd > 0.0f ) )
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return;
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// Positive Axis
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flDistStart = m_vecStartPosition[iAxis] - vecTriggerMaxs[iAxis];
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flDistEnd = vecEndPosition[iAxis] - vecTriggerMaxs[iAxis];
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if ( ( flDistStart > 0.0f ) && ( flDistEnd < 0.0f ) )
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{
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flFrac = ( flDistStart - HEADCRABCANISTER_TRIGGER_EPSILON ) / ( flDistStart - flDistEnd );
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if ( flFrac > flEnterFrac ) { flEnterFrac = flFrac; }
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}
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if ( ( flDistStart < 0.0f ) && ( flDistEnd > 0.0f ) )
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{
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flFrac = ( flDistStart + HEADCRABCANISTER_TRIGGER_EPSILON ) / ( flDistStart - flDistEnd );
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if( flFrac < flExitFrac ) { flExitFrac = flFrac; }
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}
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if ( ( flDistStart > 0.0f ) && ( flDistEnd > 0.0f ) )
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return;
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}
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// Check for intersection.
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if ( flExitFrac >= flEnterFrac )
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{
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// Check to see if we start in the world or the skybox!
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if ( flEnterFrac == 0.0f )
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{
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m_nLocation = HEADCRABCANISTER_LOCATION_WORLD;
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}
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else
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{
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m_nLocation = HEADCRABCANISTER_LOCATION_SKYBOX;
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}
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// Calculate the enter/exit times.
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Vector vecEnterPoint, vecExitPoint, vecDeltaPosition;
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VectorSubtract( vecEndPosition, m_vecStartPosition, vecDeltaPosition );
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VectorScale( vecDeltaPosition, flEnterFrac, vecEnterPoint );
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VectorScale( vecDeltaPosition, flExitFrac, vecExitPoint );
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m_flWorldEnterTime = vecEnterPoint.Length() / m_flFlightSpeed;
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m_flWorldEnterTime += m_flLaunchTime;
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}
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*/
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#undef HEADCRABCANISTER_TRIGGER_EPSILON
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}
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