mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
37 lines
808 B
C++
37 lines
808 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "weapon_dodsemiauto.h"
|
|
|
|
IMPLEMENT_NETWORKCLASS_ALIASED( DODSemiAutoWeapon, DT_SemiAutoWeapon )
|
|
|
|
BEGIN_NETWORK_TABLE( CDODSemiAutoWeapon, DT_SemiAutoWeapon )
|
|
END_NETWORK_TABLE()
|
|
|
|
#ifdef CLIENT_DLL
|
|
BEGIN_PREDICTION_DATA( CDODSemiAutoWeapon )
|
|
END_PREDICTION_DATA()
|
|
#endif
|
|
|
|
CDODSemiAutoWeapon::CDODSemiAutoWeapon()
|
|
{
|
|
}
|
|
|
|
void CDODSemiAutoWeapon::Spawn()
|
|
{
|
|
BaseClass::Spawn();
|
|
}
|
|
|
|
void CDODSemiAutoWeapon::PrimaryAttack( void )
|
|
{
|
|
//Don't attack more than once on the same button press.
|
|
//m_bInAttack is set to false when the attack button is released
|
|
|
|
m_bInAttack = true;
|
|
|
|
BaseClass::PrimaryAttack();
|
|
} |