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56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef DOD_PLAYERCLASS_INFO_PARSE_H
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#define DOD_PLAYERCLASS_INFO_PARSE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "playerclass_info_parse.h"
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#include "networkvar.h"
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#include "dod_shareddefs.h"
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//--------------------------------------------------------------------------------------------------------
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class CDODPlayerClassInfo : public FilePlayerClassInfo_t
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{
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public:
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DECLARE_CLASS_GAMEROOT( CDODPlayerClassInfo, FilePlayerClassInfo_t );
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CDODPlayerClassInfo();
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virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName );
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int m_iTeam; //which team. 2 == allies, 3 == axis
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int m_iPrimaryWeapon;
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int m_iSecondaryWeapon;
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int m_iMeleeWeapon;
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int m_iNumGrensType1;
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int m_iGrenType1;
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int m_iNumGrensType2;
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int m_iGrenType2;
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int m_iNumBandages;
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int m_iHelmetGroup;
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int m_iHairGroup; //what helmet group to switch to when the helmet comes off
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int m_iDropHelmet;
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char m_szLimitCvar[64]; //which cvar controls the class limit for this class
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bool m_bClassLimitMGMerge; // merge class limits with this set to true
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char m_szClassHealthImage[DOD_HUD_HEALTH_IMAGE_LENGTH];
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char m_szClassHealthImageBG[DOD_HUD_HEALTH_IMAGE_LENGTH];
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};
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#endif // DOD_PLAYERCLASS_INFO_PARSE_H
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