mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
43 lines
983 B
C++
43 lines
983 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef SCENECACHE_H
|
|
#define SCENECACHE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "UtlCachedFileData.h"
|
|
#include "SoundEmitterSystem/isoundemittersystembase.h"
|
|
|
|
class CChoreoEvent;
|
|
|
|
#define SCENECACHE_VERSION 7
|
|
|
|
#pragma pack(1)
|
|
class CSceneCache : public IBaseCacheInfo
|
|
{
|
|
public:
|
|
unsigned int msecs;
|
|
CUtlVector< unsigned short > sounds;
|
|
|
|
CSceneCache();
|
|
CSceneCache( const CSceneCache& src );
|
|
|
|
int GetSoundCount() const;
|
|
char const *GetSoundName( int index );
|
|
|
|
virtual void Save( CUtlBuffer& buf );
|
|
virtual void Restore( CUtlBuffer& buf );
|
|
virtual void Rebuild( char const *filename );
|
|
|
|
static unsigned int ComputeSoundScriptFileTimestampChecksum();
|
|
static void PrecacheSceneEvent( CChoreoEvent *event, CUtlVector< unsigned short >& soundlist );
|
|
};
|
|
#pragma pack()
|
|
|
|
#endif // SCENECACHE_H
|