mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
123 lines
3.8 KiB
C++
123 lines
3.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef VARIANT_T_H
|
|
#define VARIANT_T_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "ehandle.h"
|
|
#include "mathlib/vmatrix.h"
|
|
|
|
class CBaseEntity;
|
|
|
|
|
|
//
|
|
// A variant class for passing data in entity input/output connections.
|
|
//
|
|
class variant_t
|
|
{
|
|
union
|
|
{
|
|
bool bVal;
|
|
string_t iszVal;
|
|
int iVal;
|
|
float flVal;
|
|
float vecVal[3];
|
|
color32 rgbaVal;
|
|
};
|
|
CHandle<CBaseEntity> eVal; // this can't be in the union because it has a constructor.
|
|
|
|
fieldtype_t fieldType;
|
|
|
|
public:
|
|
|
|
// constructor
|
|
variant_t() : fieldType(FIELD_VOID), iVal(0) {}
|
|
|
|
inline bool Bool( void ) const { return( fieldType == FIELD_BOOLEAN ) ? bVal : false; }
|
|
inline const char *String( void ) const { return( fieldType == FIELD_STRING ) ? STRING(iszVal) : ToString(); }
|
|
inline string_t StringID( void ) const { return( fieldType == FIELD_STRING ) ? iszVal : NULL_STRING; }
|
|
inline int Int( void ) const { return( fieldType == FIELD_INTEGER ) ? iVal : 0; }
|
|
inline float Float( void ) const { return( fieldType == FIELD_FLOAT ) ? flVal : 0; }
|
|
inline const CHandle<CBaseEntity> &Entity(void) const;
|
|
inline color32 Color32(void) const { return rgbaVal; }
|
|
inline void Vector3D(Vector &vec) const;
|
|
|
|
fieldtype_t FieldType( void ) { return fieldType; }
|
|
|
|
void SetBool( bool b ) { bVal = b; fieldType = FIELD_BOOLEAN; }
|
|
void SetString( string_t str ) { iszVal = str, fieldType = FIELD_STRING; }
|
|
void SetInt( int val ) { iVal = val, fieldType = FIELD_INTEGER; }
|
|
void SetFloat( float val ) { flVal = val, fieldType = FIELD_FLOAT; }
|
|
void SetEntity( CBaseEntity *val );
|
|
void SetVector3D( const Vector &val ) { vecVal[0] = val[0]; vecVal[1] = val[1]; vecVal[2] = val[2]; fieldType = FIELD_VECTOR; }
|
|
void SetPositionVector3D( const Vector &val ) { vecVal[0] = val[0]; vecVal[1] = val[1]; vecVal[2] = val[2]; fieldType = FIELD_POSITION_VECTOR; }
|
|
void SetColor32( color32 val ) { rgbaVal = val; fieldType = FIELD_COLOR32; }
|
|
void SetColor32( int r, int g, int b, int a ) { rgbaVal.r = r; rgbaVal.g = g; rgbaVal.b = b; rgbaVal.a = a; fieldType = FIELD_COLOR32; }
|
|
void Set( fieldtype_t ftype, void *data );
|
|
void SetOther( void *data );
|
|
bool Convert( fieldtype_t newType );
|
|
|
|
static typedescription_t m_SaveBool[];
|
|
static typedescription_t m_SaveInt[];
|
|
static typedescription_t m_SaveFloat[];
|
|
static typedescription_t m_SaveEHandle[];
|
|
static typedescription_t m_SaveString[];
|
|
static typedescription_t m_SaveColor[];
|
|
static typedescription_t m_SaveVector[];
|
|
static typedescription_t m_SavePositionVector[];
|
|
static typedescription_t m_SaveVMatrix[];
|
|
static typedescription_t m_SaveVMatrixWorldspace[];
|
|
static typedescription_t m_SaveMatrix3x4Worldspace[];
|
|
|
|
protected:
|
|
|
|
//
|
|
// Returns a string representation of the value without modifying the variant.
|
|
//
|
|
const char *ToString( void ) const;
|
|
|
|
friend class CVariantSaveDataOps;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns this variant as a vector.
|
|
//-----------------------------------------------------------------------------
|
|
inline void variant_t::Vector3D(Vector &vec) const
|
|
{
|
|
if (( fieldType == FIELD_VECTOR ) || ( fieldType == FIELD_POSITION_VECTOR ))
|
|
{
|
|
vec[0] = vecVal[0];
|
|
vec[1] = vecVal[1];
|
|
vec[2] = vecVal[2];
|
|
}
|
|
else
|
|
{
|
|
vec = vec3_origin;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Returns this variant as an EHANDLE.
|
|
//-----------------------------------------------------------------------------
|
|
inline const CHandle<CBaseEntity> &variant_t::Entity(void) const
|
|
{
|
|
if ( fieldType == FIELD_EHANDLE )
|
|
return eVal;
|
|
|
|
static CHandle<CBaseEntity> hNull;
|
|
hNull.Set(NULL);
|
|
return(hNull);
|
|
}
|
|
|
|
|
|
#endif // VARIANT_T_H
|