mirror of
https://github.com/nillerusr/source-engine.git
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2316 lines
73 KiB
C++
2316 lines
73 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "cbase.h"
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#include "prop_portal.h"
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#include "portal_player.h"
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#include "portal/weapon_physcannon.h"
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#include "physics_npc_solver.h"
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#include "envmicrophone.h"
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#include "env_speaker.h"
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#include "func_portal_detector.h"
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#include "model_types.h"
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#include "te_effect_dispatch.h"
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#include "collisionutils.h"
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#include "physobj.h"
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#include "world.h"
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#include "hierarchy.h"
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#include "physics_saverestore.h"
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#include "PhysicsCloneArea.h"
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#include "portal_gamestats.h"
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#include "prop_portal_shared.h"
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#include "weapon_portalgun.h"
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#include "portal_placement.h"
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#include "physicsshadowclone.h"
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#include "particle_parse.h"
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#include "rumble_shared.h"
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#include "func_portal_orientation.h"
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#include "env_debughistory.h"
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#include "tier1/callqueue.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define MINIMUM_FLOOR_PORTAL_EXIT_VELOCITY 50.0f
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#define MINIMUM_FLOOR_TO_FLOOR_PORTAL_EXIT_VELOCITY 225.0f
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#define MINIMUM_FLOOR_PORTAL_EXIT_VELOCITY_PLAYER 300.0f
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#define MAXIMUM_PORTAL_EXIT_VELOCITY 1000.0f
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CCallQueue *GetPortalCallQueue();
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ConVar sv_portal_debug_touch("sv_portal_debug_touch", "0", FCVAR_REPLICATED );
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ConVar sv_portal_placement_never_fail("sv_portal_placement_never_fail", "0", FCVAR_REPLICATED | FCVAR_CHEAT );
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ConVar sv_portal_new_velocity_check("sv_portal_new_velocity_check", "1", FCVAR_CHEAT );
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static CUtlVector<CProp_Portal *> s_PortalLinkageGroups[256];
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BEGIN_DATADESC( CProp_Portal )
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//saving
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DEFINE_FIELD( m_hLinkedPortal, FIELD_EHANDLE ),
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DEFINE_KEYFIELD( m_iLinkageGroupID, FIELD_CHARACTER, "LinkageGroupID" ),
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DEFINE_FIELD( m_matrixThisToLinked, FIELD_VMATRIX ),
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DEFINE_KEYFIELD( m_bActivated, FIELD_BOOLEAN, "Activated" ),
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DEFINE_KEYFIELD( m_bIsPortal2, FIELD_BOOLEAN, "PortalTwo" ),
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DEFINE_FIELD( m_vPrevForward, FIELD_VECTOR ),
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DEFINE_FIELD( m_hMicrophone, FIELD_EHANDLE ),
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DEFINE_FIELD( m_hSpeaker, FIELD_EHANDLE ),
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DEFINE_SOUNDPATCH( m_pAmbientSound ),
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DEFINE_FIELD( m_vAudioOrigin, FIELD_VECTOR ),
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DEFINE_FIELD( m_vDelayedPosition, FIELD_VECTOR ),
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DEFINE_FIELD( m_qDelayedAngles, FIELD_VECTOR ),
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DEFINE_FIELD( m_iDelayedFailure, FIELD_INTEGER ),
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DEFINE_FIELD( m_hPlacedBy, FIELD_EHANDLE ),
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// DEFINE_FIELD( m_plane_Origin, cplane_t ),
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// DEFINE_FIELD( m_pAttachedCloningArea, CPhysicsCloneArea ),
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// DEFINE_FIELD( m_PortalSimulator, CPortalSimulator ),
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// DEFINE_FIELD( m_pCollisionShape, CPhysCollide ),
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DEFINE_FIELD( m_bSharedEnvironmentConfiguration, FIELD_BOOLEAN ),
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DEFINE_ARRAY( m_vPortalCorners, FIELD_POSITION_VECTOR, 4 ),
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// Function Pointers
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DEFINE_THINKFUNC( DelayedPlacementThink ),
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DEFINE_THINKFUNC( TestRestingSurfaceThink ),
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DEFINE_THINKFUNC( FizzleThink ),
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DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetActivatedState", InputSetActivatedState ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Fizzle", InputFizzle ),
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DEFINE_INPUTFUNC( FIELD_STRING, "NewLocation", InputNewLocation ),
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DEFINE_OUTPUT( m_OnPlacedSuccessfully, "OnPlacedSuccessfully" ),
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END_DATADESC()
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IMPLEMENT_SERVERCLASS_ST( CProp_Portal, DT_Prop_Portal )
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SendPropEHandle( SENDINFO(m_hLinkedPortal) ),
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SendPropBool( SENDINFO(m_bActivated) ),
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SendPropBool( SENDINFO(m_bIsPortal2) ),
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( prop_portal, CProp_Portal );
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CProp_Portal::CProp_Portal( void )
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{
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m_vPrevForward = Vector( 0.0f, 0.0f, 0.0f );
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m_PortalSimulator.SetPortalSimulatorCallbacks( this );
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// Init to something safe
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for ( int i = 0; i < 4; ++i )
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{
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m_vPortalCorners[i] = Vector(0,0,0);
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}
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//create the collision shape.... TODO: consider having one shared collideable between all portals
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float fPlanes[6*4];
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fPlanes[(0*4) + 0] = 1.0f;
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fPlanes[(0*4) + 1] = 0.0f;
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fPlanes[(0*4) + 2] = 0.0f;
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fPlanes[(0*4) + 3] = CProp_Portal_Shared::vLocalMaxs.x;
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fPlanes[(1*4) + 0] = -1.0f;
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fPlanes[(1*4) + 1] = 0.0f;
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fPlanes[(1*4) + 2] = 0.0f;
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fPlanes[(1*4) + 3] = -CProp_Portal_Shared::vLocalMins.x;
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fPlanes[(2*4) + 0] = 0.0f;
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fPlanes[(2*4) + 1] = 1.0f;
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fPlanes[(2*4) + 2] = 0.0f;
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fPlanes[(2*4) + 3] = CProp_Portal_Shared::vLocalMaxs.y;
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fPlanes[(3*4) + 0] = 0.0f;
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fPlanes[(3*4) + 1] = -1.0f;
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fPlanes[(3*4) + 2] = 0.0f;
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fPlanes[(3*4) + 3] = -CProp_Portal_Shared::vLocalMins.y;
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fPlanes[(4*4) + 0] = 0.0f;
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fPlanes[(4*4) + 1] = 0.0f;
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fPlanes[(4*4) + 2] = 1.0f;
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fPlanes[(4*4) + 3] = CProp_Portal_Shared::vLocalMaxs.z;
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fPlanes[(5*4) + 0] = 0.0f;
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fPlanes[(5*4) + 1] = 0.0f;
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fPlanes[(5*4) + 2] = -1.0f;
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fPlanes[(5*4) + 3] = -CProp_Portal_Shared::vLocalMins.z;
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CPolyhedron *pPolyhedron = GeneratePolyhedronFromPlanes( fPlanes, 6, 0.00001f, true );
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Assert( pPolyhedron != NULL );
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CPhysConvex *pConvex = physcollision->ConvexFromConvexPolyhedron( *pPolyhedron );
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pPolyhedron->Release();
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Assert( pConvex != NULL );
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m_pCollisionShape = physcollision->ConvertConvexToCollide( &pConvex, 1 );
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CProp_Portal_Shared::AllPortals.AddToTail( this );
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}
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CProp_Portal::~CProp_Portal( void )
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{
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CProp_Portal_Shared::AllPortals.FindAndRemove( this );
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s_PortalLinkageGroups[m_iLinkageGroupID].FindAndRemove( this );
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}
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void CProp_Portal::UpdateOnRemove( void )
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{
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m_PortalSimulator.ClearEverything();
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RemovePortalMicAndSpeaker();
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CProp_Portal *pRemote = m_hLinkedPortal;
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if( pRemote != NULL )
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{
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m_PortalSimulator.DetachFromLinked();
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m_hLinkedPortal = NULL;
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m_bActivated = false;
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pRemote->UpdatePortalLinkage();
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pRemote->UpdatePortalTeleportMatrix();
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}
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if( m_pAttachedCloningArea )
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{
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UTIL_Remove( m_pAttachedCloningArea );
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m_pAttachedCloningArea = NULL;
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}
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BaseClass::UpdateOnRemove();
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}
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void CProp_Portal::Precache( void )
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{
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PrecacheScriptSound( "Portal.ambient_loop" );
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PrecacheScriptSound( "Portal.open_blue" );
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PrecacheScriptSound( "Portal.open_red" );
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PrecacheScriptSound( "Portal.close_blue" );
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PrecacheScriptSound( "Portal.close_red" );
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PrecacheScriptSound( "Portal.fizzle_moved" );
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PrecacheScriptSound( "Portal.fizzle_invalid_surface" );
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PrecacheModel( "models/portals/portal1.mdl" );
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PrecacheModel( "models/portals/portal2.mdl" );
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PrecacheParticleSystem( "portal_1_particles" );
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PrecacheParticleSystem( "portal_2_particles" );
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PrecacheParticleSystem( "portal_1_edge" );
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PrecacheParticleSystem( "portal_2_edge" );
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PrecacheParticleSystem( "portal_1_nofit" );
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PrecacheParticleSystem( "portal_2_nofit" );
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PrecacheParticleSystem( "portal_1_overlap" );
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PrecacheParticleSystem( "portal_2_overlap" );
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PrecacheParticleSystem( "portal_1_badvolume" );
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PrecacheParticleSystem( "portal_2_badvolume" );
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PrecacheParticleSystem( "portal_1_badsurface" );
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PrecacheParticleSystem( "portal_2_badsurface" );
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PrecacheParticleSystem( "portal_1_close" );
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PrecacheParticleSystem( "portal_2_close" );
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PrecacheParticleSystem( "portal_1_cleanser" );
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PrecacheParticleSystem( "portal_2_cleanser" );
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PrecacheParticleSystem( "portal_1_near" );
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PrecacheParticleSystem( "portal_2_near" );
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PrecacheParticleSystem( "portal_1_success" );
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PrecacheParticleSystem( "portal_2_success" );
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BaseClass::Precache();
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}
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void CProp_Portal::CreateSounds()
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{
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if (!m_pAmbientSound)
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{
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CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController();
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CPASAttenuationFilter filter( this );
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m_pAmbientSound = controller.SoundCreate( filter, entindex(), "Portal.ambient_loop" );
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controller.Play( m_pAmbientSound, 0, 100 );
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}
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}
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void CProp_Portal::StopLoopingSounds()
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{
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if ( m_pAmbientSound )
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{
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CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController();
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controller.SoundDestroy( m_pAmbientSound );
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m_pAmbientSound = NULL;
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}
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BaseClass::StopLoopingSounds();
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}
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void CProp_Portal::Spawn( void )
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{
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Precache();
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Assert( s_PortalLinkageGroups[m_iLinkageGroupID].Find( this ) == -1 );
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s_PortalLinkageGroups[m_iLinkageGroupID].AddToTail( this );
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m_matrixThisToLinked.Identity(); //don't accidentally teleport objects to zero space
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AddEffects( EF_NORECEIVESHADOW | EF_NOSHADOW );
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SetSolid( SOLID_OBB );
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SetSolidFlags( FSOLID_TRIGGER | FSOLID_NOT_SOLID | FSOLID_CUSTOMBOXTEST | FSOLID_CUSTOMRAYTEST );
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SetMoveType( MOVETYPE_NONE );
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SetCollisionGroup( COLLISION_GROUP_PLAYER );
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//VPhysicsInitNormal( SOLID_VPHYSICS, FSOLID_TRIGGER, false );
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//CreateVPhysics();
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ResetModel();
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SetSize( CProp_Portal_Shared::vLocalMins, CProp_Portal_Shared::vLocalMaxs );
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UpdateCorners();
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BaseClass::Spawn();
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m_pAttachedCloningArea = CPhysicsCloneArea::CreatePhysicsCloneArea( this );
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}
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void CProp_Portal::OnRestore()
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{
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UpdateCorners();
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Assert( m_pAttachedCloningArea == NULL );
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m_pAttachedCloningArea = CPhysicsCloneArea::CreatePhysicsCloneArea( this );
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BaseClass::OnRestore();
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if ( m_bActivated )
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{
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DispatchParticleEffect( ( ( m_bIsPortal2 ) ? ( "portal_2_particles" ) : ( "portal_1_particles" ) ), PATTACH_POINT_FOLLOW, this, "particles_2", true );
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DispatchParticleEffect( ( ( m_bIsPortal2 ) ? ( "portal_2_edge" ) : ( "portal_1_edge" ) ), PATTACH_POINT_FOLLOW, this, "particlespin" );
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}
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}
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void DumpActiveCollision( const CPortalSimulator *pPortalSimulator, const char *szFileName );
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void PortalSimulatorDumps_DumpCollideToGlView( CPhysCollide *pCollide, const Vector &origin, const QAngle &angles, float fColorScale, const char *pFilename );
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bool CProp_Portal::TestCollision( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr )
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{
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physcollision->TraceBox( ray, MASK_ALL, NULL, m_pCollisionShape, GetAbsOrigin(), GetAbsAngles(), &tr );
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return tr.DidHit();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Runs when a fired portal shot reaches it's destination wall. Detects current placement valididty state.
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//-----------------------------------------------------------------------------
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void CProp_Portal::DelayedPlacementThink( void )
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{
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Vector vOldOrigin = GetLocalOrigin();
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QAngle qOldAngles = GetLocalAngles();
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Vector vForward;
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AngleVectors( m_qDelayedAngles, &vForward );
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// Check if something made the spot invalid mid flight
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// Bad surface and near fizzle effects take priority
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if ( m_iDelayedFailure != PORTAL_FIZZLE_BAD_SURFACE && m_iDelayedFailure != PORTAL_FIZZLE_NEAR_BLUE && m_iDelayedFailure != PORTAL_FIZZLE_NEAR_RED )
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{
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if ( IsPortalOverlappingOtherPortals( this, m_vDelayedPosition, m_qDelayedAngles ) )
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{
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m_iDelayedFailure = PORTAL_FIZZLE_OVERLAPPED_LINKED;
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}
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else if ( IsPortalIntersectingNoPortalVolume( m_vDelayedPosition, m_qDelayedAngles, vForward ) )
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{
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m_iDelayedFailure = PORTAL_FIZZLE_BAD_VOLUME;
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}
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}
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if ( sv_portal_placement_never_fail.GetBool() )
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{
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m_iDelayedFailure = PORTAL_FIZZLE_SUCCESS;
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}
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DoFizzleEffect( m_iDelayedFailure );
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if ( m_iDelayedFailure != PORTAL_FIZZLE_SUCCESS )
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{
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// It didn't successfully place
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return;
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}
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// Do effects at old location if it was active
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if ( m_bActivated )
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{
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DoFizzleEffect( PORTAL_FIZZLE_CLOSE, false );
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}
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CWeaponPortalgun *pPortalGun = dynamic_cast<CWeaponPortalgun*>( m_hPlacedBy.Get() );
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if( pPortalGun )
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{
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CPortal_Player *pFiringPlayer = dynamic_cast<CPortal_Player *>( pPortalGun->GetOwner() );
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if( pFiringPlayer )
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{
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pFiringPlayer->IncrementPortalsPlaced();
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// Placement successful, fire the output
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m_OnPlacedSuccessfully.FireOutput( pPortalGun, this );
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}
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}
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// Move to new location
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NewLocation( m_vDelayedPosition, m_qDelayedAngles );
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SetContextThink( &CProp_Portal::TestRestingSurfaceThink, gpGlobals->curtime + 0.1f, s_pTestRestingSurfaceContext );
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}
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//-----------------------------------------------------------------------------
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// Purpose: When placed on a surface that could potentially go away (anything but world geo), we test for that condition and fizzle
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//-----------------------------------------------------------------------------
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void CProp_Portal::TestRestingSurfaceThink( void )
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{
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// Make sure there's still a surface behind the portal
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Vector vOrigin = GetAbsOrigin();
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Vector vForward, vRight, vUp;
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GetVectors( &vForward, &vRight, &vUp );
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trace_t tr;
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CTraceFilterSimpleClassnameList baseFilter( NULL, COLLISION_GROUP_NONE );
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UTIL_Portal_Trace_Filter( &baseFilter );
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baseFilter.AddClassnameToIgnore( "prop_portal" );
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CTraceFilterTranslateClones traceFilterPortalShot( &baseFilter );
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int iCornersOnVolatileSurface = 0;
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// Check corners
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for ( int iCorner = 0; iCorner < 4; ++iCorner )
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{
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Vector vCorner = vOrigin;
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if ( iCorner % 2 == 0 )
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vCorner += vRight * ( PORTAL_HALF_WIDTH - PORTAL_BUMP_FORGIVENESS * 1.1f );
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else
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vCorner += -vRight * ( PORTAL_HALF_WIDTH - PORTAL_BUMP_FORGIVENESS * 1.1f );
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if ( iCorner < 2 )
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vCorner += vUp * ( PORTAL_HALF_HEIGHT - PORTAL_BUMP_FORGIVENESS * 1.1f );
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else
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vCorner += -vUp * ( PORTAL_HALF_HEIGHT - PORTAL_BUMP_FORGIVENESS * 1.1f );
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Ray_t ray;
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ray.Init( vCorner, vCorner - vForward );
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enginetrace->TraceRay( ray, MASK_SOLID_BRUSHONLY, &traceFilterPortalShot, &tr );
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// This corner isn't on a valid brush (skipping phys converts or physboxes because they frequently go through portals and can't be placed upon).
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if ( tr.fraction == 1.0f && !tr.startsolid && ( !tr.m_pEnt || ( tr.m_pEnt && !FClassnameIs( tr.m_pEnt, "func_physbox" ) && !FClassnameIs( tr.m_pEnt, "simple_physics_brush" ) ) ) )
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{
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DevMsg( "Surface removed from behind portal.\n" );
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Fizzle();
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SetContextThink( NULL, TICK_NEVER_THINK, s_pTestRestingSurfaceContext );
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break;
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}
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if ( !tr.DidHitWorld() )
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{
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iCornersOnVolatileSurface++;
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}
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}
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// Still on a movable or deletable surface
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if ( iCornersOnVolatileSurface > 0 )
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{
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SetContextThink ( &CProp_Portal::TestRestingSurfaceThink, gpGlobals->curtime + 0.1f, s_pTestRestingSurfaceContext );
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}
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else
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{
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// All corners on world, we don't need to test
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SetContextThink( NULL, TICK_NEVER_THINK, s_pTestRestingSurfaceContext );
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}
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}
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bool CProp_Portal::IsActivedAndLinked( void ) const
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{
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return ( m_bActivated && m_hLinkedPortal.Get() != NULL );
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}
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void CProp_Portal::ResetModel( void )
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{
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if( !m_bIsPortal2 )
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SetModel( "models/portals/portal1.mdl" );
|
|
else
|
|
SetModel( "models/portals/portal2.mdl" );
|
|
|
|
SetSize( CProp_Portal_Shared::vLocalMins, CProp_Portal_Shared::vLocalMaxs );
|
|
|
|
SetSolid( SOLID_OBB );
|
|
SetSolidFlags( FSOLID_TRIGGER | FSOLID_NOT_SOLID | FSOLID_CUSTOMBOXTEST | FSOLID_CUSTOMRAYTEST );
|
|
}
|
|
|
|
void CProp_Portal::DoFizzleEffect( int iEffect, bool bDelayedPos /*= true*/ )
|
|
{
|
|
m_vAudioOrigin = ( ( bDelayedPos ) ? ( m_vDelayedPosition ) : ( GetAbsOrigin() ) );
|
|
|
|
CEffectData fxData;
|
|
|
|
fxData.m_vAngles = ( ( bDelayedPos ) ? ( m_qDelayedAngles ) : ( GetAbsAngles() ) );
|
|
|
|
Vector vForward, vUp;
|
|
AngleVectors( fxData.m_vAngles, &vForward, &vUp, NULL );
|
|
fxData.m_vOrigin = m_vAudioOrigin + vForward * 1.0f;
|
|
|
|
fxData.m_nColor = ( ( m_bIsPortal2 ) ? ( 1 ) : ( 0 ) );
|
|
|
|
EmitSound_t ep;
|
|
CPASAttenuationFilter filter( m_vDelayedPosition );
|
|
|
|
ep.m_nChannel = CHAN_STATIC;
|
|
ep.m_flVolume = 1.0f;
|
|
ep.m_pOrigin = &m_vAudioOrigin;
|
|
|
|
// Rumble effects on the firing player (if one exists)
|
|
CWeaponPortalgun *pPortalGun = dynamic_cast<CWeaponPortalgun*>( m_hPlacedBy.Get() );
|
|
|
|
if ( pPortalGun && (iEffect != PORTAL_FIZZLE_CLOSE )
|
|
&& (iEffect != PORTAL_FIZZLE_SUCCESS )
|
|
&& (iEffect != PORTAL_FIZZLE_NONE ) )
|
|
{
|
|
CBasePlayer* pPlayer = (CBasePlayer*)pPortalGun->GetOwner();
|
|
if ( pPlayer )
|
|
{
|
|
pPlayer->RumbleEffect( RUMBLE_PORTAL_PLACEMENT_FAILURE, 0, RUMBLE_FLAGS_NONE );
|
|
}
|
|
}
|
|
|
|
// Pick a fizzle effect
|
|
switch ( iEffect )
|
|
{
|
|
case PORTAL_FIZZLE_CANT_FIT:
|
|
//DispatchEffect( "PortalFizzleCantFit", fxData );
|
|
//ep.m_pSoundName = "Portal.fizzle_invalid_surface";
|
|
VectorAngles( vUp, vForward, fxData.m_vAngles );
|
|
DispatchParticleEffect( ( ( m_bIsPortal2 ) ? ( "portal_2_nofit" ) : ( "portal_1_nofit" ) ), fxData.m_vOrigin, fxData.m_vAngles, this );
|
|
break;
|
|
|
|
case PORTAL_FIZZLE_OVERLAPPED_LINKED:
|
|
{
|
|
/*CProp_Portal *pLinkedPortal = m_hLinkedPortal;
|
|
if ( pLinkedPortal )
|
|
{
|
|
Vector vLinkedForward;
|
|
pLinkedPortal->GetVectors( &vLinkedForward, NULL, NULL );
|
|
fxData.m_vStart = pLink3edPortal->GetAbsOrigin() + vLinkedForward * 5.0f;
|
|
}*/
|
|
|
|
//DispatchEffect( "PortalFizzleOverlappedLinked", fxData );
|
|
VectorAngles( vUp, vForward, fxData.m_vAngles );
|
|
DispatchParticleEffect( ( ( m_bIsPortal2 ) ? ( "portal_2_overlap" ) : ( "portal_1_overlap" ) ), fxData.m_vOrigin, fxData.m_vAngles, this );
|
|
ep.m_pSoundName = "Portal.fizzle_invalid_surface";
|
|
break;
|
|
}
|
|
|
|
case PORTAL_FIZZLE_BAD_VOLUME:
|
|
//DispatchEffect( "PortalFizzleBadVolume", fxData );
|
|
VectorAngles( vUp, vForward, fxData.m_vAngles );
|
|
DispatchParticleEffect( ( ( m_bIsPortal2 ) ? ( "portal_2_badvolume" ) : ( "portal_1_badvolume" ) ), fxData.m_vOrigin, fxData.m_vAngles );
|
|
ep.m_pSoundName = "Portal.fizzle_invalid_surface";
|
|
break;
|
|
|
|
case PORTAL_FIZZLE_BAD_SURFACE:
|
|
//DispatchEffect( "PortalFizzleBadSurface", fxData );
|
|
VectorAngles( vUp, vForward, fxData.m_vAngles );
|
|
DispatchParticleEffect( ( ( m_bIsPortal2 ) ? ( "portal_2_badsurface" ) : ( "portal_1_badsurface" ) ), fxData.m_vOrigin, fxData.m_vAngles );
|
|
ep.m_pSoundName = "Portal.fizzle_invalid_surface";
|
|
break;
|
|
|
|
case PORTAL_FIZZLE_KILLED:
|
|
//DispatchEffect( "PortalFizzleKilled", fxData );
|
|
VectorAngles( vUp, vForward, fxData.m_vAngles );
|
|
DispatchParticleEffect( ( ( m_bIsPortal2 ) ? ( "portal_2_close" ) : ( "portal_1_close" ) ), fxData.m_vOrigin, fxData.m_vAngles );
|
|
ep.m_pSoundName = "Portal.fizzle_moved";
|
|
break;
|
|
|
|
case PORTAL_FIZZLE_CLEANSER:
|
|
//DispatchEffect( "PortalFizzleCleanser", fxData );
|
|
VectorAngles( vUp, vForward, fxData.m_vAngles );
|
|
DispatchParticleEffect( ( ( m_bIsPortal2 ) ? ( "portal_2_cleanser" ) : ( "portal_1_cleanser" ) ), fxData.m_vOrigin, fxData.m_vAngles, this );
|
|
ep.m_pSoundName = "Portal.fizzle_invalid_surface";
|
|
break;
|
|
|
|
case PORTAL_FIZZLE_CLOSE:
|
|
//DispatchEffect( "PortalFizzleKilled", fxData );
|
|
VectorAngles( vUp, vForward, fxData.m_vAngles );
|
|
DispatchParticleEffect( ( ( m_bIsPortal2 ) ? ( "portal_2_close" ) : ( "portal_1_close" ) ), fxData.m_vOrigin, fxData.m_vAngles );
|
|
ep.m_pSoundName = ( ( m_bIsPortal2 ) ? ( "Portal.close_red" ) : ( "Portal.close_blue" ) );
|
|
break;
|
|
|
|
case PORTAL_FIZZLE_NEAR_BLUE:
|
|
{
|
|
if ( !m_bIsPortal2 )
|
|
{
|
|
Vector vLinkedForward;
|
|
m_hLinkedPortal->GetVectors( &vLinkedForward, NULL, NULL );
|
|
fxData.m_vOrigin = m_hLinkedPortal->GetAbsOrigin() + vLinkedForward * 16.0f;
|
|
fxData.m_vAngles = m_hLinkedPortal->GetAbsAngles();
|
|
}
|
|
else
|
|
{
|
|
GetVectors( &vForward, NULL, NULL );
|
|
fxData.m_vOrigin = GetAbsOrigin() + vForward * 16.0f;
|
|
fxData.m_vAngles = GetAbsAngles();
|
|
}
|
|
|
|
//DispatchEffect( "PortalFizzleNear", fxData );
|
|
AngleVectors( fxData.m_vAngles, &vForward, &vUp, NULL );
|
|
VectorAngles( vUp, vForward, fxData.m_vAngles );
|
|
DispatchParticleEffect( ( ( m_bIsPortal2 ) ? ( "portal_2_near" ) : ( "portal_1_near" ) ), fxData.m_vOrigin, fxData.m_vAngles );
|
|
ep.m_pSoundName = "Portal.fizzle_invalid_surface";
|
|
break;
|
|
}
|
|
|
|
case PORTAL_FIZZLE_NEAR_RED:
|
|
{
|
|
if ( m_bIsPortal2 )
|
|
{
|
|
Vector vLinkedForward;
|
|
m_hLinkedPortal->GetVectors( &vLinkedForward, NULL, NULL );
|
|
fxData.m_vOrigin = m_hLinkedPortal->GetAbsOrigin() + vLinkedForward * 16.0f;
|
|
fxData.m_vAngles = m_hLinkedPortal->GetAbsAngles();
|
|
}
|
|
else
|
|
{
|
|
GetVectors( &vForward, NULL, NULL );
|
|
fxData.m_vOrigin = GetAbsOrigin() + vForward * 16.0f;
|
|
fxData.m_vAngles = GetAbsAngles();
|
|
}
|
|
|
|
//DispatchEffect( "PortalFizzleNear", fxData );
|
|
AngleVectors( fxData.m_vAngles, &vForward, &vUp, NULL );
|
|
VectorAngles( vUp, vForward, fxData.m_vAngles );
|
|
DispatchParticleEffect( ( ( m_bIsPortal2 ) ? ( "portal_2_near" ) : ( "portal_1_near" ) ), fxData.m_vOrigin, fxData.m_vAngles );
|
|
ep.m_pSoundName = "Portal.fizzle_invalid_surface";
|
|
break;
|
|
}
|
|
|
|
case PORTAL_FIZZLE_SUCCESS:
|
|
VectorAngles( vUp, vForward, fxData.m_vAngles );
|
|
DispatchParticleEffect( ( ( m_bIsPortal2 ) ? ( "portal_2_success" ) : ( "portal_1_success" ) ), fxData.m_vOrigin, fxData.m_vAngles );
|
|
// Don't make a sound!
|
|
return;
|
|
|
|
case PORTAL_FIZZLE_NONE:
|
|
// Don't do anything!
|
|
return;
|
|
}
|
|
|
|
EmitSound( filter, SOUND_FROM_WORLD, ep );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Fizzle the portal
|
|
//-----------------------------------------------------------------------------
|
|
void CProp_Portal::FizzleThink( void )
|
|
{
|
|
CProp_Portal *pRemotePortal = m_hLinkedPortal;
|
|
|
|
RemovePortalMicAndSpeaker();
|
|
|
|
if ( m_pAmbientSound )
|
|
{
|
|
CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController();
|
|
|
|
controller.SoundChangeVolume( m_pAmbientSound, 0.0, 0.0 );
|
|
}
|
|
|
|
StopParticleEffects( this );
|
|
|
|
m_bActivated = false;
|
|
m_hLinkedPortal = NULL;
|
|
m_PortalSimulator.DetachFromLinked();
|
|
m_PortalSimulator.ReleaseAllEntityOwnership();
|
|
|
|
if( pRemotePortal )
|
|
{
|
|
//pRemotePortal->m_hLinkedPortal = NULL;
|
|
pRemotePortal->UpdatePortalLinkage();
|
|
}
|
|
|
|
SetContextThink( NULL, TICK_NEVER_THINK, s_pFizzleThink );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Portal will fizzle next time we get to think
|
|
//-----------------------------------------------------------------------------
|
|
void CProp_Portal::Fizzle( void )
|
|
{
|
|
SetContextThink( &CProp_Portal::FizzleThink, gpGlobals->curtime, s_pFizzleThink );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Removes the portal microphone and speakers. This is done in two places
|
|
// (fizzle and UpdateOnRemove) so the code is consolidated here.
|
|
// Input : -
|
|
//-----------------------------------------------------------------------------
|
|
void CProp_Portal::RemovePortalMicAndSpeaker()
|
|
{
|
|
|
|
// Shut down microphone/speaker if they exist
|
|
if ( m_hMicrophone )
|
|
{
|
|
CEnvMicrophone *pMicrophone = (CEnvMicrophone*)(m_hMicrophone.Get());
|
|
if ( pMicrophone )
|
|
{
|
|
inputdata_t in;
|
|
pMicrophone->InputDisable( in );
|
|
UTIL_Remove( pMicrophone );
|
|
}
|
|
m_hMicrophone = 0;
|
|
}
|
|
|
|
if ( m_hSpeaker )
|
|
{
|
|
CSpeaker *pSpeaker = (CSpeaker *)(m_hSpeaker.Get());
|
|
if ( pSpeaker )
|
|
{
|
|
// Remove the remote portal's microphone, as it references the speaker we're about to remove.
|
|
if ( m_hLinkedPortal.Get() )
|
|
{
|
|
CProp_Portal* pRemotePortal = m_hLinkedPortal.Get();
|
|
if ( pRemotePortal->m_hMicrophone )
|
|
{
|
|
inputdata_t inputdata;
|
|
inputdata.pActivator = this;
|
|
inputdata.pCaller = this;
|
|
CEnvMicrophone* pRemotePortalMic = dynamic_cast<CEnvMicrophone*>(pRemotePortal->m_hMicrophone.Get());
|
|
if ( pRemotePortalMic )
|
|
{
|
|
pRemotePortalMic->Remove();
|
|
}
|
|
}
|
|
}
|
|
inputdata_t in;
|
|
pSpeaker->InputTurnOff( in );
|
|
UTIL_Remove( pSpeaker );
|
|
}
|
|
m_hSpeaker = 0;
|
|
}
|
|
}
|
|
|
|
void CProp_Portal::PunchPenetratingPlayer( CBaseEntity *pPlayer )
|
|
{
|
|
if( m_PortalSimulator.IsReadyToSimulate() )
|
|
{
|
|
ICollideable *pCollideable = pPlayer->GetCollideable();
|
|
if ( pCollideable )
|
|
{
|
|
Vector vMin, vMax;
|
|
|
|
pCollideable->WorldSpaceSurroundingBounds( &vMin, &vMax );
|
|
|
|
if ( UTIL_IsBoxIntersectingPortal( ( vMin + vMax ) / 2.0f, ( vMax - vMin ) / 2.0f, this ) )
|
|
{
|
|
Vector vForward;
|
|
GetVectors( &vForward, 0, 0 );
|
|
vForward *= 100.0f;
|
|
pPlayer->VelocityPunch( vForward );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CProp_Portal::PunchAllPenetratingPlayers( void )
|
|
{
|
|
for( int i = 1; i <= gpGlobals->maxClients; ++i )
|
|
{
|
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex( i );
|
|
if( pPlayer )
|
|
PunchPenetratingPlayer( pPlayer );
|
|
}
|
|
}
|
|
|
|
void CProp_Portal::Activate( void )
|
|
{
|
|
if( s_PortalLinkageGroups[m_iLinkageGroupID].Find( this ) == -1 )
|
|
s_PortalLinkageGroups[m_iLinkageGroupID].AddToTail( this );
|
|
|
|
if( m_pAttachedCloningArea == NULL )
|
|
m_pAttachedCloningArea = CPhysicsCloneArea::CreatePhysicsCloneArea( this );
|
|
|
|
UpdatePortalTeleportMatrix();
|
|
|
|
UpdatePortalLinkage();
|
|
|
|
BaseClass::Activate();
|
|
|
|
CreateSounds();
|
|
|
|
AddEffects( EF_NOSHADOW | EF_NORECEIVESHADOW );
|
|
|
|
if( m_bActivated && (m_hLinkedPortal.Get() != NULL) )
|
|
{
|
|
Vector ptCenter = GetAbsOrigin();
|
|
QAngle qAngles = GetAbsAngles();
|
|
m_PortalSimulator.MoveTo( ptCenter, qAngles );
|
|
|
|
//resimulate everything we're touching
|
|
touchlink_t *root = ( touchlink_t * )GetDataObject( TOUCHLINK );
|
|
if( root )
|
|
{
|
|
for( touchlink_t *link = root->nextLink; link != root; link = link->nextLink )
|
|
{
|
|
CBaseEntity *pOther = link->entityTouched;
|
|
if( CProp_Portal_Shared::IsEntityTeleportable( pOther ) )
|
|
{
|
|
CCollisionProperty *pOtherCollision = pOther->CollisionProp();
|
|
Vector vWorldMins, vWorldMaxs;
|
|
pOtherCollision->WorldSpaceAABB( &vWorldMins, &vWorldMaxs );
|
|
Vector ptOtherCenter = (vWorldMins + vWorldMaxs) / 2.0f;
|
|
|
|
if( m_plane_Origin.normal.Dot( ptOtherCenter ) > m_plane_Origin.dist )
|
|
{
|
|
//we should be interacting with this object, add it to our environment
|
|
if( SharedEnvironmentCheck( pOther ) )
|
|
{
|
|
Assert( ((m_PortalSimulator.GetLinkedPortalSimulator() == NULL) && (m_hLinkedPortal.Get() == NULL)) ||
|
|
(m_PortalSimulator.GetLinkedPortalSimulator() == &m_hLinkedPortal->m_PortalSimulator) ); //make sure this entity is linked to the same portal as our simulator
|
|
|
|
CPortalSimulator *pOwningSimulator = CPortalSimulator::GetSimulatorThatOwnsEntity( pOther );
|
|
if( pOwningSimulator && (pOwningSimulator != &m_PortalSimulator) )
|
|
pOwningSimulator->ReleaseOwnershipOfEntity( pOther );
|
|
|
|
m_PortalSimulator.TakeOwnershipOfEntity( pOther );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CProp_Portal::ShouldTeleportTouchingEntity( CBaseEntity *pOther )
|
|
{
|
|
if( !m_PortalSimulator.OwnsEntity( pOther ) ) //can't teleport an entity we don't own
|
|
{
|
|
#if !defined ( DISABLE_DEBUG_HISTORY )
|
|
if ( !IsMarkedForDeletion() )
|
|
{
|
|
ADD_DEBUG_HISTORY( HISTORY_PLAYER_DAMAGE, UTIL_VarArgs( "Portal %i not teleporting %s because it's not simulated by this portal.\n", ((m_bIsPortal2)?(2):(1)), pOther->GetDebugName() ) );
|
|
}
|
|
#endif
|
|
if ( sv_portal_debug_touch.GetBool() )
|
|
{
|
|
Msg( "Portal %i not teleporting %s because it's not simulated by this portal. : %f \n", ((m_bIsPortal2)?(2):(1)), pOther->GetDebugName(), gpGlobals->curtime );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if( !CProp_Portal_Shared::IsEntityTeleportable( pOther ) )
|
|
return false;
|
|
|
|
if( m_hLinkedPortal.Get() == NULL )
|
|
{
|
|
#if !defined ( DISABLE_DEBUG_HISTORY )
|
|
if ( !IsMarkedForDeletion() )
|
|
{
|
|
ADD_DEBUG_HISTORY( HISTORY_PLAYER_DAMAGE, UTIL_VarArgs( "Portal %i not teleporting %s because it has no linked partner portal.\n", ((m_bIsPortal2)?(2):(1)), pOther->GetDebugName() ) );
|
|
}
|
|
#endif
|
|
if ( sv_portal_debug_touch.GetBool() )
|
|
{
|
|
Msg( "Portal %i not teleporting %s because it has no linked partner portal.\n", ((m_bIsPortal2)?(2):(1)), pOther->GetDebugName() );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//Vector ptOtherOrigin = pOther->GetAbsOrigin();
|
|
Vector ptOtherCenter = pOther->WorldSpaceCenter();
|
|
|
|
IPhysicsObject *pOtherPhysObject = pOther->VPhysicsGetObject();
|
|
|
|
Vector vOtherVelocity;
|
|
//grab current velocity
|
|
{
|
|
if( sv_portal_new_velocity_check.GetBool() )
|
|
{
|
|
//we're assuming that physics velocity is the most reliable of all if the convar is true
|
|
if( pOtherPhysObject )
|
|
{
|
|
//pOtherPhysObject->GetImplicitVelocity( &vOtherVelocity, NULL );
|
|
pOtherPhysObject->GetVelocity( &vOtherVelocity, NULL );
|
|
|
|
if( vOtherVelocity == vec3_origin )
|
|
{
|
|
pOther->GetVelocity( &vOtherVelocity );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pOther->GetVelocity( &vOtherVelocity );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//old style of velocity grabbing, which uses implicit velocity as a last resort
|
|
if( pOther->GetMoveType() == MOVETYPE_VPHYSICS )
|
|
{
|
|
if( pOtherPhysObject && (pOtherPhysObject->GetShadowController() == NULL) )
|
|
pOtherPhysObject->GetVelocity( &vOtherVelocity, NULL );
|
|
else
|
|
pOther->GetVelocity( &vOtherVelocity );
|
|
}
|
|
else
|
|
{
|
|
pOther->GetVelocity( &vOtherVelocity );
|
|
}
|
|
|
|
if( vOtherVelocity == vec3_origin )
|
|
{
|
|
// Recorded velocity is sometimes zero under pushed or teleported movement, or after position correction.
|
|
// In these circumstances, we want implicit velocity ((last pos - this pos) / timestep )
|
|
if ( pOtherPhysObject )
|
|
{
|
|
Vector vOtherImplicitVelocity;
|
|
pOtherPhysObject->GetImplicitVelocity( &vOtherImplicitVelocity, NULL );
|
|
vOtherVelocity += vOtherImplicitVelocity;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Test for entity's center being past portal plane
|
|
if(m_PortalSimulator.m_DataAccess.Placement.PortalPlane.m_Normal.Dot( ptOtherCenter ) < m_PortalSimulator.m_DataAccess.Placement.PortalPlane.m_Dist)
|
|
{
|
|
//entity wants to go further into the plane
|
|
if( m_PortalSimulator.EntityIsInPortalHole( pOther ) )
|
|
{
|
|
#ifdef _DEBUG
|
|
static int iAntiRecurse = 0;
|
|
if( pOther->IsPlayer() && (iAntiRecurse == 0) )
|
|
{
|
|
++iAntiRecurse;
|
|
ShouldTeleportTouchingEntity( pOther ); //do it again for debugging
|
|
--iAntiRecurse;
|
|
}
|
|
#endif
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
#if !defined ( DISABLE_DEBUG_HISTORY )
|
|
if ( !IsMarkedForDeletion() )
|
|
{
|
|
ADD_DEBUG_HISTORY( HISTORY_PLAYER_DAMAGE, UTIL_VarArgs( "Portal %i not teleporting %s because it was not in the portal hole.\n", ((m_bIsPortal2)?(2):(1)), pOther->GetDebugName() ) );
|
|
}
|
|
#endif
|
|
if ( sv_portal_debug_touch.GetBool() )
|
|
{
|
|
Msg( "Portal %i not teleporting %s because it was not in the portal hole.\n", ((m_bIsPortal2)?(2):(1)), pOther->GetDebugName() );
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CProp_Portal::TeleportTouchingEntity( CBaseEntity *pOther )
|
|
{
|
|
if ( GetPortalCallQueue() )
|
|
{
|
|
GetPortalCallQueue()->QueueCall( this, &CProp_Portal::TeleportTouchingEntity, pOther );
|
|
return;
|
|
}
|
|
|
|
Assert( m_hLinkedPortal.Get() != NULL );
|
|
|
|
Vector ptOtherOrigin = pOther->GetAbsOrigin();
|
|
Vector ptOtherCenter;
|
|
|
|
bool bPlayer = pOther->IsPlayer();
|
|
QAngle qPlayerEyeAngles;
|
|
CPortal_Player *pOtherAsPlayer;
|
|
|
|
|
|
if( bPlayer )
|
|
{
|
|
//NDebugOverlay::EntityBounds( pOther, 255, 0, 0, 128, 60.0f );
|
|
pOtherAsPlayer = (CPortal_Player *)pOther;
|
|
qPlayerEyeAngles = pOtherAsPlayer->pl.v_angle;
|
|
}
|
|
else
|
|
{
|
|
pOtherAsPlayer = NULL;
|
|
}
|
|
|
|
ptOtherCenter = pOther->WorldSpaceCenter();
|
|
|
|
bool bNonPhysical = false; //special case handling for non-physical objects such as the energy ball and player
|
|
|
|
|
|
|
|
QAngle qOtherAngles;
|
|
Vector vOtherVelocity;
|
|
|
|
//grab current velocity
|
|
{
|
|
IPhysicsObject *pOtherPhysObject = pOther->VPhysicsGetObject();
|
|
if( pOther->GetMoveType() == MOVETYPE_VPHYSICS )
|
|
{
|
|
if( pOtherPhysObject && (pOtherPhysObject->GetShadowController() == NULL) )
|
|
pOtherPhysObject->GetVelocity( &vOtherVelocity, NULL );
|
|
else
|
|
pOther->GetVelocity( &vOtherVelocity );
|
|
}
|
|
else if ( bPlayer && pOther->VPhysicsGetObject() )
|
|
{
|
|
pOther->VPhysicsGetObject()->GetVelocity( &vOtherVelocity, NULL );
|
|
|
|
if ( vOtherVelocity == vec3_origin )
|
|
{
|
|
vOtherVelocity = pOther->GetAbsVelocity();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pOther->GetVelocity( &vOtherVelocity );
|
|
}
|
|
|
|
if( vOtherVelocity == vec3_origin )
|
|
{
|
|
// Recorded velocity is sometimes zero under pushed or teleported movement, or after position correction.
|
|
// In these circumstances, we want implicit velocity ((last pos - this pos) / timestep )
|
|
if ( pOtherPhysObject )
|
|
{
|
|
Vector vOtherImplicitVelocity;
|
|
pOtherPhysObject->GetImplicitVelocity( &vOtherImplicitVelocity, NULL );
|
|
vOtherVelocity += vOtherImplicitVelocity;
|
|
}
|
|
}
|
|
}
|
|
|
|
const PS_InternalData_t &RemotePortalDataAccess = m_hLinkedPortal->m_PortalSimulator.m_DataAccess;
|
|
const PS_InternalData_t &LocalPortalDataAccess = m_PortalSimulator.m_DataAccess;
|
|
|
|
|
|
if( bPlayer )
|
|
{
|
|
qOtherAngles = pOtherAsPlayer->EyeAngles();
|
|
pOtherAsPlayer->m_qPrePortalledViewAngles = qOtherAngles;
|
|
pOtherAsPlayer->m_bFixEyeAnglesFromPortalling = true;
|
|
pOtherAsPlayer->m_matLastPortalled = m_matrixThisToLinked;
|
|
bNonPhysical = true;
|
|
//if( (fabs( RemotePortalDataAccess.Placement.vForward.z ) + fabs( LocalPortalDataAccess.Placement.vForward.z )) > 0.7071f ) //some combination of floor/ceiling
|
|
if( fabs( LocalPortalDataAccess.Placement.vForward.z ) > 0.0f )
|
|
{
|
|
//we may have to compensate for the fact that AABB's don't rotate ever
|
|
|
|
float fAbsLocalZ = fabs( LocalPortalDataAccess.Placement.vForward.z );
|
|
float fAbsRemoteZ = fabs( RemotePortalDataAccess.Placement.vForward.z );
|
|
|
|
if( (fabs(fAbsLocalZ - 1.0f) < 0.01f) &&
|
|
(fabs(fAbsRemoteZ - 1.0f) < 0.01f) )
|
|
//(fabs( LocalPortalDataAccess.Placement.vForward.z + RemotePortalDataAccess.Placement.vForward.z ) < 0.01f) )
|
|
{
|
|
//portals are both aligned on the z axis, no need to shrink the player
|
|
|
|
}
|
|
else
|
|
{
|
|
//curl the player up into a little ball
|
|
pOtherAsPlayer->SetGroundEntity( NULL );
|
|
|
|
if( !pOtherAsPlayer->IsDucked() )
|
|
{
|
|
pOtherAsPlayer->ForceDuckThisFrame();
|
|
pOtherAsPlayer->m_Local.m_bInDuckJump = true;
|
|
|
|
if( LocalPortalDataAccess.Placement.vForward.z > 0.0f )
|
|
ptOtherCenter.z -= 16.0f; //portal facing up, shrink downwards
|
|
else
|
|
ptOtherCenter.z += 16.0f; //portal facing down, shrink upwards
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
qOtherAngles = pOther->GetAbsAngles();
|
|
bNonPhysical = FClassnameIs( pOther, "prop_energy_ball" );
|
|
}
|
|
|
|
|
|
Vector ptNewOrigin;
|
|
QAngle qNewAngles;
|
|
Vector vNewVelocity;
|
|
//apply transforms to relevant variables (applied to the entity later)
|
|
{
|
|
if( bPlayer )
|
|
{
|
|
ptNewOrigin = m_matrixThisToLinked * ptOtherCenter;
|
|
ptNewOrigin += ptOtherOrigin - ptOtherCenter;
|
|
}
|
|
else
|
|
{
|
|
ptNewOrigin = m_matrixThisToLinked * ptOtherOrigin;
|
|
}
|
|
|
|
// Reorient object angles, originally we did a transformation on the angles, but that doesn't quite work right for gimbal lock cases
|
|
qNewAngles = TransformAnglesToWorldSpace( qOtherAngles, m_matrixThisToLinked.As3x4() );
|
|
|
|
qNewAngles.x = AngleNormalizePositive( qNewAngles.x );
|
|
qNewAngles.y = AngleNormalizePositive( qNewAngles.y );
|
|
qNewAngles.z = AngleNormalizePositive( qNewAngles.z );
|
|
|
|
// Reorient the velocity
|
|
vNewVelocity = m_matrixThisToLinked.ApplyRotation( vOtherVelocity );
|
|
}
|
|
|
|
//help camera reorientation for the player
|
|
if( bPlayer )
|
|
{
|
|
Vector vPlayerForward;
|
|
AngleVectors( qOtherAngles, &vPlayerForward, NULL, NULL );
|
|
|
|
float fPlayerForwardZ = vPlayerForward.z;
|
|
vPlayerForward.z = 0.0f;
|
|
|
|
float fForwardLength = vPlayerForward.Length();
|
|
|
|
if ( fForwardLength > 0.0f )
|
|
{
|
|
VectorNormalize( vPlayerForward );
|
|
}
|
|
|
|
float fPlayerFaceDotPortalFace = LocalPortalDataAccess.Placement.vForward.Dot( vPlayerForward );
|
|
float fPlayerFaceDotPortalUp = LocalPortalDataAccess.Placement.vUp.Dot( vPlayerForward );
|
|
|
|
CBaseEntity *pHeldEntity = GetPlayerHeldEntity( pOtherAsPlayer );
|
|
|
|
// Sometimes reorienting by pitch is more desirable than by roll depending on the portals' orientations and the relative player facing direction
|
|
if ( pHeldEntity ) // never pitch reorient while holding an object
|
|
{
|
|
pOtherAsPlayer->m_bPitchReorientation = false;
|
|
}
|
|
else if ( LocalPortalDataAccess.Placement.vUp.z > 0.99f && // entering wall portal
|
|
( fForwardLength == 0.0f || // facing strait up or down
|
|
fPlayerFaceDotPortalFace > 0.5f || // facing mostly away from portal
|
|
fPlayerFaceDotPortalFace < -0.5f ) // facing mostly toward portal
|
|
)
|
|
{
|
|
pOtherAsPlayer->m_bPitchReorientation = true;
|
|
}
|
|
else if ( ( LocalPortalDataAccess.Placement.vForward.z > 0.99f || LocalPortalDataAccess.Placement.vForward.z < -0.99f ) && // entering floor or ceiling portal
|
|
( RemotePortalDataAccess.Placement.vForward.z > 0.99f || RemotePortalDataAccess.Placement.vForward.z < -0.99f ) && // exiting floor or ceiling portal
|
|
( fPlayerForwardZ < -0.5f || fPlayerForwardZ > 0.5f ) // facing mustly up or down
|
|
)
|
|
{
|
|
pOtherAsPlayer->m_bPitchReorientation = true;
|
|
}
|
|
else if ( ( RemotePortalDataAccess.Placement.vForward.z > 0.75f && RemotePortalDataAccess.Placement.vForward.z <= 0.99f ) && // exiting wedge portal
|
|
( fPlayerFaceDotPortalUp > 0.0f ) // facing toward the top of the portal
|
|
)
|
|
{
|
|
pOtherAsPlayer->m_bPitchReorientation = true;
|
|
}
|
|
else
|
|
{
|
|
pOtherAsPlayer->m_bPitchReorientation = false;
|
|
}
|
|
}
|
|
|
|
//velocity hacks
|
|
{
|
|
//minimum floor exit velocity if both portals are on the floor or the player is coming out of the floor
|
|
if( RemotePortalDataAccess.Placement.vForward.z > 0.7071f )
|
|
{
|
|
if ( bPlayer )
|
|
{
|
|
if( vNewVelocity.z < MINIMUM_FLOOR_PORTAL_EXIT_VELOCITY_PLAYER )
|
|
vNewVelocity.z = MINIMUM_FLOOR_PORTAL_EXIT_VELOCITY_PLAYER;
|
|
}
|
|
else
|
|
{
|
|
if( LocalPortalDataAccess.Placement.vForward.z > 0.7071f )
|
|
{
|
|
if( vNewVelocity.z < MINIMUM_FLOOR_TO_FLOOR_PORTAL_EXIT_VELOCITY )
|
|
vNewVelocity.z = MINIMUM_FLOOR_TO_FLOOR_PORTAL_EXIT_VELOCITY;
|
|
}
|
|
else
|
|
{
|
|
if( vNewVelocity.z < MINIMUM_FLOOR_PORTAL_EXIT_VELOCITY )
|
|
vNewVelocity.z = MINIMUM_FLOOR_PORTAL_EXIT_VELOCITY;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if ( vNewVelocity.LengthSqr() > (MAXIMUM_PORTAL_EXIT_VELOCITY * MAXIMUM_PORTAL_EXIT_VELOCITY) )
|
|
vNewVelocity *= (MAXIMUM_PORTAL_EXIT_VELOCITY / vNewVelocity.Length());
|
|
}
|
|
|
|
//untouch the portal(s), will force a touch on destination after the teleport
|
|
{
|
|
m_PortalSimulator.ReleaseOwnershipOfEntity( pOther, true );
|
|
this->PhysicsNotifyOtherOfUntouch( this, pOther );
|
|
pOther->PhysicsNotifyOtherOfUntouch( pOther, this );
|
|
|
|
m_hLinkedPortal->m_PortalSimulator.TakeOwnershipOfEntity( pOther );
|
|
|
|
//m_hLinkedPortal->PhysicsNotifyOtherOfUntouch( m_hLinkedPortal, pOther );
|
|
//pOther->PhysicsNotifyOtherOfUntouch( pOther, m_hLinkedPortal );
|
|
}
|
|
|
|
if( sv_portal_debug_touch.GetBool() )
|
|
{
|
|
DevMsg( "PORTAL %i TELEPORTING: %s\n", ((m_bIsPortal2)?(2):(1)), pOther->GetClassname() );
|
|
}
|
|
#if !defined ( DISABLE_DEBUG_HISTORY )
|
|
if ( !IsMarkedForDeletion() )
|
|
{
|
|
ADD_DEBUG_HISTORY( HISTORY_PLAYER_DAMAGE, UTIL_VarArgs( "PORTAL %i TELEPORTING: %s\n", ((m_bIsPortal2)?(2):(1)), pOther->GetClassname() ) );
|
|
}
|
|
#endif
|
|
|
|
//do the actual teleportation
|
|
{
|
|
pOther->SetGroundEntity( NULL );
|
|
|
|
if( bPlayer )
|
|
{
|
|
QAngle qTransformedEyeAngles = TransformAnglesToWorldSpace( qPlayerEyeAngles, m_matrixThisToLinked.As3x4() );
|
|
qTransformedEyeAngles.x = AngleNormalizePositive( qTransformedEyeAngles.x );
|
|
qTransformedEyeAngles.y = AngleNormalizePositive( qTransformedEyeAngles.y );
|
|
qTransformedEyeAngles.z = AngleNormalizePositive( qTransformedEyeAngles.z );
|
|
|
|
pOtherAsPlayer->pl.v_angle = qTransformedEyeAngles;
|
|
pOtherAsPlayer->pl.fixangle = FIXANGLE_ABSOLUTE;
|
|
pOtherAsPlayer->UpdateVPhysicsPosition( ptNewOrigin, vNewVelocity, 0.0f );
|
|
pOtherAsPlayer->Teleport( &ptNewOrigin, &qNewAngles, &vNewVelocity );
|
|
//pOtherAsPlayer->UnDuck();
|
|
|
|
//pOtherAsPlayer->m_angEyeAngles = qTransformedEyeAngles;
|
|
//pOtherAsPlayer->pl.v_angle = qTransformedEyeAngles;
|
|
//pOtherAsPlayer->pl.fixangle = FIXANGLE_ABSOLUTE;
|
|
}
|
|
else
|
|
{
|
|
if( bNonPhysical )
|
|
{
|
|
pOther->Teleport( &ptNewOrigin, &qNewAngles, &vNewVelocity );
|
|
}
|
|
else
|
|
{
|
|
//doing velocity in two stages as a bug workaround, setting the velocity to anything other than 0 will screw up how objects rest on this entity in the future
|
|
pOther->Teleport( &ptNewOrigin, &qNewAngles, &vec3_origin );
|
|
pOther->ApplyAbsVelocityImpulse( vNewVelocity );
|
|
}
|
|
}
|
|
}
|
|
|
|
IPhysicsObject *pPhys = pOther->VPhysicsGetObject();
|
|
if( (pPhys != NULL) && (pPhys->GetGameFlags() & FVPHYSICS_PLAYER_HELD) )
|
|
{
|
|
CPortal_Player *pHoldingPlayer = (CPortal_Player *)GetPlayerHoldingEntity( pOther );
|
|
pHoldingPlayer->ToggleHeldObjectOnOppositeSideOfPortal();
|
|
if ( pHoldingPlayer->IsHeldObjectOnOppositeSideOfPortal() )
|
|
pHoldingPlayer->SetHeldObjectPortal( this );
|
|
else
|
|
pHoldingPlayer->SetHeldObjectPortal( NULL );
|
|
}
|
|
else if( bPlayer )
|
|
{
|
|
CBaseEntity *pHeldEntity = GetPlayerHeldEntity( pOtherAsPlayer );
|
|
if( pHeldEntity )
|
|
{
|
|
pOtherAsPlayer->ToggleHeldObjectOnOppositeSideOfPortal();
|
|
if( pOtherAsPlayer->IsHeldObjectOnOppositeSideOfPortal() )
|
|
{
|
|
pOtherAsPlayer->SetHeldObjectPortal( m_hLinkedPortal );
|
|
}
|
|
else
|
|
{
|
|
pOtherAsPlayer->SetHeldObjectPortal( NULL );
|
|
|
|
//we need to make sure the held object and player don't interpenetrate when the player's shape changes
|
|
Vector vTargetPosition;
|
|
QAngle qTargetOrientation;
|
|
UpdateGrabControllerTargetPosition( pOtherAsPlayer, &vTargetPosition, &qTargetOrientation );
|
|
|
|
pHeldEntity->Teleport( &vTargetPosition, &qTargetOrientation, 0 );
|
|
|
|
FindClosestPassableSpace( pHeldEntity, RemotePortalDataAccess.Placement.vForward );
|
|
}
|
|
}
|
|
|
|
//we haven't found a good way of fixing the problem of "how do you reorient an AABB". So we just move the player so that they fit
|
|
//m_hLinkedPortal->ForceEntityToFitInPortalWall( pOtherAsPlayer );
|
|
}
|
|
|
|
//force the entity to be touching the other portal right this millisecond
|
|
{
|
|
trace_t Trace;
|
|
memset( &Trace, 0, sizeof(trace_t) );
|
|
//UTIL_TraceEntity( pOther, ptNewOrigin, ptNewOrigin, MASK_SOLID, pOther, COLLISION_GROUP_NONE, &Trace ); //fires off some asserts, and we just need a dummy anyways
|
|
|
|
pOther->PhysicsMarkEntitiesAsTouching( m_hLinkedPortal.Get(), Trace );
|
|
m_hLinkedPortal.Get()->PhysicsMarkEntitiesAsTouching( pOther, Trace );
|
|
}
|
|
|
|
// Notify the entity that it's being teleported
|
|
// Tell the teleported entity of the portal it has just arrived at
|
|
notify_teleport_params_t paramsTeleport;
|
|
paramsTeleport.prevOrigin = ptOtherOrigin;
|
|
paramsTeleport.prevAngles = qOtherAngles;
|
|
paramsTeleport.physicsRotate = true;
|
|
notify_system_event_params_t eventParams ( ¶msTeleport );
|
|
pOther->NotifySystemEvent( this, NOTIFY_EVENT_TELEPORT, eventParams );
|
|
|
|
//notify clients of the teleportation
|
|
{
|
|
CBroadcastRecipientFilter filter;
|
|
filter.MakeReliable();
|
|
UserMessageBegin( filter, "EntityPortalled" );
|
|
WRITE_EHANDLE( this );
|
|
WRITE_EHANDLE( pOther );
|
|
WRITE_FLOAT( ptNewOrigin.x );
|
|
WRITE_FLOAT( ptNewOrigin.y );
|
|
WRITE_FLOAT( ptNewOrigin.z );
|
|
WRITE_FLOAT( qNewAngles.x );
|
|
WRITE_FLOAT( qNewAngles.y );
|
|
WRITE_FLOAT( qNewAngles.z );
|
|
MessageEnd();
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
{
|
|
Vector ptTestCenter = pOther->WorldSpaceCenter();
|
|
|
|
float fNewDist, fOldDist;
|
|
fNewDist = RemotePortalDataAccess.Placement.PortalPlane.m_Normal.Dot( ptTestCenter ) - RemotePortalDataAccess.Placement.PortalPlane.m_Dist;
|
|
fOldDist = LocalPortalDataAccess.Placement.PortalPlane.m_Normal.Dot( ptOtherCenter ) - LocalPortalDataAccess.Placement.PortalPlane.m_Dist;
|
|
AssertMsg( fNewDist >= 0.0f, "Entity portalled behind the destination portal." );
|
|
}
|
|
#endif
|
|
|
|
|
|
pOther->NetworkProp()->NetworkStateForceUpdate();
|
|
if( bPlayer )
|
|
pOtherAsPlayer->pl.NetworkStateChanged();
|
|
|
|
//if( bPlayer )
|
|
// NDebugOverlay::EntityBounds( pOther, 0, 255, 0, 128, 60.0f );
|
|
|
|
Assert( (bPlayer == false) || (pOtherAsPlayer->m_hPortalEnvironment.Get() == m_hLinkedPortal.Get()) );
|
|
}
|
|
|
|
|
|
void CProp_Portal::Touch( CBaseEntity *pOther )
|
|
{
|
|
BaseClass::Touch( pOther );
|
|
pOther->Touch( this );
|
|
|
|
// Don't do anything on touch if it's not active
|
|
if( !m_bActivated || (m_hLinkedPortal.Get() == NULL) )
|
|
{
|
|
Assert( !m_PortalSimulator.OwnsEntity( pOther ) );
|
|
Assert( !pOther->IsPlayer() || (((CPortal_Player *)pOther)->m_hPortalEnvironment.Get() != this) );
|
|
|
|
//I'd really like to fix the root cause, but this will keep the game going
|
|
m_PortalSimulator.ReleaseOwnershipOfEntity( pOther );
|
|
return;
|
|
}
|
|
|
|
Assert( ((m_PortalSimulator.GetLinkedPortalSimulator() == NULL) && (m_hLinkedPortal.Get() == NULL)) ||
|
|
(m_PortalSimulator.GetLinkedPortalSimulator() == &m_hLinkedPortal->m_PortalSimulator) ); //make sure this entity is linked to the same portal as our simulator
|
|
|
|
// Fizzle portal with any moving brush
|
|
Vector vVelocityCheck;
|
|
AngularImpulse vAngularImpulseCheck;
|
|
pOther->GetVelocity( &vVelocityCheck, &vAngularImpulseCheck );
|
|
|
|
if( vVelocityCheck != vec3_origin || vAngularImpulseCheck != vec3_origin )
|
|
{
|
|
if ( modelinfo->GetModelType( pOther->GetModel() ) == mod_brush )
|
|
{
|
|
if ( !FClassnameIs( pOther, "func_physbox" ) && !FClassnameIs( pOther, "simple_physics_brush" ) ) // except CPhysBox
|
|
{
|
|
Vector vForward;
|
|
GetVectors( &vForward, NULL, NULL );
|
|
|
|
Vector vMin, vMax;
|
|
pOther->GetCollideable()->WorldSpaceSurroundingBounds( &vMin, &vMax );
|
|
|
|
if ( UTIL_IsBoxIntersectingPortal( ( vMin + vMax ) / 2.0f, ( vMax - vMin ) / 2.0f - Vector( 2.0f, 2.0f, 2.0f ), this, 0.0f ) )
|
|
{
|
|
DevMsg( "Moving brush intersected portal plane.\n" );
|
|
|
|
DoFizzleEffect( PORTAL_FIZZLE_KILLED, false );
|
|
Fizzle();
|
|
}
|
|
else
|
|
{
|
|
Vector vOrigin = GetAbsOrigin();
|
|
|
|
trace_t tr;
|
|
|
|
UTIL_TraceLine( vOrigin, vOrigin - vForward * PORTAL_HALF_DEPTH, MASK_SOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &tr );
|
|
|
|
// Something went wrong
|
|
if ( tr.fraction == 1.0f && !tr.startsolid )
|
|
{
|
|
DevMsg( "Surface removed from behind portal.\n" );
|
|
|
|
DoFizzleEffect( PORTAL_FIZZLE_KILLED, false );
|
|
Fizzle();
|
|
}
|
|
else if ( tr.m_pEnt && tr.m_pEnt->IsMoving() )
|
|
{
|
|
DevMsg( "Surface behind portal is moving.\n" );
|
|
|
|
DoFizzleEffect( PORTAL_FIZZLE_KILLED, false );
|
|
Fizzle();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if( m_hLinkedPortal == NULL )
|
|
return;
|
|
|
|
//see if we should even be interacting with this object, this is a bugfix where some objects get added to physics environments through walls
|
|
if( !m_PortalSimulator.OwnsEntity( pOther ) )
|
|
{
|
|
//hmm, not in our environment, plane tests, sharing tests
|
|
if( SharedEnvironmentCheck( pOther ) )
|
|
{
|
|
bool bObjectCenterInFrontOfPortal = (m_plane_Origin.normal.Dot( pOther->WorldSpaceCenter() ) > m_plane_Origin.dist);
|
|
bool bIsStuckPlayer = ( pOther->IsPlayer() )? ( !UTIL_IsSpaceEmpty( pOther, pOther->WorldAlignMins(), pOther->WorldAlignMaxs() ) ) : ( false );
|
|
|
|
if ( bIsStuckPlayer )
|
|
{
|
|
Assert ( !"Player stuck" );
|
|
DevMsg( "Player in solid behind behind portal %i's plane, Adding to it's environment to run find closest passable space.\n", ((m_bIsPortal2)?(2):(1)) );
|
|
}
|
|
|
|
if ( bObjectCenterInFrontOfPortal || bIsStuckPlayer )
|
|
{
|
|
if( sv_portal_debug_touch.GetBool() )
|
|
{
|
|
DevMsg( "Portal %i took control of shared object: %s\n", ((m_bIsPortal2)?(2):(1)), pOther->GetClassname() );
|
|
}
|
|
#if !defined ( DISABLE_DEBUG_HISTORY )
|
|
if ( !IsMarkedForDeletion() )
|
|
{
|
|
ADD_DEBUG_HISTORY( HISTORY_PLAYER_DAMAGE, UTIL_VarArgs( "Portal %i took control of shared object: %s\n", ((m_bIsPortal2)?(2):(1)), pOther->GetClassname() ) );
|
|
}
|
|
#endif
|
|
|
|
//we should be interacting with this object, add it to our environment
|
|
CPortalSimulator *pOwningSimulator = CPortalSimulator::GetSimulatorThatOwnsEntity( pOther );
|
|
if( pOwningSimulator && (pOwningSimulator != &m_PortalSimulator) )
|
|
pOwningSimulator->ReleaseOwnershipOfEntity( pOther );
|
|
|
|
m_PortalSimulator.TakeOwnershipOfEntity( pOther );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return; //we shouldn't interact with this object
|
|
}
|
|
}
|
|
|
|
if( ShouldTeleportTouchingEntity( pOther ) )
|
|
TeleportTouchingEntity( pOther );
|
|
}
|
|
|
|
void CProp_Portal::StartTouch( CBaseEntity *pOther )
|
|
{
|
|
BaseClass::StartTouch( pOther );
|
|
|
|
// Since prop_portal is a trigger it doesn't send back start touch, so I'm forcing it
|
|
pOther->StartTouch( this );
|
|
|
|
if( sv_portal_debug_touch.GetBool() )
|
|
{
|
|
DevMsg( "Portal %i StartTouch: %s : %f\n", ((m_bIsPortal2)?(2):(1)), pOther->GetClassname(), gpGlobals->curtime );
|
|
}
|
|
#if !defined ( DISABLE_DEBUG_HISTORY )
|
|
if ( !IsMarkedForDeletion() )
|
|
{
|
|
ADD_DEBUG_HISTORY( HISTORY_PLAYER_DAMAGE, UTIL_VarArgs( "Portal %i StartTouch: %s : %f\n", ((m_bIsPortal2)?(2):(1)), pOther->GetClassname(), gpGlobals->curtime ) );
|
|
}
|
|
#endif
|
|
|
|
if( (m_hLinkedPortal == NULL) || (m_bActivated == false) )
|
|
return;
|
|
|
|
if( CProp_Portal_Shared::IsEntityTeleportable( pOther ) )
|
|
{
|
|
CCollisionProperty *pOtherCollision = pOther->CollisionProp();
|
|
Vector vWorldMins, vWorldMaxs;
|
|
pOtherCollision->WorldSpaceAABB( &vWorldMins, &vWorldMaxs );
|
|
Vector ptOtherCenter = (vWorldMins + vWorldMaxs) / 2.0f;
|
|
|
|
if( m_plane_Origin.normal.Dot( ptOtherCenter ) > m_plane_Origin.dist )
|
|
{
|
|
//we should be interacting with this object, add it to our environment
|
|
if( SharedEnvironmentCheck( pOther ) )
|
|
{
|
|
Assert( ((m_PortalSimulator.GetLinkedPortalSimulator() == NULL) && (m_hLinkedPortal.Get() == NULL)) ||
|
|
(m_PortalSimulator.GetLinkedPortalSimulator() == &m_hLinkedPortal->m_PortalSimulator) ); //make sure this entity is linked to the same portal as our simulator
|
|
|
|
CPortalSimulator *pOwningSimulator = CPortalSimulator::GetSimulatorThatOwnsEntity( pOther );
|
|
if( pOwningSimulator && (pOwningSimulator != &m_PortalSimulator) )
|
|
pOwningSimulator->ReleaseOwnershipOfEntity( pOther );
|
|
|
|
m_PortalSimulator.TakeOwnershipOfEntity( pOther );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CProp_Portal::EndTouch( CBaseEntity *pOther )
|
|
{
|
|
BaseClass::EndTouch( pOther );
|
|
|
|
// Since prop_portal is a trigger it doesn't send back end touch, so I'm forcing it
|
|
pOther->EndTouch( this );
|
|
|
|
// Don't do anything on end touch if it's not active
|
|
if( !m_bActivated )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( ShouldTeleportTouchingEntity( pOther ) ) //an object passed through the plane and all the way out of the touch box
|
|
TeleportTouchingEntity( pOther );
|
|
else if( pOther->IsPlayer() && //player
|
|
(m_PortalSimulator.m_DataAccess.Placement.vForward.z < -0.7071f) && //most likely falling out of the portal
|
|
(m_PortalSimulator.m_DataAccess.Placement.PortalPlane.m_Normal.Dot( pOther->WorldSpaceCenter() ) < m_PortalSimulator.m_DataAccess.Placement.PortalPlane.m_Dist) && //but behind the portal plane
|
|
(((CPortal_Player *)pOther)->m_Local.m_bInDuckJump) ) //while ducking
|
|
{
|
|
//player has pulled their feet up (moving their center instantaneously) while falling downward out of the portal, send them back (probably only for a frame)
|
|
|
|
DevMsg( "Player pulled feet above the portal they fell out of, postponing Releasing ownership\n" );
|
|
//TeleportTouchingEntity( pOther );
|
|
}
|
|
else
|
|
m_PortalSimulator.ReleaseOwnershipOfEntity( pOther );
|
|
|
|
if( sv_portal_debug_touch.GetBool() )
|
|
{
|
|
DevMsg( "Portal %i EndTouch: %s : %f\n", ((m_bIsPortal2)?(2):(1)), pOther->GetClassname(), gpGlobals->curtime );
|
|
}
|
|
|
|
#if !defined( DISABLE_DEBUG_HISTORY )
|
|
if ( !IsMarkedForDeletion() )
|
|
{
|
|
ADD_DEBUG_HISTORY( HISTORY_PLAYER_DAMAGE, UTIL_VarArgs( "Portal %i EndTouch: %s : %f\n", ((m_bIsPortal2)?(2):(1)), pOther->GetClassname(), gpGlobals->curtime ) );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CProp_Portal::PortalSimulator_TookOwnershipOfEntity( CBaseEntity *pEntity )
|
|
{
|
|
if( pEntity->IsPlayer() )
|
|
((CPortal_Player *)pEntity)->m_hPortalEnvironment = this;
|
|
}
|
|
|
|
void CProp_Portal::PortalSimulator_ReleasedOwnershipOfEntity( CBaseEntity *pEntity )
|
|
{
|
|
if( pEntity->IsPlayer() && (((CPortal_Player *)pEntity)->m_hPortalEnvironment.Get() == this) )
|
|
((CPortal_Player *)pEntity)->m_hPortalEnvironment = NULL;
|
|
}
|
|
|
|
bool CProp_Portal::SharedEnvironmentCheck( CBaseEntity *pEntity )
|
|
{
|
|
Assert( ((m_PortalSimulator.GetLinkedPortalSimulator() == NULL) && (m_hLinkedPortal.Get() == NULL)) ||
|
|
(m_PortalSimulator.GetLinkedPortalSimulator() == &m_hLinkedPortal->m_PortalSimulator) ); //make sure this entity is linked to the same portal as our simulator
|
|
|
|
CPortalSimulator *pOwningSimulator = CPortalSimulator::GetSimulatorThatOwnsEntity( pEntity );
|
|
if( (pOwningSimulator == NULL) || (pOwningSimulator == &m_PortalSimulator) )
|
|
{
|
|
//nobody else is claiming ownership
|
|
return true;
|
|
}
|
|
|
|
Vector ptCenter = pEntity->WorldSpaceCenter();
|
|
if( (ptCenter - m_PortalSimulator.m_DataAccess.Placement.ptCenter).LengthSqr() < (ptCenter - pOwningSimulator->m_DataAccess.Placement.ptCenter).LengthSqr() )
|
|
return true;
|
|
|
|
/*if( !m_hLinkedPortal->m_PortalSimulator.EntityIsInPortalHole( pEntity ) )
|
|
{
|
|
Vector vOtherVelocity;
|
|
pEntity->GetVelocity( &vOtherVelocity );
|
|
|
|
if( vOtherVelocity.Dot( m_PortalSimulator.m_DataAccess.Placement.vForward ) < vOtherVelocity.Dot( m_hLinkedPortal->m_PortalSimulator.m_DataAccess.Placement.vForward ) )
|
|
return true; //entity is going towards this portal more than the other
|
|
}*/
|
|
return false;
|
|
|
|
//we're in the shared configuration, and the other portal already owns the object, see if we'd be a better caretaker (distance check
|
|
/*CCollisionProperty *pEntityCollision = pEntity->CollisionProp();
|
|
Vector vWorldMins, vWorldMaxs;
|
|
pEntityCollision->WorldSpaceAABB( &vWorldMins, &vWorldMaxs );
|
|
Vector ptEntityCenter = (vWorldMins + vWorldMaxs) / 2.0f;
|
|
|
|
Vector vEntToThis = GetAbsOrigin() - ptEntityCenter;
|
|
Vector vEntToRemote = m_hLinkedPortal->GetAbsOrigin() - ptEntityCenter;
|
|
|
|
return ( vEntToThis.LengthSqr() < vEntToRemote.LengthSqr() );*/
|
|
}
|
|
|
|
void CProp_Portal::WakeNearbyEntities( void )
|
|
{
|
|
CBaseEntity* pList[ 1024 ];
|
|
|
|
Vector vForward, vUp, vRight;
|
|
GetVectors( &vForward, &vRight, &vUp );
|
|
|
|
Vector ptOrigin = GetAbsOrigin();
|
|
QAngle qAngles = GetAbsAngles();
|
|
|
|
Vector ptOBBStart = ptOrigin;
|
|
ptOBBStart += vForward * CProp_Portal_Shared::vLocalMins.x;
|
|
ptOBBStart += vRight * CProp_Portal_Shared::vLocalMins.y;
|
|
ptOBBStart += vUp * CProp_Portal_Shared::vLocalMins.z;
|
|
|
|
|
|
vForward *= CProp_Portal_Shared::vLocalMaxs.x - CProp_Portal_Shared::vLocalMins.x;
|
|
vRight *= CProp_Portal_Shared::vLocalMaxs.y - CProp_Portal_Shared::vLocalMins.y;
|
|
vUp *= CProp_Portal_Shared::vLocalMaxs.z - CProp_Portal_Shared::vLocalMins.z;
|
|
|
|
|
|
Vector vAABBMins, vAABBMaxs;
|
|
vAABBMins = vAABBMaxs = ptOBBStart;
|
|
|
|
for( int i = 1; i != 8; ++i )
|
|
{
|
|
Vector ptTest = ptOBBStart;
|
|
if( i & (1 << 0) ) ptTest += vForward;
|
|
if( i & (1 << 1) ) ptTest += vRight;
|
|
if( i & (1 << 2) ) ptTest += vUp;
|
|
|
|
if( ptTest.x < vAABBMins.x ) vAABBMins.x = ptTest.x;
|
|
if( ptTest.y < vAABBMins.y ) vAABBMins.y = ptTest.y;
|
|
if( ptTest.z < vAABBMins.z ) vAABBMins.z = ptTest.z;
|
|
if( ptTest.x > vAABBMaxs.x ) vAABBMaxs.x = ptTest.x;
|
|
if( ptTest.y > vAABBMaxs.y ) vAABBMaxs.y = ptTest.y;
|
|
if( ptTest.z > vAABBMaxs.z ) vAABBMaxs.z = ptTest.z;
|
|
}
|
|
|
|
int count = UTIL_EntitiesInBox( pList, 1024, vAABBMins, vAABBMaxs, 0 );
|
|
|
|
//Iterate over all the possible targets
|
|
for ( int i = 0; i < count; i++ )
|
|
{
|
|
CBaseEntity *pEntity = pList[i];
|
|
|
|
if ( pEntity && (pEntity != this) )
|
|
{
|
|
CCollisionProperty *pEntCollision = pEntity->CollisionProp();
|
|
Vector ptEntityCenter = pEntCollision->GetCollisionOrigin();
|
|
|
|
//double check intersection at the OBB vs OBB level, we don't want to affect large piles of physics objects if we don't have to. It gets slow
|
|
if( IsOBBIntersectingOBB( ptOrigin, qAngles, CProp_Portal_Shared::vLocalMins, CProp_Portal_Shared::vLocalMaxs,
|
|
ptEntityCenter, pEntCollision->GetCollisionAngles(), pEntCollision->OBBMins(), pEntCollision->OBBMaxs() ) )
|
|
{
|
|
if( FClassnameIs( pEntity, "func_portal_detector" ) )
|
|
{
|
|
// It's a portal detector
|
|
CFuncPortalDetector *pPortalDetector = static_cast<CFuncPortalDetector*>( pEntity );
|
|
|
|
if ( pPortalDetector->IsActive() && pPortalDetector->GetLinkageGroupID() == m_iLinkageGroupID )
|
|
{
|
|
// It's detecting this portal's group
|
|
Vector vMin, vMax;
|
|
pPortalDetector->CollisionProp()->WorldSpaceAABB( &vMin, &vMax );
|
|
|
|
Vector vBoxCenter = ( vMin + vMax ) * 0.5f;
|
|
Vector vBoxExtents = ( vMax - vMin ) * 0.5f;
|
|
|
|
if ( UTIL_IsBoxIntersectingPortal( vBoxCenter, vBoxExtents, this ) )
|
|
{
|
|
// It's intersecting this portal
|
|
if ( m_bIsPortal2 )
|
|
pPortalDetector->m_OnStartTouchPortal2.FireOutput( this, pPortalDetector );
|
|
else
|
|
pPortalDetector->m_OnStartTouchPortal1.FireOutput( this, pPortalDetector );
|
|
|
|
if ( IsActivedAndLinked() )
|
|
{
|
|
pPortalDetector->m_OnStartTouchLinkedPortal.FireOutput( this, pPortalDetector );
|
|
|
|
if ( UTIL_IsBoxIntersectingPortal( vBoxCenter, vBoxExtents, m_hLinkedPortal ) )
|
|
{
|
|
pPortalDetector->m_OnStartTouchBothLinkedPortals.FireOutput( this, pPortalDetector );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
pEntity->WakeRestingObjects();
|
|
//pEntity->SetGroundEntity( NULL );
|
|
|
|
if ( pEntity->GetMoveType() == MOVETYPE_VPHYSICS )
|
|
{
|
|
IPhysicsObject *pPhysicsObject = pEntity->VPhysicsGetObject();
|
|
|
|
if ( pPhysicsObject && pPhysicsObject->IsMoveable() )
|
|
{
|
|
pPhysicsObject->Wake();
|
|
|
|
// If the target is debris, convert it to non-debris
|
|
if ( pEntity->GetCollisionGroup() == COLLISION_GROUP_DEBRIS )
|
|
{
|
|
// Interactive debris converts back to debris when it comes to rest
|
|
pEntity->SetCollisionGroup( COLLISION_GROUP_INTERACTIVE_DEBRIS );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CProp_Portal::ForceEntityToFitInPortalWall( CBaseEntity *pEntity )
|
|
{
|
|
CCollisionProperty *pCollision = pEntity->CollisionProp();
|
|
Vector vWorldMins, vWorldMaxs;
|
|
pCollision->WorldSpaceAABB( &vWorldMins, &vWorldMaxs );
|
|
Vector ptCenter = pEntity->WorldSpaceCenter(); //(vWorldMins + vWorldMaxs) / 2.0f;
|
|
Vector ptOrigin = pEntity->GetAbsOrigin();
|
|
Vector vEntityCenterToOrigin = ptOrigin - ptCenter;
|
|
|
|
|
|
Vector ptPortalCenter = GetAbsOrigin();
|
|
Vector vPortalCenterToEntityCenter = ptCenter - ptPortalCenter;
|
|
Vector vPortalForward;
|
|
GetVectors( &vPortalForward, NULL, NULL );
|
|
Vector ptProjectedEntityCenter = ptPortalCenter + ( vPortalForward * vPortalCenterToEntityCenter.Dot( vPortalForward ) );
|
|
|
|
Vector ptDest;
|
|
|
|
if ( m_PortalSimulator.IsReadyToSimulate() )
|
|
{
|
|
Ray_t ray;
|
|
ray.Init( ptProjectedEntityCenter, ptCenter, vWorldMins - ptCenter, vWorldMaxs - ptCenter );
|
|
|
|
trace_t ShortestTrace;
|
|
ShortestTrace.fraction = 2.0f;
|
|
|
|
if( m_PortalSimulator.m_DataAccess.Simulation.Static.Wall.Local.Brushes.pCollideable )
|
|
{
|
|
physcollision->TraceBox( ray, m_PortalSimulator.m_DataAccess.Simulation.Static.Wall.Local.Brushes.pCollideable, vec3_origin, vec3_angle, &ShortestTrace );
|
|
}
|
|
|
|
/*if( pEnvironment->LocalCollide.pWorldCollide )
|
|
{
|
|
trace_t TempTrace;
|
|
physcollision->TraceBox( ray, pEnvironment->LocalCollide.pWorldCollide, vec3_origin, vec3_angle, &TempTrace );
|
|
if( TempTrace.fraction < ShortestTrace.fraction )
|
|
ShortestTrace = TempTrace;
|
|
}
|
|
|
|
if( pEnvironment->LocalCollide.pWallShellCollide )
|
|
{
|
|
trace_t TempTrace;
|
|
physcollision->TraceBox( ray, pEnvironment->LocalCollide.pWallShellCollide, vec3_origin, vec3_angle, &TempTrace );
|
|
if( TempTrace.fraction < ShortestTrace.fraction )
|
|
ShortestTrace = TempTrace;
|
|
}
|
|
|
|
if( pEnvironment->LocalCollide.pRemoteWorldWallCollide )
|
|
{
|
|
trace_t TempTrace;
|
|
physcollision->TraceBox( ray, pEnvironment->LocalCollide.pRemoteWorldWallCollide, vec3_origin, vec3_angle, &TempTrace );
|
|
if( TempTrace.fraction < ShortestTrace.fraction )
|
|
ShortestTrace = TempTrace;
|
|
}
|
|
|
|
//Add displacement checks here too?
|
|
|
|
*/
|
|
|
|
if( ShortestTrace.fraction < 2.0f )
|
|
{
|
|
Vector ptNewPos = ShortestTrace.endpos + vEntityCenterToOrigin;
|
|
pEntity->Teleport( &ptNewPos, NULL, NULL );
|
|
pEntity->IncrementInterpolationFrame();
|
|
#if !defined ( DISABLE_DEBUG_HISTORY )
|
|
if ( !IsMarkedForDeletion() )
|
|
{
|
|
ADD_DEBUG_HISTORY( HISTORY_PLAYER_DAMAGE, UTIL_VarArgs( "Teleporting %s inside 'ForceEntityToFitInPortalWall'\n", pEntity->GetDebugName() ) );
|
|
}
|
|
#endif
|
|
if( sv_portal_debug_touch.GetBool() )
|
|
{
|
|
DevMsg( "Teleporting %s inside 'ForceEntityToFitInPortalWall'\n", pEntity->GetDebugName() );
|
|
}
|
|
//pEntity->SetAbsOrigin( ShortestTrace.endpos + vEntityCenterToOrigin );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CProp_Portal::UpdatePortalTeleportMatrix( void )
|
|
{
|
|
ResetModel();
|
|
|
|
//setup our origin plane
|
|
GetVectors( &m_plane_Origin.normal, NULL, NULL );
|
|
m_plane_Origin.dist = m_plane_Origin.normal.Dot( GetAbsOrigin() );
|
|
m_plane_Origin.signbits = SignbitsForPlane( &m_plane_Origin );
|
|
|
|
Vector vAbsNormal;
|
|
vAbsNormal.x = fabs(m_plane_Origin.normal.x);
|
|
vAbsNormal.y = fabs(m_plane_Origin.normal.y);
|
|
vAbsNormal.z = fabs(m_plane_Origin.normal.z);
|
|
|
|
if( vAbsNormal.x > vAbsNormal.y )
|
|
{
|
|
if( vAbsNormal.x > vAbsNormal.z )
|
|
{
|
|
if( vAbsNormal.x > 0.999f )
|
|
m_plane_Origin.type = PLANE_X;
|
|
else
|
|
m_plane_Origin.type = PLANE_ANYX;
|
|
}
|
|
else
|
|
{
|
|
if( vAbsNormal.z > 0.999f )
|
|
m_plane_Origin.type = PLANE_Z;
|
|
else
|
|
m_plane_Origin.type = PLANE_ANYZ;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( vAbsNormal.y > vAbsNormal.z )
|
|
{
|
|
if( vAbsNormal.y > 0.999f )
|
|
m_plane_Origin.type = PLANE_Y;
|
|
else
|
|
m_plane_Origin.type = PLANE_ANYY;
|
|
}
|
|
else
|
|
{
|
|
if( vAbsNormal.z > 0.999f )
|
|
m_plane_Origin.type = PLANE_Z;
|
|
else
|
|
m_plane_Origin.type = PLANE_ANYZ;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
if ( m_hLinkedPortal != NULL )
|
|
{
|
|
CProp_Portal_Shared::UpdatePortalTransformationMatrix( EntityToWorldTransform(), m_hLinkedPortal->EntityToWorldTransform(), &m_matrixThisToLinked );
|
|
|
|
m_hLinkedPortal->ResetModel();
|
|
//update the remote portal
|
|
MatrixInverseTR( m_matrixThisToLinked, m_hLinkedPortal->m_matrixThisToLinked );
|
|
}
|
|
else
|
|
{
|
|
m_matrixThisToLinked.Identity(); //don't accidentally teleport objects to zero space
|
|
}
|
|
}
|
|
|
|
void CProp_Portal::UpdatePortalLinkage( void )
|
|
{
|
|
if( m_bActivated )
|
|
{
|
|
CProp_Portal *pLink = m_hLinkedPortal.Get();
|
|
|
|
if( !(pLink && pLink->m_bActivated) )
|
|
{
|
|
//no old link, or inactive old link
|
|
|
|
if( pLink )
|
|
{
|
|
//we had an old link, must be inactive
|
|
if( pLink->m_hLinkedPortal.Get() != NULL )
|
|
pLink->UpdatePortalLinkage();
|
|
|
|
pLink = NULL;
|
|
}
|
|
|
|
int iPortalCount = s_PortalLinkageGroups[m_iLinkageGroupID].Count();
|
|
|
|
if( iPortalCount != 0 )
|
|
{
|
|
CProp_Portal **pPortals = s_PortalLinkageGroups[m_iLinkageGroupID].Base();
|
|
for( int i = 0; i != iPortalCount; ++i )
|
|
{
|
|
CProp_Portal *pCurrentPortal = pPortals[i];
|
|
if( pCurrentPortal == this )
|
|
continue;
|
|
if( pCurrentPortal->m_bActivated && pCurrentPortal->m_hLinkedPortal.Get() == NULL )
|
|
{
|
|
pLink = pCurrentPortal;
|
|
pCurrentPortal->m_hLinkedPortal = this;
|
|
pCurrentPortal->UpdatePortalLinkage();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_hLinkedPortal = pLink;
|
|
|
|
|
|
if( pLink != NULL )
|
|
{
|
|
CHandle<CProp_Portal> hThis = this;
|
|
CHandle<CProp_Portal> hRemote = pLink;
|
|
|
|
this->m_hLinkedPortal = hRemote;
|
|
pLink->m_hLinkedPortal = hThis;
|
|
m_bIsPortal2 = !m_hLinkedPortal->m_bIsPortal2;
|
|
|
|
// Initialize mics/speakers
|
|
if( m_hMicrophone == 0 )
|
|
{
|
|
inputdata_t inputdata;
|
|
|
|
m_hMicrophone = CreateEntityByName( "env_microphone" );
|
|
CEnvMicrophone *pMicrophone = static_cast<CEnvMicrophone*>( m_hMicrophone.Get() );
|
|
pMicrophone->AddSpawnFlags( SF_MICROPHONE_IGNORE_NONATTENUATED );
|
|
pMicrophone->AddSpawnFlags( SF_MICROPHONE_SOUND_COMBAT | SF_MICROPHONE_SOUND_WORLD | SF_MICROPHONE_SOUND_PLAYER | SF_MICROPHONE_SOUND_BULLET_IMPACT | SF_MICROPHONE_SOUND_EXPLOSION );
|
|
DispatchSpawn( pMicrophone );
|
|
|
|
m_hSpeaker = CreateEntityByName( "env_speaker" );
|
|
CSpeaker *pSpeaker = static_cast<CSpeaker*>( m_hSpeaker.Get() );
|
|
|
|
if( !m_bIsPortal2 )
|
|
{
|
|
pSpeaker->SetName( MAKE_STRING( "PortalSpeaker1" ) );
|
|
pMicrophone->SetName( MAKE_STRING( "PortalMic1" ) );
|
|
pMicrophone->Activate();
|
|
pMicrophone->SetSpeakerName( MAKE_STRING( "PortalSpeaker2" ) );
|
|
pMicrophone->SetSensitivity( 10.0f );
|
|
}
|
|
else
|
|
{
|
|
pSpeaker->SetName( MAKE_STRING( "PortalSpeaker2" ) );
|
|
pMicrophone->SetName( MAKE_STRING( "PortalMic2" ) );
|
|
pMicrophone->Activate();
|
|
pMicrophone->SetSpeakerName( MAKE_STRING( "PortalSpeaker1" ) );
|
|
pMicrophone->SetSensitivity( 10.0f );
|
|
}
|
|
}
|
|
|
|
if ( m_hLinkedPortal->m_hMicrophone == 0 )
|
|
{
|
|
inputdata_t inputdata;
|
|
|
|
m_hLinkedPortal->m_hMicrophone = CreateEntityByName( "env_microphone" );
|
|
CEnvMicrophone *pLinkedMicrophone = static_cast<CEnvMicrophone*>( m_hLinkedPortal->m_hMicrophone.Get() );
|
|
pLinkedMicrophone->AddSpawnFlags( SF_MICROPHONE_IGNORE_NONATTENUATED );
|
|
pLinkedMicrophone->AddSpawnFlags( SF_MICROPHONE_SOUND_COMBAT | SF_MICROPHONE_SOUND_WORLD | SF_MICROPHONE_SOUND_PLAYER | SF_MICROPHONE_SOUND_BULLET_IMPACT | SF_MICROPHONE_SOUND_EXPLOSION );
|
|
DispatchSpawn( pLinkedMicrophone );
|
|
|
|
m_hLinkedPortal->m_hSpeaker = CreateEntityByName( "env_speaker" );
|
|
CSpeaker *pLinkedSpeaker = static_cast<CSpeaker*>( m_hLinkedPortal->m_hSpeaker.Get() );
|
|
|
|
if ( !m_bIsPortal2 )
|
|
{
|
|
pLinkedSpeaker->SetName( MAKE_STRING( "PortalSpeaker2" ) );
|
|
pLinkedMicrophone->SetName( MAKE_STRING( "PortalMic2" ) );
|
|
pLinkedMicrophone->Activate();
|
|
pLinkedMicrophone->SetSpeakerName( MAKE_STRING( "PortalSpeaker1" ) );
|
|
pLinkedMicrophone->SetSensitivity( 10.0f );
|
|
}
|
|
else
|
|
{
|
|
pLinkedSpeaker->SetName( MAKE_STRING( "PortalSpeaker1" ) );
|
|
pLinkedMicrophone->SetName( MAKE_STRING( "PortalMic1" ) );
|
|
pLinkedMicrophone->Activate();
|
|
pLinkedMicrophone->SetSpeakerName( MAKE_STRING( "PortalSpeaker2" ) );
|
|
pLinkedMicrophone->SetSensitivity( 10.0f );
|
|
}
|
|
}
|
|
|
|
// Set microphone/speaker positions
|
|
Vector vZero( 0.0f, 0.0f, 0.0f );
|
|
|
|
CEnvMicrophone *pMicrophone = static_cast<CEnvMicrophone*>( m_hMicrophone.Get() );
|
|
pMicrophone->AddSpawnFlags( SF_MICROPHONE_IGNORE_NONATTENUATED );
|
|
pMicrophone->Teleport( &GetAbsOrigin(), &GetAbsAngles(), &vZero );
|
|
inputdata_t in;
|
|
pMicrophone->InputEnable( in );
|
|
|
|
CSpeaker *pSpeaker = static_cast<CSpeaker*>( m_hSpeaker.Get() );
|
|
pSpeaker->Teleport( &GetAbsOrigin(), &GetAbsAngles(), &vZero );
|
|
pSpeaker->InputTurnOn( in );
|
|
|
|
UpdatePortalTeleportMatrix();
|
|
}
|
|
else
|
|
{
|
|
m_PortalSimulator.DetachFromLinked();
|
|
m_PortalSimulator.ReleaseAllEntityOwnership();
|
|
}
|
|
|
|
Vector ptCenter = GetAbsOrigin();
|
|
QAngle qAngles = GetAbsAngles();
|
|
m_PortalSimulator.MoveTo( ptCenter, qAngles );
|
|
|
|
if( pLink )
|
|
m_PortalSimulator.AttachTo( &pLink->m_PortalSimulator );
|
|
|
|
if( m_pAttachedCloningArea )
|
|
m_pAttachedCloningArea->UpdatePosition();
|
|
}
|
|
else
|
|
{
|
|
CProp_Portal *pRemote = m_hLinkedPortal;
|
|
//apparently we've been deactivated
|
|
m_PortalSimulator.DetachFromLinked();
|
|
m_PortalSimulator.ReleaseAllEntityOwnership();
|
|
|
|
m_hLinkedPortal = NULL;
|
|
if( pRemote )
|
|
pRemote->UpdatePortalLinkage();
|
|
}
|
|
}
|
|
|
|
void CProp_Portal::PlacePortal( const Vector &vOrigin, const QAngle &qAngles, float fPlacementSuccess, bool bDelay /*= false*/ )
|
|
{
|
|
Vector vOldOrigin = GetLocalOrigin();
|
|
QAngle qOldAngles = GetLocalAngles();
|
|
|
|
Vector vNewOrigin = vOrigin;
|
|
QAngle qNewAngles = qAngles;
|
|
|
|
UTIL_TestForOrientationVolumes( qNewAngles, vNewOrigin, this );
|
|
|
|
if ( sv_portal_placement_never_fail.GetBool() )
|
|
{
|
|
fPlacementSuccess = PORTAL_FIZZLE_SUCCESS;
|
|
}
|
|
|
|
if ( fPlacementSuccess < 0.5f )
|
|
{
|
|
// Prepare fizzle
|
|
m_vDelayedPosition = vOrigin;
|
|
m_qDelayedAngles = qAngles;
|
|
|
|
if ( fPlacementSuccess == PORTAL_ANALOG_SUCCESS_CANT_FIT )
|
|
m_iDelayedFailure = PORTAL_FIZZLE_CANT_FIT;
|
|
else if ( fPlacementSuccess == PORTAL_ANALOG_SUCCESS_OVERLAP_LINKED )
|
|
m_iDelayedFailure = PORTAL_FIZZLE_OVERLAPPED_LINKED;
|
|
else if ( fPlacementSuccess == PORTAL_ANALOG_SUCCESS_INVALID_VOLUME )
|
|
m_iDelayedFailure = PORTAL_FIZZLE_BAD_VOLUME;
|
|
else if ( fPlacementSuccess == PORTAL_ANALOG_SUCCESS_INVALID_SURFACE )
|
|
m_iDelayedFailure = PORTAL_FIZZLE_BAD_SURFACE;
|
|
else if ( fPlacementSuccess == PORTAL_ANALOG_SUCCESS_PASSTHROUGH_SURFACE )
|
|
m_iDelayedFailure = PORTAL_FIZZLE_NONE;
|
|
|
|
CWeaponPortalgun *pPortalGun = dynamic_cast<CWeaponPortalgun*>( m_hPlacedBy.Get() );
|
|
|
|
if( pPortalGun )
|
|
{
|
|
CPortal_Player *pFiringPlayer = dynamic_cast<CPortal_Player *>( pPortalGun->GetOwner() );
|
|
if( pFiringPlayer )
|
|
{
|
|
g_PortalGameStats.Event_PortalPlacement( pFiringPlayer->GetAbsOrigin(), vOrigin, m_iDelayedFailure );
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if ( !bDelay )
|
|
{
|
|
m_vDelayedPosition = vNewOrigin;
|
|
m_qDelayedAngles = qNewAngles;
|
|
m_iDelayedFailure = PORTAL_FIZZLE_SUCCESS;
|
|
|
|
NewLocation( vNewOrigin, qNewAngles );
|
|
}
|
|
else
|
|
{
|
|
m_vDelayedPosition = vNewOrigin;
|
|
m_qDelayedAngles = qNewAngles;
|
|
m_iDelayedFailure = PORTAL_FIZZLE_SUCCESS;
|
|
}
|
|
|
|
CWeaponPortalgun *pPortalGun = dynamic_cast<CWeaponPortalgun*>( m_hPlacedBy.Get() );
|
|
|
|
if( pPortalGun )
|
|
{
|
|
CPortal_Player *pFiringPlayer = dynamic_cast<CPortal_Player *>( pPortalGun->GetOwner() );
|
|
if( pFiringPlayer )
|
|
{
|
|
g_PortalGameStats.Event_PortalPlacement( pFiringPlayer->GetAbsOrigin(), vOrigin, m_iDelayedFailure );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CProp_Portal::NewLocation( const Vector &vOrigin, const QAngle &qAngles )
|
|
{
|
|
// Tell our physics environment to stop simulating it's entities.
|
|
// Fast moving objects can pass through the hole this frame while it's in the old location.
|
|
m_PortalSimulator.ReleaseAllEntityOwnership();
|
|
Vector vOldForward;
|
|
GetVectors( &vOldForward, 0, 0 );
|
|
|
|
m_vPrevForward = vOldForward;
|
|
|
|
WakeNearbyEntities();
|
|
|
|
Teleport( &vOrigin, &qAngles, 0 );
|
|
|
|
if ( m_hMicrophone )
|
|
{
|
|
CEnvMicrophone *pMicrophone = static_cast<CEnvMicrophone*>( m_hMicrophone.Get() );
|
|
pMicrophone->Teleport( &vOrigin, &qAngles, 0 );
|
|
inputdata_t in;
|
|
pMicrophone->InputEnable( in );
|
|
}
|
|
|
|
if ( m_hSpeaker )
|
|
{
|
|
CSpeaker *pSpeaker = static_cast<CSpeaker*>( m_hSpeaker.Get() );
|
|
pSpeaker->Teleport( &vOrigin, &qAngles, 0 );
|
|
inputdata_t in;
|
|
pSpeaker->InputTurnOn( in );
|
|
}
|
|
|
|
CreateSounds();
|
|
|
|
if ( m_pAmbientSound )
|
|
{
|
|
CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController();
|
|
controller.SoundChangeVolume( m_pAmbientSound, 0.4, 0.1 );
|
|
}
|
|
|
|
DispatchParticleEffect( ( ( m_bIsPortal2 ) ? ( "portal_2_particles" ) : ( "portal_1_particles" ) ), PATTACH_POINT_FOLLOW, this, "particles_2", true );
|
|
DispatchParticleEffect( ( ( m_bIsPortal2 ) ? ( "portal_2_edge" ) : ( "portal_1_edge" ) ), PATTACH_POINT_FOLLOW, this, "particlespin" );
|
|
|
|
//if the other portal should be static, let's not punch stuff resting on it
|
|
bool bOtherShouldBeStatic = false;
|
|
if( !m_hLinkedPortal )
|
|
bOtherShouldBeStatic = true;
|
|
|
|
m_bActivated = true;
|
|
|
|
UpdatePortalLinkage();
|
|
UpdatePortalTeleportMatrix();
|
|
|
|
// Update the four corners of this portal for faster reference
|
|
UpdateCorners();
|
|
|
|
WakeNearbyEntities();
|
|
|
|
if ( m_hLinkedPortal )
|
|
{
|
|
m_hLinkedPortal->WakeNearbyEntities();
|
|
if( !bOtherShouldBeStatic )
|
|
{
|
|
m_hLinkedPortal->PunchAllPenetratingPlayers();
|
|
}
|
|
}
|
|
|
|
if ( m_bIsPortal2 )
|
|
{
|
|
EmitSound( "Portal.open_red" );
|
|
}
|
|
else
|
|
{
|
|
EmitSound( "Portal.open_blue" );
|
|
}
|
|
}
|
|
|
|
void CProp_Portal::InputSetActivatedState( inputdata_t &inputdata )
|
|
{
|
|
m_bActivated = inputdata.value.Bool();
|
|
m_hPlacedBy = NULL;
|
|
|
|
if ( m_bActivated )
|
|
{
|
|
Vector vOrigin;
|
|
vOrigin = GetAbsOrigin();
|
|
|
|
Vector vForward, vUp;
|
|
GetVectors( &vForward, 0, &vUp );
|
|
|
|
CTraceFilterSimpleClassnameList baseFilter( this, COLLISION_GROUP_NONE );
|
|
UTIL_Portal_Trace_Filter( &baseFilter );
|
|
CTraceFilterTranslateClones traceFilterPortalShot( &baseFilter );
|
|
|
|
trace_t tr;
|
|
UTIL_TraceLine( vOrigin + vForward, vOrigin + vForward * -8.0f, MASK_SHOT_PORTAL, &traceFilterPortalShot, &tr );
|
|
|
|
QAngle qAngles;
|
|
VectorAngles( tr.plane.normal, vUp, qAngles );
|
|
|
|
float fPlacementSuccess = VerifyPortalPlacement( this, tr.endpos, qAngles, PORTAL_PLACED_BY_FIXED );
|
|
PlacePortal( tr.endpos, qAngles, fPlacementSuccess );
|
|
|
|
// If the fixed portal is overlapping a portal that was placed before it... kill it!
|
|
if ( fPlacementSuccess )
|
|
{
|
|
IsPortalOverlappingOtherPortals( this, vOrigin, GetAbsAngles(), true );
|
|
|
|
CreateSounds();
|
|
|
|
if ( m_pAmbientSound )
|
|
{
|
|
CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController();
|
|
|
|
controller.SoundChangeVolume( m_pAmbientSound, 0.4, 0.1 );
|
|
}
|
|
|
|
DispatchParticleEffect( ( ( m_bIsPortal2 ) ? ( "portal_2_particles" ) : ( "portal_1_particles" ) ), PATTACH_POINT_FOLLOW, this, "particles_2", true );
|
|
DispatchParticleEffect( ( ( m_bIsPortal2 ) ? ( "portal_2_edge" ) : ( "portal_1_edge" ) ), PATTACH_POINT_FOLLOW, this, "particlespin" );
|
|
|
|
if ( m_bIsPortal2 )
|
|
{
|
|
EmitSound( "Portal.open_red" );
|
|
}
|
|
else
|
|
{
|
|
EmitSound( "Portal.open_blue" );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( m_pAmbientSound )
|
|
{
|
|
CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController();
|
|
|
|
controller.SoundChangeVolume( m_pAmbientSound, 0.0, 0.0 );
|
|
}
|
|
|
|
StopParticleEffects( this );
|
|
}
|
|
|
|
UpdatePortalTeleportMatrix();
|
|
|
|
UpdatePortalLinkage();
|
|
}
|
|
|
|
void CProp_Portal::InputFizzle( inputdata_t &inputdata )
|
|
{
|
|
DoFizzleEffect( PORTAL_FIZZLE_KILLED, false );
|
|
Fizzle();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Map can call new location, so far it's only for debugging purposes so it's not made to be very robust.
|
|
// Input : &inputdata - String with 6 float entries with space delimiters, location and orientation
|
|
//-----------------------------------------------------------------------------
|
|
void CProp_Portal::InputNewLocation( inputdata_t &inputdata )
|
|
{
|
|
char sLocationStats[MAX_PATH];
|
|
Q_strncpy( sLocationStats, inputdata.value.String(), sizeof(sLocationStats) );
|
|
|
|
// first 3 are location of new origin
|
|
Vector vNewOrigin;
|
|
char* pTok = strtok( sLocationStats, " " );
|
|
vNewOrigin.x = atof(pTok);
|
|
pTok = strtok( NULL, " " );
|
|
vNewOrigin.y = atof(pTok);
|
|
pTok = strtok( NULL, " " );
|
|
vNewOrigin.z = atof(pTok);
|
|
|
|
// Next 3 entries are new angles
|
|
QAngle vNewAngles;
|
|
pTok = strtok( NULL, " " );
|
|
vNewAngles.x = atof(pTok);
|
|
pTok = strtok( NULL, " " );
|
|
vNewAngles.y = atof(pTok);
|
|
pTok = strtok( NULL, " " );
|
|
vNewAngles.z = atof(pTok);
|
|
|
|
// Call main placement function (skipping placement rules)
|
|
NewLocation( vNewOrigin, vNewAngles );
|
|
}
|
|
|
|
void CProp_Portal::UpdateCorners()
|
|
{
|
|
Vector vOrigin = GetAbsOrigin();
|
|
Vector vUp, vRight;
|
|
GetVectors( NULL, &vRight, &vUp );
|
|
|
|
for ( int i = 0; i < 4; ++i )
|
|
{
|
|
Vector vAddPoint = vOrigin;
|
|
|
|
vAddPoint += vRight * ((i & (1<<0))?(PORTAL_HALF_WIDTH):(-PORTAL_HALF_WIDTH));
|
|
vAddPoint += vUp * ((i & (1<<1))?(PORTAL_HALF_HEIGHT):(-PORTAL_HALF_HEIGHT));
|
|
|
|
m_vPortalCorners[i] = vAddPoint;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
void CProp_Portal::ChangeLinkageGroup( unsigned char iLinkageGroupID )
|
|
{
|
|
Assert( s_PortalLinkageGroups[m_iLinkageGroupID].Find( this ) != -1 );
|
|
s_PortalLinkageGroups[m_iLinkageGroupID].FindAndRemove( this );
|
|
s_PortalLinkageGroups[iLinkageGroupID].AddToTail( this );
|
|
m_iLinkageGroupID = iLinkageGroupID;
|
|
}
|
|
|
|
|
|
|
|
CProp_Portal *CProp_Portal::FindPortal( unsigned char iLinkageGroupID, bool bPortal2, bool bCreateIfNothingFound /*= false*/ )
|
|
{
|
|
int iPortalCount = s_PortalLinkageGroups[iLinkageGroupID].Count();
|
|
|
|
if( iPortalCount != 0 )
|
|
{
|
|
CProp_Portal *pFoundInactive = NULL;
|
|
CProp_Portal **pPortals = s_PortalLinkageGroups[iLinkageGroupID].Base();
|
|
for( int i = 0; i != iPortalCount; ++i )
|
|
{
|
|
if( pPortals[i]->m_bIsPortal2 == bPortal2 )
|
|
{
|
|
if( pPortals[i]->m_bActivated )
|
|
return pPortals[i];
|
|
else
|
|
pFoundInactive = pPortals[i];
|
|
}
|
|
}
|
|
|
|
if( pFoundInactive )
|
|
return pFoundInactive;
|
|
}
|
|
|
|
if( bCreateIfNothingFound )
|
|
{
|
|
CProp_Portal *pPortal = (CProp_Portal *)CreateEntityByName( "prop_portal" );
|
|
pPortal->m_iLinkageGroupID = iLinkageGroupID;
|
|
pPortal->m_bIsPortal2 = bPortal2;
|
|
DispatchSpawn( pPortal );
|
|
return pPortal;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
const CUtlVector<CProp_Portal *> *CProp_Portal::GetPortalLinkageGroup( unsigned char iLinkageGroupID )
|
|
{
|
|
return &s_PortalLinkageGroups[iLinkageGroupID];
|
|
}
|
|
|
|
|
|
|