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72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef MONSTERMAKER_H
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#define MONSTERMAKER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "cbase.h"
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//-----------------------------------------------------------------------------
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// Spawnflags
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//-----------------------------------------------------------------------------
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#define SF_NPCMAKER_START_ON 1 // start active ( if has targetname )
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#define SF_NPCMAKER_NPCCLIP 8 // Children are blocked by NPCclip
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#define SF_NPCMAKER_FADE 16 // Children's corpses fade
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#define SF_NPCMAKER_INF_CHILD 32 // Infinite number of children
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#define SF_NPCMAKER_NO_DROP 64 // Do not adjust for the ground's position when checking for spawn
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class CNPCMaker : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CNPCMaker, CBaseEntity );
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CNPCMaker(void) {}
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void Spawn( void );
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void Precache( void );
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void MakerThink( void );
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bool CanMakeNPC( void );
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void DeathNotice( CBaseEntity *pChild );// NPC maker children use this to tell the NPC maker that they have died.
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void MakeNPC( void );
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// Input handlers
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void InputSpawnNPC( inputdata_t &inputdata );
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void InputEnable( inputdata_t &inputdata );
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void InputDisable( inputdata_t &inputdata );
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void InputToggle( inputdata_t &inputdata );
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// State changers
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void Toggle( void );
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void Enable( void );
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void Disable( void );
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bool IsDepleted();
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DECLARE_DATADESC();
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int m_iMaxNumNPCs; // max number of NPCs this ent can create
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float m_flSpawnFrequency; // delay (in secs) between spawns
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int m_iMaxLiveChildren; // max number of NPCs that this maker may have out at one time.
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string_t m_iszNPCClassname; // classname of the NPC(s) that will be created.
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COutputEvent m_OnSpawnNPC;
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int m_cLiveChildren;// how many NPCs made by this NPC maker that are currently alive
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float m_flGround; // z coord of the ground under me, used to make sure no NPCs are under the maker when it drops a new child
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bool m_bDisabled;
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};
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#endif // MONSTERMAKER_H
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