mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Base combat character with no AI
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef HL1_AI_BASENPC_H
|
|
#define HL1_AI_BASENPC_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "ai_basenpc.h"
|
|
#include "ai_motor.h"
|
|
//=============================================================================
|
|
// >> CHL1NPCTalker
|
|
//=============================================================================
|
|
|
|
class CHL1BaseNPC : public CAI_BaseNPC
|
|
{
|
|
DECLARE_CLASS( CHL1BaseNPC, CAI_BaseNPC );
|
|
|
|
public:
|
|
CHL1BaseNPC( void )
|
|
{
|
|
|
|
}
|
|
|
|
void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator );
|
|
bool ShouldGib( const CTakeDamageInfo &info );
|
|
bool CorpseGib( const CTakeDamageInfo &info );
|
|
|
|
bool HasAlienGibs( void );
|
|
bool HasHumanGibs( void );
|
|
|
|
void Precache( void );
|
|
|
|
int IRelationPriority( CBaseEntity *pTarget );
|
|
bool NoFriendlyFire( void );
|
|
|
|
void EjectShell( const Vector &vecOrigin, const Vector &vecVelocity, float rotation, int iType );
|
|
|
|
virtual int SelectDeadSchedule();
|
|
};
|
|
|
|
#endif //HL1_AI_BASENPC_H
|