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618 lines
21 KiB
C++
618 lines
21 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Base combat character with no AI
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "convar.h"
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#include "ai_basenpc.h"
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#include "tier1/strtools.h"
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#include "ai_activity.h"
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#include "ai_schedule.h"
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#include "ai_default.h"
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#include "ai_hint.h"
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#include "bitstring.h"
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#include "stringregistry.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Init static variables
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//-----------------------------------------------------------------------------
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CAI_SchedulesManager g_AI_SchedulesManager;
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//-----------------------------------------------------------------------------
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// Purpose: Delete all the string registries
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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void CAI_SchedulesManager::DestroyStringRegistries(void)
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{
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CAI_BaseNPC::GetSchedulingSymbols()->Clear();
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CAI_BaseNPC::gm_SquadSlotNamespace.Clear();
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delete CAI_BaseNPC::m_pActivitySR;
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CAI_BaseNPC::m_pActivitySR = NULL;
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CAI_BaseNPC::m_iNumActivities = 0;
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}
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void CAI_SchedulesManager::CreateStringRegistries( void )
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{
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CAI_BaseNPC::GetSchedulingSymbols()->Clear();
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CAI_BaseNPC::gm_SquadSlotNamespace.Clear();
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CAI_BaseNPC::m_pActivitySR = new CStringRegistry();
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CAI_BaseNPC::m_pEventSR = new CStringRegistry();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Load all the schedules
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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void CAI_BaseNPC::InitSchedulingTables()
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{
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CAI_BaseNPC::gm_ClassScheduleIdSpace.Init( "CAI_BaseNPC", CAI_BaseNPC::GetSchedulingSymbols() );
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CAI_BaseNPC::InitDefaultScheduleSR();
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CAI_BaseNPC::InitDefaultConditionSR();
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CAI_BaseNPC::InitDefaultTaskSR();
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CAI_BaseNPC::InitDefaultActivitySR();
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CAI_BaseNPC::InitDefaultSquadSlotSR();
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}
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bool CAI_SchedulesManager::LoadAllSchedules(void)
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{
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// If I haven't loaded schedules yet
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if (!CAI_SchedulesManager::allSchedules)
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{
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// Init defaults
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CAI_BaseNPC::InitSchedulingTables();
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if (!CAI_BaseNPC::LoadDefaultSchedules())
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{
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CAI_BaseNPC::m_nDebugBits |= bits_debugDisableAI;
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DevMsg("ERROR: Mistake in default schedule definitions, AI Disabled.\n");
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}
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// UNDONE: enable this after the schedules are all loaded (right now some load in monster spawns)
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#if 0
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// If not in developer mode, free the string memory. Otherwise
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// keep it around for debugging information
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if (!g_pDeveloper->GetInt())
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{
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ClearStringRegistries();
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}
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#endif
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Creates and returns schedule of the given name
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// This should eventually be replaced when we convert to
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// non-hard coded schedules
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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CAI_Schedule *CAI_SchedulesManager::CreateSchedule(char *name, int schedule_id)
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{
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// Allocate schedule
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CAI_Schedule *pSched = new CAI_Schedule(name,schedule_id,CAI_SchedulesManager::allSchedules);
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CAI_SchedulesManager::allSchedules = pSched;
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// Return schedule
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return pSched;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Given text name of a NPC state returns its ID number
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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int CAI_SchedulesManager::GetStateID(const char *state_name)
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{
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if (!stricmp(state_name,"NONE")) { return NPC_STATE_NONE; }
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else if (!stricmp(state_name,"IDLE")) { return NPC_STATE_IDLE; }
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else if (!stricmp(state_name,"COMBAT")) { return NPC_STATE_COMBAT; }
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else if (!stricmp(state_name,"PRONE")) { return NPC_STATE_PRONE; }
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else if (!stricmp(state_name,"ALERT")) { return NPC_STATE_ALERT; }
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else if (!stricmp(state_name,"SCRIPT")) { return NPC_STATE_SCRIPT; }
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else if (!stricmp(state_name,"PLAYDEAD")) { return NPC_STATE_PLAYDEAD; }
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else if (!stricmp(state_name,"DEAD")) { return NPC_STATE_DEAD; }
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else return -1;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Given text name of a memory bit returns its ID number
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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int CAI_SchedulesManager::GetMemoryID(const char *state_name)
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{
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if (!stricmp(state_name,"PROVOKED")) { return bits_MEMORY_PROVOKED; }
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else if (!stricmp(state_name,"INCOVER")) { return bits_MEMORY_INCOVER; }
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else if (!stricmp(state_name,"SUSPICIOUS")) { return bits_MEMORY_SUSPICIOUS; }
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else if (!stricmp(state_name,"PATH_FAILED")) { return bits_MEMORY_PATH_FAILED; }
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else if (!stricmp(state_name,"FLINCHED")) { return bits_MEMORY_FLINCHED; }
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else if (!stricmp(state_name,"TOURGUIDE")) { return bits_MEMORY_TOURGUIDE; }
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else if (!stricmp(state_name,"LOCKED_HINT")) { return bits_MEMORY_LOCKED_HINT; }
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else if (!stricmp(state_name,"TURNING")) { return bits_MEMORY_TURNING; }
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else if (!stricmp(state_name,"TURNHACK")) { return bits_MEMORY_TURNHACK; }
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else if (!stricmp(state_name,"CUSTOM4")) { return bits_MEMORY_CUSTOM4; }
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else if (!stricmp(state_name,"CUSTOM3")) { return bits_MEMORY_CUSTOM3; }
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else if (!stricmp(state_name,"CUSTOM2")) { return bits_MEMORY_CUSTOM2; }
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else if (!stricmp(state_name,"CUSTOM1")) { return bits_MEMORY_CUSTOM1; }
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else return -1;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *token -
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// Output : int
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//-----------------------------------------------------------------------------
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int CAI_SchedulesManager::GetPathID( const char *token )
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{
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if ( !stricmp( token, "TRAVEL" ) ) { return PATH_TRAVEL; }
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else if ( !stricmp( token, "LOS" ) ) { return PATH_LOS; }
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// else if ( !stricmp( token, "FLANK" ) ) { return PATH_FLANK; }
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// else if ( !stricmp( token, "FLANK_LOS" ) ) { return PATH_FLANK_LOS; }
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else if ( !stricmp( token, "COVER" ) ) { return PATH_COVER; }
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// else if ( !stricmp( token, "COVER_LOS" ) ) { return PATH_COVER_LOS; }
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return -1;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *token -
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// Output : int
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//-----------------------------------------------------------------------------
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int CAI_SchedulesManager::GetGoalID( const char *token )
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{
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if ( !stricmp( token, "ENEMY" ) ) { return GOAL_ENEMY; }
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else if ( !stricmp( token, "ENEMY_LKP" ) ) { return GOAL_ENEMY_LKP; }
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else if ( !stricmp( token, "TARGET" ) ) { return GOAL_TARGET; }
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else if ( !stricmp( token, "SAVED_POSITION" ) ) { return GOAL_SAVED_POSITION; }
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return -1;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Read data on schedules
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// As I'm parsing a human generated file, give a lot of error output
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// Output: true - if data successfully read
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// false - if data load fails
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//-----------------------------------------------------------------------------
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bool CAI_SchedulesManager::LoadSchedulesFromBuffer( const char *prefix, const char *pStartFile, CAI_ClassScheduleIdSpace *pIdSpace )
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{
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char token[1024];
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char save_token[1024];
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const char *pfile = engine->ParseFile(pStartFile, token, sizeof( token ) );
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while (!stricmp("Schedule",token))
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{
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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// -----------------------------
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// Check for duplicate schedule
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// -----------------------------
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if (GetScheduleByName(token))
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{
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DevMsg("ERROR: file contains a schedule (%s) that has already been defined!\n",token);
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DevMsg(" Aborting schedule load.\n");
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Assert(0);
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return false;
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}
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int scheduleID = CAI_BaseNPC::GetScheduleID(token);
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if (scheduleID == -1)
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{
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DevMsg( "ERROR: LoadSchd (%s): Unknown schedule type (%s)\n", prefix, token);
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// FIXME: .sch's not being in code/perforce makes it hard to share branches between developers
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// for now, just stop processing this entities schedules if one is found that isn't in the schedule registry
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break;
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// return false;
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}
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CAI_Schedule *new_schedule = CreateSchedule(token,scheduleID);
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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if (stricmp(token,"Tasks"))
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{
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DevMsg( "ERROR: LoadSchd (%s): (%s) Malformed AI Schedule. Expecting 'Tasks' keyword.\n",prefix,new_schedule->GetName());
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Assert(0);
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return false;
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}
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// ==========================
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// Now read in the tasks
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// ==========================
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// Store in temp array until number of tasks is known
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Task_t tempTask[50];
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int taskNum = 0;
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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while ((token[0]!='\0') && (stricmp("Interrupts",token)))
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{
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// Convert generic ID to sub-class specific enum
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int taskID = CAI_BaseNPC::GetTaskID(token);
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tempTask[taskNum].iTask = (pIdSpace) ? pIdSpace->TaskGlobalToLocal(taskID) : AI_RemapFromGlobal( taskID );
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// If not a valid condition, send a warning message
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if (tempTask[taskNum].iTask == -1)
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{
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DevMsg( "ERROR: LoadSchd (%s): (%s) Unknown task %s!\n", prefix,new_schedule->GetName(), token);
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Assert(0);
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return false;
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}
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Assert( AI_IdIsLocal( tempTask[taskNum].iTask ) );
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// Read in the task argument
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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if (!stricmp("Activity",token))
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{
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// Skip the ";", but make sure it's present
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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if (stricmp(token,":"))
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{
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DevMsg( "ERROR: LoadSchd (%s): (%s) Malformed AI Schedule. Expecting ':' after type 'ACTIVITY.\n",prefix,new_schedule->GetName());
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Assert(0);
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return false;
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}
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// Load the activity and make sure its valid
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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tempTask[taskNum].flTaskData = CAI_BaseNPC::GetActivityID(token);
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if (tempTask[taskNum].flTaskData == -1)
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{
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DevMsg( "ERROR: LoadSchd (%s): (%s) Unknown activity %s!\n", prefix,new_schedule->GetName(), token);
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Assert(0);
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return false;
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}
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}
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else if (!stricmp("Task",token))
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{
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// Skip the ";", but make sure it's present
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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if (stricmp(token,":"))
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{
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DevMsg( "ERROR: LoadSchd (%s): (%s) Malformed AI Schedule. Expecting ':' after type 'ACTIVITY.\n",prefix,new_schedule->GetName());
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Assert(0);
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return false;
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}
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// Load the activity and make sure its valid
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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// Convert generic ID to sub-class specific enum
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int taskID = CAI_BaseNPC::GetTaskID(token);
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tempTask[taskNum].flTaskData = (pIdSpace) ? pIdSpace->TaskGlobalToLocal(taskID) : AI_RemapFromGlobal( taskID );
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if (tempTask[taskNum].flTaskData == -1)
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{
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DevMsg( "ERROR: LoadSchd (%s): (%s) Unknown task %s!\n", prefix,new_schedule->GetName(), token);
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Assert(0);
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return false;
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}
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}
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else if (!stricmp("Schedule",token))
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{
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// Skip the ";", but make sure it's present
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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if (stricmp(token,":"))
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{
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DevMsg( "ERROR: LoadSchd (%s): (%s) Malformed AI Schedule. Expecting ':' after type 'ACTIVITY.\n",prefix,new_schedule->GetName());
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Assert(0);
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return false;
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}
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// Load the schedule and make sure its valid
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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// Convert generic ID to sub-class specific enum
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int schedID = CAI_BaseNPC::GetScheduleID(token);
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tempTask[taskNum].flTaskData = (pIdSpace) ? pIdSpace->ScheduleGlobalToLocal(schedID) : AI_RemapFromGlobal( schedID );
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if (tempTask[taskNum].flTaskData == -1)
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{
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DevMsg( "ERROR: LoadSchd %d (%s): (%s) Unknown shedule %s!\n", __LINE__, prefix,new_schedule->GetName(), token);
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Assert(0);
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return false;
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}
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}
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else if (!stricmp("State",token))
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{
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// Skip the ";", but make sure it's present
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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if (stricmp(token,":"))
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{
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DevMsg( "ERROR: LoadSchd (%s): (%s) Malformed AI Schedule. Expecting ':' after type 'STATE.\n",prefix,new_schedule->GetName());
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Assert(0);
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return false;
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}
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// Load the activity and make sure its valid
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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tempTask[taskNum].flTaskData = CAI_SchedulesManager::GetStateID(token);
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if (tempTask[taskNum].flTaskData == -1)
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{
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DevMsg( "ERROR: LoadSchd %d (%s): (%s) Unknown shedule %s!\n", __LINE__, prefix,new_schedule->GetName(), token);
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Assert(0);
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return false;
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}
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}
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else if (!stricmp("Memory",token))
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{
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// Skip the ";", but make sure it's present
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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if (stricmp(token,":"))
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{
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DevMsg( "ERROR: LoadSchd (%s): (%s) Malformed AI Schedule. Expecting ':' after type 'STATE.\n",prefix,new_schedule->GetName());
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Assert(0);
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return false;
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}
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// Load the activity and make sure its valid
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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tempTask[taskNum].flTaskData = CAI_SchedulesManager::GetMemoryID(token);
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if (tempTask[taskNum].flTaskData == -1)
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{
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DevMsg( "ERROR: LoadSchd %d (%s): (%s) Unknown shedule %s!\n", __LINE__, prefix,new_schedule->GetName(), token);
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Assert(0);
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return false;
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}
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}
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else if (!stricmp("Path",token))
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{
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// Skip the ";", but make sure it's present
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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if (stricmp(token,":"))
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{
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DevMsg( "ERROR: LoadSchd (%s): (%s) Malformed AI Schedule. Expecting ':' after type 'PATH.\n",prefix,new_schedule->GetName());
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Assert(0);
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return false;
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}
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// Load the activity and make sure its valid
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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tempTask[taskNum].flTaskData = CAI_SchedulesManager::GetPathID( token );
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if (tempTask[taskNum].flTaskData == -1)
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{
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DevMsg( "ERROR: LoadSchd (%s): (%s) Unknown path type %s!\n", prefix,new_schedule->GetName(), token);
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Assert(0);
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return false;
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}
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}
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else if (!stricmp("Goal",token))
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{
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// Skip the ";", but make sure it's present
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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if (stricmp(token,":"))
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{
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DevMsg( "ERROR: LoadSchd (%s): (%s) Malformed AI Schedule. Expecting ':' after type 'GOAL.\n",prefix,new_schedule->GetName());
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Assert(0);
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return false;
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}
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// Load the activity and make sure its valid
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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tempTask[taskNum].flTaskData = CAI_SchedulesManager::GetGoalID( token );
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if (tempTask[taskNum].flTaskData == -1)
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{
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DevMsg( "ERROR: LoadSchd (%s): (%s) Unknown goal type %s!\n", prefix,new_schedule->GetName(), token);
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Assert(0);
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return false;
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}
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}
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else if ( !stricmp( "HintFlags",token ) )
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{
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// Skip the ":", but make sure it's present
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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if (stricmp(token,":"))
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{
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DevMsg( "ERROR: LoadSchd (%s): (%s) Malformed AI Schedule. Expecting ':' after type 'HINTFLAG'\n",prefix,new_schedule->GetName());
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Assert(0);
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return false;
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}
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// Load the flags and make sure they are valid
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pfile = engine->ParseFile( pfile, token, sizeof( token ) );
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tempTask[taskNum].flTaskData = CAI_HintManager::GetFlags( token );
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if (tempTask[taskNum].flTaskData == -1)
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{
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DevMsg( "ERROR: LoadSchd (%s): (%s) Unknown hint flag type %s!\n", prefix,new_schedule->GetName(), token);
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Assert(0);
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return false;
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}
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}
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else if (!stricmp("Interrupts",token) || !strnicmp("TASK_",token,5) )
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{
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// a parse error. Interrupts is the next section, TASK_ is probably the next task, missing task argument?
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Warning( "ERROR: LoadSchd (%s): (%s) Bad syntax at task #%d (wasn't expecting %s)\n", prefix, new_schedule->GetName(), taskNum, token);
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Assert(0);
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return false;
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}
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else
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{
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tempTask[taskNum].flTaskData = atof(token);
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}
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taskNum++;
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// Read the next token
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Q_strncpy(save_token,token,sizeof(save_token));
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pfile = engine->ParseFile(pfile, token, sizeof( token ) );
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// Check for malformed task argument type
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if (!stricmp(token,":"))
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{
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DevMsg( "ERROR: LoadSchd (%s): Schedule (%s),\n Task (%d), has a malformed AI Task Argument = (%s)\n",
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prefix,new_schedule->GetName(),taskID,save_token);
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Assert(0);
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return false;
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}
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}
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|
|
|
// Now copy the tasks into the new schedule
|
|
new_schedule->m_iNumTasks = taskNum;
|
|
new_schedule->m_pTaskList = new Task_t[taskNum];
|
|
for (int i=0;i<taskNum;i++)
|
|
{
|
|
new_schedule->m_pTaskList[i].iTask = tempTask[i].iTask;
|
|
new_schedule->m_pTaskList[i].flTaskData = tempTask[i].flTaskData;
|
|
|
|
Assert( AI_IdIsLocal( new_schedule->m_pTaskList[i].iTask ) );
|
|
}
|
|
|
|
// ==========================
|
|
// Now read in the interrupts
|
|
// ==========================
|
|
pfile = engine->ParseFile(pfile, token, sizeof( token ) );
|
|
while ((token[0]!='\0') && (stricmp("Schedule",token)))
|
|
{
|
|
// Convert generic ID to sub-class specific enum
|
|
int condID = CAI_BaseNPC::GetConditionID(token);
|
|
|
|
// If not a valid condition, send a warning message
|
|
if (condID == -1)
|
|
{
|
|
DevMsg( "ERROR: LoadSchd (%s): Schedule (%s), Unknown condition %s!\n", prefix,new_schedule->GetName(),token);
|
|
Assert(0);
|
|
}
|
|
|
|
// Otherwise, add to this schedules list of conditions
|
|
else
|
|
{
|
|
int interrupt = AI_RemapFromGlobal(condID);
|
|
Assert( AI_IdIsGlobal( condID ) && interrupt >= 0 && interrupt < MAX_CONDITIONS );
|
|
new_schedule->m_InterruptMask.Set(interrupt);
|
|
}
|
|
|
|
// Read the next token
|
|
pfile = engine->ParseFile(pfile, token, sizeof( token ) );
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool CAI_SchedulesManager::LoadSchedules( const char *prefix, CAI_ClassScheduleIdSpace *pIdSpace )
|
|
{
|
|
char sz[128];
|
|
|
|
// Open the weapon's data file and read the weaponry details
|
|
Q_snprintf(sz,sizeof(sz), "scripts/%s.sch",prefix);
|
|
char *pfile = (char*)UTIL_LoadFileForMe(sz, NULL);
|
|
|
|
if (!pfile)
|
|
{
|
|
DevMsg( "Unable to open AI Schedule data file for: %s\n", sz);
|
|
return false;
|
|
}
|
|
if (!LoadSchedulesFromBuffer( prefix, pfile, pIdSpace))
|
|
{
|
|
DevMsg( " Schedule file: %s\n", sz );
|
|
UTIL_FreeFile( (byte*)pfile );
|
|
return false;
|
|
}
|
|
UTIL_FreeFile( (byte*)pfile );
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Given a schedule ID, returns a schedule of the given type
|
|
//-----------------------------------------------------------------------------
|
|
CAI_Schedule *CAI_SchedulesManager::GetScheduleFromID( int schedID )
|
|
{
|
|
for ( CAI_Schedule *schedule = CAI_SchedulesManager::allSchedules; schedule != NULL; schedule = schedule->nextSchedule )
|
|
{
|
|
if (schedule->m_iScheduleID == schedID)
|
|
return schedule;
|
|
}
|
|
|
|
DevMsg( "Couldn't find schedule (%s)\n", CAI_BaseNPC::GetSchedulingSymbols()->ScheduleIdToSymbol(schedID) );
|
|
|
|
return NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Given a schedule name, returns a schedule of the given type
|
|
//-----------------------------------------------------------------------------
|
|
CAI_Schedule *CAI_SchedulesManager::GetScheduleByName( const char *name )
|
|
{
|
|
for ( CAI_Schedule *schedule = CAI_SchedulesManager::allSchedules; schedule != NULL; schedule = schedule->nextSchedule )
|
|
{
|
|
if (FStrEq(schedule->GetName(),name))
|
|
return schedule;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Delete all the schedules
|
|
// Input :
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
void CAI_SchedulesManager::DeleteAllSchedules(void)
|
|
{
|
|
m_CurLoadSig++;
|
|
|
|
if ( m_CurLoadSig < 0 )
|
|
m_CurLoadSig = 0;
|
|
|
|
CAI_Schedule *schedule = CAI_SchedulesManager::allSchedules;
|
|
CAI_Schedule *next;
|
|
|
|
while (schedule)
|
|
{
|
|
next = schedule->nextSchedule;
|
|
delete schedule;
|
|
schedule = next;
|
|
}
|
|
CAI_SchedulesManager::allSchedules = NULL;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input :
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CAI_Schedule::CAI_Schedule(char *name, int schedule_id, CAI_Schedule *pNext)
|
|
{
|
|
m_iScheduleID = schedule_id;
|
|
|
|
int len = strlen(name);
|
|
m_pName = new char[len+1];
|
|
Q_strncpy(m_pName,name,len+1);
|
|
|
|
m_pTaskList = NULL;
|
|
m_iNumTasks = 0;
|
|
|
|
// ---------------------------------
|
|
// Add to linked list of schedules
|
|
// ---------------------------------
|
|
nextSchedule = pNext;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CAI_Schedule::~CAI_Schedule( void )
|
|
{
|
|
delete[] m_pName;
|
|
delete[] m_pTaskList;
|
|
}
|