mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
191 lines
6.0 KiB
C++
191 lines
6.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef AI_ROUTE_H
|
|
#define AI_ROUTE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "ai_basenpc.h"
|
|
#include "mathlib/vector.h"
|
|
#include "ai_network.h"
|
|
#include "ai_node.h"
|
|
#include "ai_waypoint.h"
|
|
|
|
struct AI_Waypoint_t;
|
|
struct OverlayLine_t;
|
|
|
|
class CAI_BaseNPC;
|
|
|
|
//=============================================================================
|
|
// >> CAI_Path
|
|
//=============================================================================
|
|
|
|
#define DEF_WAYPOINT_TOLERANCE (0.1)
|
|
|
|
class CAI_Path
|
|
{
|
|
//-----------------------------------------------------------------
|
|
|
|
public:
|
|
|
|
void SetWaypoints(AI_Waypoint_t* route, bool fSetGoalFromLast = false) ;
|
|
|
|
void PrependWaypoints( AI_Waypoint_t *pWaypoints );
|
|
void PrependWaypoint( const Vector &newPoint, Navigation_t navType, unsigned waypointFlags );
|
|
|
|
bool IsEmpty() const { return m_Waypoints.IsEmpty(); }
|
|
|
|
AI_Waypoint_t * GetCurWaypoint() { return m_Waypoints.GetFirst(); }
|
|
const AI_Waypoint_t *GetCurWaypoint() const { return m_Waypoints.GetFirst(); }
|
|
|
|
AI_Waypoint_t * GetGoalWaypoint() { return m_Waypoints.GetLast(); }
|
|
const AI_Waypoint_t *GetGoalWaypoint() const { return m_Waypoints.GetLast(); }
|
|
|
|
const Vector & CurWaypointPos() const;
|
|
const Vector & NextWaypointPos() const;
|
|
float CurWaypointYaw() const;
|
|
int CurWaypointFlags() const;
|
|
Navigation_t CurWaypointNavType() const;
|
|
|
|
AI_Waypoint_t * GetTransitionWaypoint();
|
|
|
|
//---------------------------------
|
|
|
|
float GetPathLength();
|
|
float GetPathDistanceToGoal( const Vector &);
|
|
|
|
float GetStartTime() const { return m_routeStartTime; }
|
|
|
|
//---------------------------------
|
|
// How close do we need to get to the goal
|
|
//---------------------------------
|
|
void SetGoalTolerance(float tolerance) { m_goalTolerance = tolerance; }
|
|
float GetGoalTolerance() const { return m_goalTolerance; }
|
|
|
|
void SetWaypointTolerance(float tolerance) { m_waypointTolerance = tolerance; }
|
|
float GetWaypointTolerance() const { return m_waypointTolerance; }
|
|
|
|
//---------------------------------
|
|
// The activity to use during motion
|
|
//---------------------------------
|
|
Activity GetMovementActivity() const { return m_activity; }
|
|
Activity SetMovementActivity(Activity activity);
|
|
int GetMovementSequence() const { return m_sequence; }
|
|
int SetMovementSequence(int sequence) { return (m_sequence = sequence); }
|
|
|
|
Activity GetArrivalActivity( ) const;
|
|
void SetArrivalActivity(Activity activity);
|
|
int GetArrivalSequence( ) const;
|
|
void SetArrivalSequence(int sequence);
|
|
|
|
void SetGoalDirection( const Vector &goalDirection );
|
|
void SetGoalDirection( CBaseEntity *pTarget );
|
|
Vector GetGoalDirection( const Vector &startPos );
|
|
|
|
void SetGoalSpeed( float flSpeed );
|
|
void SetGoalSpeed( CBaseEntity *pTarget );
|
|
float GetGoalSpeed( const Vector &startPos );
|
|
|
|
void SetGoalStoppingDistance( float flDistance );
|
|
float GetGoalStoppingDistance( ) const;
|
|
|
|
//---------------------------------
|
|
// Target of this path
|
|
//---------------------------------
|
|
void SetTarget(CBaseEntity * pTarget ) { m_target = pTarget; }
|
|
void ClearTarget() { m_target = NULL; m_vecTargetOffset = vec3_origin; }
|
|
void SetTargetOffset( const Vector &vecOffset) { m_vecTargetOffset = vecOffset; }
|
|
CBaseEntity * GetTarget() { return m_target; }
|
|
|
|
void SetGoalType(GoalType_t goalType); // Set the goal type
|
|
void SetGoalPosition(const Vector &goalPos); // Set the goal position
|
|
void SetLastNodeAsGoal(bool bReset = false); // Sets last node as goal and goal position
|
|
void ResetGoalPosition(const Vector &goalPos); // Reset the goal position
|
|
|
|
// Returns the *base* goal position (without the offset applied)
|
|
const Vector& BaseGoalPosition() const;
|
|
|
|
// Returns the *actual* goal position (with the offset applied)
|
|
const Vector & ActualGoalPosition(void) const; // Get the goal position
|
|
|
|
GoalType_t GoalType(void) const; // Get the goal type
|
|
|
|
void SetGoalFlags( unsigned flags ) { m_goalFlags = flags; }
|
|
unsigned GoalFlags( void ) const; // Get the goal flags
|
|
|
|
void Advance( void ); // Advance to next waypoint if possible
|
|
|
|
bool CurWaypointIsGoal(void) const;
|
|
|
|
void Clear(void);
|
|
|
|
CAI_Path();
|
|
~CAI_Path();
|
|
|
|
//---------------------------------
|
|
|
|
int GetLastNodeReached() { return m_iLastNodeReached; }
|
|
void ClearWaypoints()
|
|
{
|
|
m_Waypoints.RemoveAll();
|
|
m_iLastNodeReached = NO_NODE;
|
|
}
|
|
|
|
private:
|
|
|
|
// Computes the goal distance for each waypoint along the route
|
|
static void ComputeRouteGoalDistances(AI_Waypoint_t *pGoalWaypoint);
|
|
|
|
//---------------------------------
|
|
CAI_WaypointList m_Waypoints;
|
|
|
|
//---------------------------------
|
|
float m_goalTolerance; // How close do we need to get to the goal
|
|
Activity m_activity; // The activity to use during motion
|
|
int m_sequence; // The sequence to use during motion
|
|
EHANDLE m_target; // Target of this path
|
|
Vector m_vecTargetOffset; // offset from the target in world space
|
|
float m_waypointTolerance;
|
|
|
|
//---------------------------------
|
|
Activity m_arrivalActivity;
|
|
int m_arrivalSequence;
|
|
|
|
//---------------------------------
|
|
int m_iLastNodeReached; // What was the last node that I reached
|
|
|
|
bool m_bGoalPosSet; // Was goal position set (used to check for errors)
|
|
Vector m_goalPos; // Our ultimate goal position
|
|
|
|
bool m_bGoalTypeSet; // Was goal position set (used to check for errors)
|
|
GoalType_t m_goalType; // Type of goal
|
|
|
|
unsigned m_goalFlags; // Goal flags
|
|
|
|
//---------------------------------
|
|
float m_routeStartTime;
|
|
|
|
//---------------------------------
|
|
Vector m_goalDirection;
|
|
EHANDLE m_goalDirectionTarget;
|
|
|
|
float m_goalSpeed;
|
|
EHANDLE m_goalSpeedTarget;
|
|
|
|
float m_goalStoppingDistance; // Distance we want to stop before the goal
|
|
|
|
//---------------------------------
|
|
static AI_Waypoint_t gm_InvalidWaypoint;
|
|
|
|
DECLARE_SIMPLE_DATADESC();
|
|
|
|
};
|
|
|
|
#endif // AI_ROUTE_H
|