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42 lines
912 B
C++
42 lines
912 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef HUD_CROSSHAIR_H
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#define HUD_CROSSHAIR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "hudelement.h"
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#include <vgui_controls/Panel.h>
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namespace vgui
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{
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class IScheme;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudVehicle : public CHudElement, public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CHudVehicle, vgui::Panel );
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public:
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CHudVehicle( const char *pElementName );
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virtual bool ShouldDraw();
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virtual void ApplySchemeSettings( vgui::IScheme *scheme );
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virtual void Paint( void );
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private:
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IClientVehicle *GetLocalPlayerVehicle();
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};
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#endif // HUD_CROSSHAIR_H
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