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888 lines
24 KiB
C++
888 lines
24 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "inputsystem/iinputsystem.h"
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#include "input.h"
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#include <cdll_client_int.h>
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#include <globalvars_base.h>
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#include <cdll_util.h>
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#include <KeyValues.h>
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#include "spectatorgui.h"
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#include <vgui/IScheme.h>
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#include <vgui/ILocalize.h>
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#include <vgui/ISurface.h>
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#include <vgui/IPanel.h>
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#include <vgui_controls/ImageList.h>
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#include <vgui_controls/MenuItem.h>
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#include <vgui_controls/TextImage.h>
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#include <stdio.h> // _snprintf define
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#include <game/client/iviewport.h>
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#include "commandmenu.h"
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#include "hltvcamera.h"
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#if defined( REPLAY_ENABLED )
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#include "replay/replaycamera.h"
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#endif
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#include <vgui_controls/TextEntry.h>
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/ImagePanel.h>
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#include <vgui_controls/Menu.h>
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#include "IGameUIFuncs.h" // for key bindings
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#include <imapoverview.h>
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#include <shareddefs.h>
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#include <igameresources.h>
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#ifdef TF_CLIENT_DLL
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#include "tf_gamerules.h"
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void AddSubKeyNamed( KeyValues *pKeys, const char *pszName );
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#ifndef _XBOX
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extern IGameUIFuncs *gameuifuncs; // for key binding details
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#endif
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// void DuckMessage(const char *str); // from vgui_teamfortressviewport.cpp
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ConVar spec_scoreboard( "spec_scoreboard", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
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CSpectatorGUI *g_pSpectatorGUI = NULL;
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// NB disconnect between localization text and observer mode enums
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static const char *s_SpectatorModes[] =
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{
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"#Spec_Mode0", // OBS_MODE_NONE = 0,
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"#Spec_Mode1", // OBS_MODE_DEATHCAM,
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"", // OBS_MODE_FREEZECAM,
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"#Spec_Mode2", // OBS_MODE_FIXED,
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"#Spec_Mode3", // OBS_MODE_IN_EYE,
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"#Spec_Mode4", // OBS_MODE_CHASE,
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"#Spec_Mode_POI", // OBS_MODE_POI, PASSTIME
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"#Spec_Mode5", // OBS_MODE_ROAMING,
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};
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using namespace vgui;
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ConVar cl_spec_mode(
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"cl_spec_mode",
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"1",
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FCVAR_ARCHIVE | FCVAR_USERINFO | FCVAR_SERVER_CAN_EXECUTE,
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"spectator mode" );
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//-----------------------------------------------------------------------------
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// Purpose: left and right buttons pointing buttons
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//-----------------------------------------------------------------------------
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class CSpecButton : public Button
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{
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public:
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CSpecButton(Panel *parent, const char *panelName): Button(parent, panelName, "") {}
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private:
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void ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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Button::ApplySchemeSettings(pScheme);
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SetFont(pScheme->GetFont("Marlett", IsProportional()) );
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}
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CSpectatorMenu::CSpectatorMenu( IViewPort *pViewPort ) : Frame( NULL, PANEL_SPECMENU )
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{
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m_iDuckKey = BUTTON_CODE_INVALID;
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m_pViewPort = pViewPort;
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SetMouseInputEnabled( true );
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SetKeyBoardInputEnabled( true );
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SetTitleBarVisible( false ); // don't draw a title bar
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SetMoveable( false );
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SetSizeable( false );
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SetProportional(true);
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SetScheme("ClientScheme");
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m_pPlayerList = new ComboBox(this, "playercombo", 10 , false);
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HFont hFallbackFont = scheme()->GetIScheme( GetScheme() )->GetFont( "DefaultVerySmallFallBack", false );
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if ( INVALID_FONT != hFallbackFont )
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{
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m_pPlayerList->SetUseFallbackFont( true, hFallbackFont );
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}
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m_pViewOptions = new ComboBox(this, "viewcombo", 10 , false );
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m_pConfigSettings = new ComboBox(this, "settingscombo", 10 , false );
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m_pLeftButton = new CSpecButton( this, "specprev");
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m_pLeftButton->SetText("3");
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m_pRightButton = new CSpecButton( this, "specnext");
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m_pRightButton->SetText("4");
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m_pPlayerList->SetText("");
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m_pViewOptions->SetText("#Spec_Modes");
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m_pConfigSettings->SetText("#Spec_Options");
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m_pPlayerList->SetOpenDirection( Menu::UP );
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m_pViewOptions->SetOpenDirection( Menu::UP );
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m_pConfigSettings->SetOpenDirection( Menu::UP );
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// create view config menu
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CommandMenu * menu = new CommandMenu(m_pConfigSettings, "spectatormenu", gViewPortInterface);
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menu->LoadFromFile( "Resource/spectatormenu.res" );
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m_pConfigSettings->SetMenu( menu ); // attach menu to combo box
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// create view mode menu
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menu = new CommandMenu(m_pViewOptions, "spectatormodes", gViewPortInterface);
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menu->LoadFromFile("Resource/spectatormodes.res");
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m_pViewOptions->SetMenu( menu ); // attach menu to combo box
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LoadControlSettings( "Resource/UI/BottomSpectator.res" );
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ListenForGameEvent( "spec_target_updated" );
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}
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void CSpectatorMenu::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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// need to MakeReadyForUse() on the menus so we can set their bg color before they are displayed
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m_pConfigSettings->GetMenu()->MakeReadyForUse();
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m_pViewOptions->GetMenu()->MakeReadyForUse();
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m_pPlayerList->GetMenu()->MakeReadyForUse();
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if ( g_pSpectatorGUI )
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{
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m_pConfigSettings->GetMenu()->SetBgColor( g_pSpectatorGUI->GetBlackBarColor() );
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m_pViewOptions->GetMenu()->SetBgColor( g_pSpectatorGUI->GetBlackBarColor() );
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m_pPlayerList->GetMenu()->SetBgColor( g_pSpectatorGUI->GetBlackBarColor() );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: makes the GUI fill the screen
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//-----------------------------------------------------------------------------
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void CSpectatorMenu::PerformLayout()
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{
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int w,h;
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GetHudSize(w, h);
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// fill the screen
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SetSize(w,GetTall());
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles changes to combo boxes
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//-----------------------------------------------------------------------------
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void CSpectatorMenu::OnTextChanged(KeyValues *data)
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{
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Panel *panel = reinterpret_cast<vgui::Panel *>( data->GetPtr("panel") );
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vgui::ComboBox *box = dynamic_cast<vgui::ComboBox *>( panel );
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if( box == m_pConfigSettings) // don't change the text in the config setting combo
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{
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m_pConfigSettings->SetText("#Spec_Options");
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}
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else if ( box == m_pPlayerList )
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{
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KeyValues *kv = box->GetActiveItemUserData();
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if ( kv && GameResources() )
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{
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const char *player = kv->GetString("player");
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int currentPlayerNum = GetSpectatorTarget();
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const char *currentPlayerName = GameResources()->GetPlayerName( currentPlayerNum );
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if ( !FStrEq( currentPlayerName, player ) )
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{
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char command[128];
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Q_snprintf( command, sizeof(command), "spec_player \"%s\"", player );
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engine->ClientCmd( command );
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}
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}
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}
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}
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void CSpectatorMenu::OnCommand( const char *command )
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{
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if (!stricmp(command, "specnext") )
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{
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engine->ClientCmd("spec_next");
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}
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else if (!stricmp(command, "specprev") )
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{
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engine->ClientCmd("spec_prev");
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}
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}
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void CSpectatorMenu::FireGameEvent( IGameEvent * event )
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{
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const char *pEventName = event->GetName();
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if ( Q_strcmp( "spec_target_updated", pEventName ) == 0 )
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{
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IGameResources *gr = GameResources();
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if ( !gr )
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return;
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// make sure the player combo box is up to date
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int playernum = GetSpectatorTarget();
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if ( playernum < 1 || playernum > MAX_PLAYERS )
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return;
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const char *selectedPlayerName = gr->GetPlayerName( playernum );
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const char *currentPlayerName = "";
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KeyValues *kv = m_pPlayerList->GetActiveItemUserData();
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if ( kv )
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{
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currentPlayerName = kv->GetString( "player" );
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}
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if ( !FStrEq( currentPlayerName, selectedPlayerName ) )
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{
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for ( int i=0; i<m_pPlayerList->GetItemCount(); ++i )
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{
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KeyValues *pKv = m_pPlayerList->GetItemUserData( i );
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if ( pKv && FStrEq( pKv->GetString( "player" ), selectedPlayerName ) )
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{
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m_pPlayerList->ActivateItemByRow( i );
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break;
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}
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: when duck is pressed it hides the active part of the GUI
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//-----------------------------------------------------------------------------
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void CSpectatorMenu::OnKeyCodePressed(KeyCode code)
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{
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if ( code == m_iDuckKey )
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{
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// hide if DUCK is pressed again
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m_pViewPort->ShowPanel( this, false );
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}
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}
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void CSpectatorMenu::ShowPanel(bool bShow)
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{
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if ( BaseClass::IsVisible() == bShow )
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return;
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if ( bShow )
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{
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// Force relayout in case Steam Controller stuff has changed.
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InvalidateLayout( true, true );
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Activate();
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SetMouseInputEnabled( true );
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SetKeyBoardInputEnabled( true );
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}
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else
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{
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SetVisible( false );
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SetMouseInputEnabled( false );
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SetKeyBoardInputEnabled( false );
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}
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bool bIsEnabled = true;
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if ( engine->IsHLTV() && HLTVCamera()->IsPVSLocked() )
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{
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// when watching HLTV or Replay with a locked PVS, some elements are disabled
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bIsEnabled = false;
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}
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m_pLeftButton->SetVisible( bIsEnabled );
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m_pRightButton->SetVisible( bIsEnabled );
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m_pPlayerList->SetVisible( bIsEnabled );
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m_pViewOptions->SetVisible( bIsEnabled );
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}
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void CSpectatorMenu::Update( void )
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{
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IGameResources *gr = GameResources();
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Reset();
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if ( m_iDuckKey == BUTTON_CODE_INVALID )
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{
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m_iDuckKey = gameuifuncs->GetButtonCodeForBind( "duck" );
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}
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if ( !gr )
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return;
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int iPlayerIndex;
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for ( iPlayerIndex = 1 ; iPlayerIndex <= gpGlobals->maxClients; iPlayerIndex++ )
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{
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// does this slot in the array have a name?
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if ( !gr->IsConnected( iPlayerIndex ) )
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continue;
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if ( gr->IsLocalPlayer( iPlayerIndex ) )
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continue;
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if ( !gr->IsAlive( iPlayerIndex ) )
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continue;
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wchar_t playerText[ 80 ], playerName[ 64 ], *team, teamText[ 64 ];
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char localizeTeamName[64];
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char szPlayerIndex[16];
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g_pVGuiLocalize->ConvertANSIToUnicode( UTIL_SafeName( gr->GetPlayerName(iPlayerIndex) ), playerName, sizeof( playerName ) );
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const char * teamname = gr->GetTeamName( gr->GetTeam(iPlayerIndex) );
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if ( teamname )
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{
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Q_snprintf( localizeTeamName, sizeof( localizeTeamName ), "#%s", teamname );
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team=g_pVGuiLocalize->Find( localizeTeamName );
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if ( !team )
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{
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g_pVGuiLocalize->ConvertANSIToUnicode( teamname , teamText, sizeof( teamText ) );
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team = teamText;
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}
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g_pVGuiLocalize->ConstructString_safe( playerText, g_pVGuiLocalize->Find( "#Spec_PlayerItem_Team" ), 2, playerName, team );
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}
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else
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{
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g_pVGuiLocalize->ConstructString_safe( playerText, g_pVGuiLocalize->Find( "#Spec_PlayerItem" ), 1, playerName );
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}
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Q_snprintf( szPlayerIndex, sizeof( szPlayerIndex ), "%d", iPlayerIndex );
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KeyValues *kv = new KeyValues( "UserData", "player", gr->GetPlayerName( iPlayerIndex ), "index", szPlayerIndex );
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m_pPlayerList->AddItem( playerText, kv );
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kv->deleteThis();
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}
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// make sure the player combo box is up to date
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int playernum = GetSpectatorTarget();
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const char *selectedPlayerName = gr->GetPlayerName( playernum );
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for ( iPlayerIndex=0; iPlayerIndex<m_pPlayerList->GetItemCount(); ++iPlayerIndex )
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{
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KeyValues *kv = m_pPlayerList->GetItemUserData( iPlayerIndex );
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if ( kv && FStrEq( kv->GetString( "player" ), selectedPlayerName ) )
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{
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m_pPlayerList->ActivateItemByRow( iPlayerIndex );
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break;
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}
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}
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//=============================================================================
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// HPE_BEGIN:
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// [pfreese] make sure the view mode combo box is up to date - the spectator
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// mode can be changed multiple ways
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//=============================================================================
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int specmode = GetSpectatorMode();
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m_pViewOptions->SetText(s_SpectatorModes[specmode]);
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//=============================================================================
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// HPE_END
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//=============================================================================
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}
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//-----------------------------------------------------------------------------
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// main spectator panel
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CSpectatorGUI::CSpectatorGUI(IViewPort *pViewPort) : EditablePanel( NULL, PANEL_SPECGUI )
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{
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// m_bHelpShown = false;
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// m_bInsetVisible = false;
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// m_iDuckKey = KEY_NONE;
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SetSize( 10, 10 ); // Quiet "parent not sized yet" spew
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m_bSpecScoreboard = false;
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m_pViewPort = pViewPort;
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g_pSpectatorGUI = this;
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// initialize dialog
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SetVisible(false);
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SetProportional(true);
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// load the new scheme early!!
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SetScheme("ClientScheme");
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SetMouseInputEnabled( false );
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SetKeyBoardInputEnabled( false );
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m_pTopBar = new Panel( this, "topbar" );
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m_pBottomBarBlank = new Panel( this, "bottombarblank" );
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// m_pBannerImage = new ImagePanel( m_pTopBar, NULL );
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m_pPlayerLabel = new Label( this, "playerlabel", "" );
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m_pPlayerLabel->SetVisible( false );
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TextImage *image = m_pPlayerLabel->GetTextImage();
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if ( image )
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{
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HFont hFallbackFont = scheme()->GetIScheme( GetScheme() )->GetFont( "DefaultVerySmallFallBack", false );
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if ( INVALID_FONT != hFallbackFont )
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{
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image->SetUseFallbackFont( true, hFallbackFont );
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}
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}
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SetPaintBorderEnabled(false);
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SetPaintBackgroundEnabled(false);
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// m_pBannerImage->SetVisible(false);
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InvalidateLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CSpectatorGUI::~CSpectatorGUI()
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{
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g_pSpectatorGUI = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the colour of the top and bottom bars
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//-----------------------------------------------------------------------------
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void CSpectatorGUI::ApplySchemeSettings(IScheme *pScheme)
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{
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KeyValues *pConditions = NULL;
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#ifdef TF_CLIENT_DLL
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if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
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{
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pConditions = new KeyValues( "conditions" );
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AddSubKeyNamed( pConditions, "if_mvm" );
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}
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#endif
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LoadControlSettings( GetResFile(), NULL, NULL, pConditions );
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if ( pConditions )
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{
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pConditions->deleteThis();
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}
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m_pBottomBarBlank->SetVisible( true );
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m_pTopBar->SetVisible( true );
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BaseClass::ApplySchemeSettings( pScheme );
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SetBgColor(Color( 0,0,0,0 ) ); // make the background transparent
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m_pTopBar->SetBgColor(GetBlackBarColor());
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m_pBottomBarBlank->SetBgColor(GetBlackBarColor());
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// m_pBottomBar->SetBgColor(Color( 0,0,0,0 ));
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SetPaintBorderEnabled(false);
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SetBorder( NULL );
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#ifdef CSTRIKE_DLL
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SetZPos(80); // guarantee it shows above the scope
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: makes the GUI fill the screen
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//-----------------------------------------------------------------------------
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void CSpectatorGUI::PerformLayout()
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{
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int w,h,x,y;
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GetHudSize(w, h);
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// fill the screen
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SetBounds(0,0,w,h);
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// stretch the bottom bar across the screen
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m_pBottomBarBlank->GetPos(x,y);
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m_pBottomBarBlank->SetSize( w, h - y );
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}
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//-----------------------------------------------------------------------------
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// Purpose: checks spec_scoreboard cvar to see if the scoreboard should be displayed
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//-----------------------------------------------------------------------------
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void CSpectatorGUI::OnThink()
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{
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BaseClass::OnThink();
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if ( IsVisible() )
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{
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if ( m_bSpecScoreboard != spec_scoreboard.GetBool() )
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{
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if ( !spec_scoreboard.GetBool() || !gViewPortInterface->GetActivePanel() )
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{
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m_bSpecScoreboard = spec_scoreboard.GetBool();
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gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, m_bSpecScoreboard );
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}
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}
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#ifdef TF_CLIENT_DLL
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if ( TFGameRules() && TFGameRules()->ShowMatchSummary() )
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{
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SetVisible( false );
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}
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#endif
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets the image to display for the banner in the top right corner
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//-----------------------------------------------------------------------------
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void CSpectatorGUI::SetLogoImage(const char *image)
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{
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if ( m_pBannerImage )
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{
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m_pBannerImage->SetImage( scheme()->GetImage(image, false) );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the text of a control by name
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//-----------------------------------------------------------------------------
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void CSpectatorGUI::SetLabelText(const char *textEntryName, const char *text)
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{
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Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName));
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if (entry)
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{
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entry->SetText(text);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the text of a control by name
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//-----------------------------------------------------------------------------
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void CSpectatorGUI::SetLabelText(const char *textEntryName, wchar_t *text)
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{
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Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName));
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if (entry)
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{
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entry->SetText(text);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the text of a control by name
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//-----------------------------------------------------------------------------
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void CSpectatorGUI::MoveLabelToFront(const char *textEntryName)
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{
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Label *entry = dynamic_cast<Label *>(FindChildByName(textEntryName));
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if (entry)
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{
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entry->MoveToFront();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: shows/hides the buy menu
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//-----------------------------------------------------------------------------
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void CSpectatorGUI::ShowPanel(bool bShow)
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{
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if ( bShow && !IsVisible() )
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{
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InvalidateLayout( true, true );
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m_bSpecScoreboard = false;
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}
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SetVisible( bShow );
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if ( !bShow && m_bSpecScoreboard )
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{
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gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, false );
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}
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}
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bool CSpectatorGUI::ShouldShowPlayerLabel( int specmode )
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{
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return ( (specmode == OBS_MODE_IN_EYE) || (specmode == OBS_MODE_CHASE) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Updates the gui, rearranges elements
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//-----------------------------------------------------------------------------
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void CSpectatorGUI::Update()
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{
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int wide, tall;
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int bx, by, bwide, btall;
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GetHudSize(wide, tall);
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m_pTopBar->GetBounds( bx, by, bwide, btall );
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IGameResources *gr = GameResources();
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int specmode = GetSpectatorMode();
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int playernum = GetSpectatorTarget();
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IViewPortPanel *overview = gViewPortInterface->FindPanelByName( PANEL_OVERVIEW );
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if ( overview && overview->IsVisible() )
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{
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int mx, my, mwide, mtall;
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VPANEL p = overview->GetVPanel();
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vgui::ipanel()->GetPos( p, mx, my );
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vgui::ipanel()->GetSize( p, mwide, mtall );
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if ( my < btall )
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{
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// reduce to bar
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m_pTopBar->SetSize( wide - (mx + mwide), btall );
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m_pTopBar->SetPos( (mx + mwide), 0 );
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}
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else
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{
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// full top bar
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m_pTopBar->SetSize( wide , btall );
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m_pTopBar->SetPos( 0, 0 );
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}
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}
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else
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{
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// full top bar
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m_pTopBar->SetSize( wide , btall ); // change width, keep height
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m_pTopBar->SetPos( 0, 0 );
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}
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m_pPlayerLabel->SetVisible( ShouldShowPlayerLabel(specmode) );
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// update player name filed, text & color
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if ( playernum > 0 && playernum <= gpGlobals->maxClients && gr )
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{
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Color c = gr->GetTeamColor( gr->GetTeam(playernum) ); // Player's team color
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m_pPlayerLabel->SetFgColor( c );
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wchar_t playerText[ 80 ], playerName[ 64 ], health[ 10 ];
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V_wcsncpy( playerText, L"Unable to find #Spec_PlayerItem*", sizeof( playerText ) );
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memset( playerName, 0x0, sizeof( playerName ) );
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g_pVGuiLocalize->ConvertANSIToUnicode( UTIL_SafeName(gr->GetPlayerName( playernum )), playerName, sizeof( playerName ) );
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int iHealth = gr->GetHealth( playernum );
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if ( iHealth > 0 && gr->IsAlive(playernum) )
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{
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_snwprintf( health, ARRAYSIZE( health ), L"%i", iHealth );
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g_pVGuiLocalize->ConstructString_safe( playerText, g_pVGuiLocalize->Find( "#Spec_PlayerItem_Team" ), 2, playerName, health );
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}
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else
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{
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g_pVGuiLocalize->ConstructString_safe( playerText, g_pVGuiLocalize->Find( "#Spec_PlayerItem" ), 1, playerName );
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}
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m_pPlayerLabel->SetText( playerText );
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}
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else
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{
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m_pPlayerLabel->SetText( L"" );
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}
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// update extra info field
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wchar_t szEtxraInfo[1024];
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wchar_t szTitleLabel[1024];
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char tempstr[128];
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if ( engine->IsHLTV() )
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{
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// set spectator number and HLTV title
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Q_snprintf(tempstr,sizeof(tempstr),"Spectators : %d", HLTVCamera()->GetNumSpectators() );
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g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szEtxraInfo,sizeof(szEtxraInfo));
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Q_strncpy( tempstr, HLTVCamera()->GetTitleText(), sizeof(tempstr) );
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g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,szTitleLabel,sizeof(szTitleLabel));
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}
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else
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{
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// otherwise show map name
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Q_FileBase( engine->GetLevelName(), tempstr, sizeof(tempstr) );
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wchar_t wMapName[64];
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g_pVGuiLocalize->ConvertANSIToUnicode(tempstr,wMapName,sizeof(wMapName));
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g_pVGuiLocalize->ConstructString_safe( szEtxraInfo, g_pVGuiLocalize->Find("#Spec_Map" ),1, wMapName );
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g_pVGuiLocalize->ConvertANSIToUnicode( "" ,szTitleLabel,sizeof(szTitleLabel));
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}
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SetLabelText("extrainfo", szEtxraInfo );
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SetLabelText("titlelabel", szTitleLabel );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the res file we should use (depends on if we're in Steam Controller mode)
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//-----------------------------------------------------------------------------
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const char * CSpectatorGUI::GetResFile( void )
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{
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if ( ::input->IsSteamControllerActive() )
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{
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return "Resource/UI/Spectator_SC.res";
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}
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else
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{
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return "Resource/UI/Spectator.res";
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Updates the timer label if one exists
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//-----------------------------------------------------------------------------
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void CSpectatorGUI::UpdateTimer()
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{
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wchar_t szText[ 63 ];
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int timer = 0;
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V_swprintf_safe ( szText, L"%d:%02d\n", (timer / 60), (timer % 60) );
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SetLabelText("timerlabel", szText );
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}
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static void ForwardSpecCmdToServer( const CCommand &args )
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{
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if ( engine->IsPlayingDemo() )
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return;
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if ( args.ArgC() == 1 )
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{
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// just forward the command without parameters
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engine->ServerCmd( args[ 0 ] );
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}
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else if ( args.ArgC() == 2 )
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{
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// forward the command with parameter
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// XXX(JohnS): Whyyyyy
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char command[128];
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Q_snprintf( command, sizeof(command), "%s \"%s\"", args[ 0 ], args[ 1 ] );
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engine->ServerCmd( command );
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}
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}
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CON_COMMAND_F( spec_next, "Spectate next player", FCVAR_CLIENTCMD_CAN_EXECUTE )
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{
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pPlayer || !pPlayer->IsObserver() )
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return;
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if ( engine->IsHLTV() )
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{
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// handle the command clientside
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if ( !HLTVCamera()->IsPVSLocked() )
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{
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HLTVCamera()->SpecNextPlayer( false );
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}
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}
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else
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{
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ForwardSpecCmdToServer( args );
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}
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}
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CON_COMMAND_F( spec_prev, "Spectate previous player", FCVAR_CLIENTCMD_CAN_EXECUTE )
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{
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pPlayer || !pPlayer->IsObserver() )
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return;
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if ( engine->IsHLTV() )
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{
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// handle the command clientside
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if ( !HLTVCamera()->IsPVSLocked() )
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{
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HLTVCamera()->SpecNextPlayer( true );
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}
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}
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else
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{
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ForwardSpecCmdToServer( args );
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}
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}
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CON_COMMAND_F( spec_mode, "Set spectator mode", FCVAR_CLIENTCMD_CAN_EXECUTE )
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{
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pPlayer || !pPlayer->IsObserver() )
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return;
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if ( engine->IsHLTV() )
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{
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if ( HLTVCamera()->IsPVSLocked() )
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{
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// in locked mode we can only switch between first and 3rd person
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HLTVCamera()->ToggleChaseAsFirstPerson();
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}
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else
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{
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// we can choose any mode, not loked to PVS
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int mode;
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if ( args.ArgC() == 2 )
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{
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// set specifc mode
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mode = Q_atoi( args[1] );
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}
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else
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{
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// set next mode
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mode = HLTVCamera()->GetMode()+1;
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if ( mode > LAST_PLAYER_OBSERVERMODE )
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mode = OBS_MODE_IN_EYE;
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else if ( mode == OBS_MODE_POI ) // PASSTIME skip POI mode since hltv doesn't have the entity data required to make it work
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mode = OBS_MODE_ROAMING;
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}
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// handle the command clientside
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HLTVCamera()->SetMode( mode );
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}
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// turn off auto director once user tried to change view settings
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HLTVCamera()->SetAutoDirector( false );
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}
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else
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{
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// we spectate on a game server, forward command
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ForwardSpecCmdToServer( args );
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}
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}
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CON_COMMAND_F( spec_player, "Spectate player by partial name, steamid, or userid", FCVAR_CLIENTCMD_CAN_EXECUTE )
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{
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if ( !pPlayer || !pPlayer->IsObserver() )
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return;
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if ( args.ArgC() != 2 )
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{
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ConMsg( "Usage: spec_player { steamid | #userid | partial name match }\n" );
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return;
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}
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if ( engine->IsHLTV() )
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{
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// we can only switch primary spectator targets is PVS isnt locked by auto-director
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if ( !HLTVCamera()->IsPVSLocked() )
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{
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HLTVCamera()->SpecPlayerByPredicate( args[1] );
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}
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}
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else
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{
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ForwardSpecCmdToServer( args );
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}
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}
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