source-engine/game/client/dod/dod_view_scene.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

333 lines
10 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Responsible for drawing the scene
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "iviewrender.h"
#include "c_dod_player.h"
#include "view_shared.h"
#include "dod_headiconmanager.h"
#include "clienteffectprecachesystem.h"
#include "rendertexture.h"
#include "view_scene.h"
#include "materialsystem/imesh.h"
#include "materialsystem/itexture.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imaterialvar.h"
#include "colorcorrectionmgr.h"
#include "materialsystem/imaterialsystemhardwareconfig.h"
#include "ScreenSpaceEffects.h"
#include "dod_view_scene.h"
#include "KeyValues.h"
#include "dod_gamerules.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static CDODViewRender g_ViewRender;
// Console variable for enabling camera effects
ConVar cl_enablespectatoreffects( "cl_enablespectatoreffects", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Enable/disable spectator camera effects" );
ConVar cl_enabledeatheffects( "cl_enabledeatheffects", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Enable/disable death camera effects" );
ConVar cl_enabledeathfilmgrain( "cl_enabledeathfilmgrain", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Enable/disable the death camera film grain" );
ConVar cl_deatheffect_force_on( "cl_deatheffect_always_on", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Always show the death effect" );
// Console variables to define lookup maps
static void UpdateCameraLookups( IConVar *var, char const *pOldString, float flOldValue )
{
CDODViewRender *pView = static_cast<CDODViewRender*>(view);
pView->InitColorCorrection();
}
static void SetSpectatorLookup( ConVar *var, char const *pOldString );
ConVar cl_spectatorlookup( "cl_spectatorlookup", "materials\\colorcorrection\\bnw_c.raw", FCVAR_CLIENTDLL | FCVAR_CHEAT, "Sets the lookup map to use for spectator cameras", UpdateCameraLookups );
ConVar cl_deathlookup( "cl_deathlookup", "materials\\colorcorrection\\bnw_c.raw", FCVAR_CLIENTDLL | FCVAR_CHEAT, "Sets the lookup map to use for death cameras", UpdateCameraLookups );
CLIENTEFFECT_REGISTER_BEGIN( PrecacheDODViewScene )
CLIENTEFFECT_MATERIAL( "effects/stun" )
CLIENTEFFECT_REGISTER_END()
CDODViewRender::CDODViewRender()
{
view = ( IViewRender * )this;
m_SpectatorLookupHandle = (ClientCCHandle_t)0;
m_DeathLookupHandle = (ClientCCHandle_t)0;
m_bLookupActive = false;
}
struct ConVarFlags
{
const char *name;
int flags;
};
ConVarFlags s_flaggedConVars[] =
{
{ "r_screenfademinsize", FCVAR_CHEAT },
{ "r_screenfademaxsize", FCVAR_CHEAT },
};
void CDODViewRender::Init()
{
for ( int i=0; i<ARRAYSIZE( s_flaggedConVars ); ++i )
{
ConVar *flaggedConVar = cvar->FindVar( s_flaggedConVars[i].name );
if ( flaggedConVar )
{
flaggedConVar->AddFlags( s_flaggedConVars[i].flags );
}
}
CViewRender::Init();
InitColorCorrection();
}
void CDODViewRender::Shutdown()
{
CViewRender::Shutdown();
ShutdownColorCorrection();
}
void CDODViewRender::PerformStunEffect( const CViewSetup &view )
{
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if ( pPlayer == NULL )
return;
if ( pPlayer->m_flStunEffectTime < gpGlobals->curtime )
return;
IMaterial *pMaterial = materials->FindMaterial( "effects/stun", TEXTURE_GROUP_CLIENT_EFFECTS, true );
if ( !pMaterial )
return;
byte overlaycolor[4] = { 255, 255, 255, 255 };
CMatRenderContextPtr pRenderContext( materials );
if ( pPlayer->m_flStunAlpha < pPlayer->m_flStunMaxAlpha )
{
// copy current screen content into texture buffer
UpdateScreenEffectTexture( 0, view.x, view.y, view.width, view.height );
pPlayer->m_flStunAlpha += 45;
pPlayer->m_flStunAlpha = MIN( pPlayer->m_flStunAlpha, pPlayer->m_flStunMaxAlpha );
overlaycolor[3] = pPlayer->m_flStunAlpha;
m_pStunTexture = GetFullFrameFrameBufferTexture( 1 );
bool foundVar;
IMaterialVar* m_BaseTextureVar = pMaterial->FindVar( "$basetexture", &foundVar, false );
Rect_t srcRect;
srcRect.x = view.x;
srcRect.y = view.y;
srcRect.width = view.width;
srcRect.height = view.height;
m_BaseTextureVar->SetTextureValue( m_pStunTexture );
pRenderContext->CopyRenderTargetToTextureEx( m_pStunTexture, 0, &srcRect, NULL );
pRenderContext->SetFrameBufferCopyTexture( m_pStunTexture );
render->ViewDrawFade( overlaycolor, pMaterial );
// just do one pass for dxlevel < 80.
if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
{
pRenderContext->DrawScreenSpaceQuad( pMaterial );
render->ViewDrawFade( overlaycolor, pMaterial );
pRenderContext->DrawScreenSpaceQuad( pMaterial );
}
}
else if ( m_pStunTexture )
{
float flAlpha = pPlayer->m_flStunMaxAlpha * (pPlayer->m_flStunEffectTime - gpGlobals->curtime) / pPlayer->m_flStunDuration;
flAlpha = clamp( flAlpha, 0, pPlayer->m_flStunMaxAlpha );
overlaycolor[3] = flAlpha;
render->ViewDrawFade( overlaycolor, pMaterial );
// just do one pass for dxlevel < 80.
if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
{
pRenderContext->DrawScreenSpaceQuad( pMaterial );
render->ViewDrawFade( overlaycolor, pMaterial );
pRenderContext->DrawScreenSpaceQuad( pMaterial );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Initialise the color correction maps for spectator and death cameras
// Input : none
//-----------------------------------------------------------------------------
void CDODViewRender::InitColorCorrection( )
{
m_SpectatorLookupHandle = g_pColorCorrectionMgr->AddColorCorrection( "spectator", cl_spectatorlookup.GetString() );
m_DeathLookupHandle = g_pColorCorrectionMgr->AddColorCorrection( "death", cl_deathlookup.GetString() );
}
//-----------------------------------------------------------------------------
// Purpose: Cleanup the color correction maps
// Input : none
//-----------------------------------------------------------------------------
void CDODViewRender::ShutdownColorCorrection( )
{
g_pColorCorrectionMgr->RemoveColorCorrection( m_SpectatorLookupHandle );
g_pColorCorrectionMgr->RemoveColorCorrection( m_DeathLookupHandle );
}
//-----------------------------------------------------------------------------
// Purpose: Do the per-frame setup required for the spectator cam color correction
// Input : none
//-----------------------------------------------------------------------------
void CDODViewRender::SetupColorCorrection( )
{
C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
if( !pPlayer )
return;
bool bResetColorCorrection = true;
int nObsMode = pPlayer->GetObserverMode();
if ( pPlayer->GetTeamNumber() == TEAM_SPECTATOR )
{
if ( cl_enablespectatoreffects.GetBool() )
{
bResetColorCorrection = false;
// Enable spectator color lookup for all other modes except OBS_MODE_NONE
g_pColorCorrectionMgr->SetColorCorrectionWeight( m_SpectatorLookupHandle, 1.0f );
g_pColorCorrectionMgr->SetColorCorrectionWeight( m_DeathLookupHandle, 0.0f );
g_pColorCorrectionMgr->SetResetable( m_SpectatorLookupHandle, false );
g_pColorCorrectionMgr->SetResetable( m_DeathLookupHandle, true );
if ( cl_enabledeathfilmgrain.GetBool() )
{
g_pScreenSpaceEffects->EnableScreenSpaceEffect( "filmgrain" );
KeyValues *kv = new KeyValues( "params" );
kv->SetFloat( "effect_alpha", 1.0f );
g_pScreenSpaceEffects->SetScreenSpaceEffectParams( "filmgrain", kv );
m_bLookupActive = true;
}
}
}
else if ( cl_enabledeatheffects.GetBool() )
{
float flEffectAlpha = 0.0f;
if ( cl_deatheffect_force_on.GetBool() )
{
flEffectAlpha = 1.0f;
}
else if ( nObsMode != OBS_MODE_NONE )
{
flEffectAlpha = MIN( 1.0f, ( gpGlobals->curtime - pPlayer->GetDeathTime() ) / ( 2.0f ) );
}
else
{
DODRoundState roundstate = DODGameRules()->State_Get();
if ( roundstate < STATE_RND_RUNNING )
{
flEffectAlpha = 1.0f;
}
else if ( roundstate == STATE_RND_RUNNING )
{
// fade out of effect at last event: spawn or unfreeze at round start
float flFadeOutStartTime = MAX( DODGameRules()->m_flLastRoundStateChangeTime, pPlayer->m_flLastRespawnTime );
// fade in from round start time
flEffectAlpha = 1.0 - ( gpGlobals->curtime - flFadeOutStartTime ) / ( 2.0f );
flEffectAlpha = MAX( 0.0f, flEffectAlpha );
}
}
if ( flEffectAlpha > 0.0f )
{
bResetColorCorrection = false;
// Enable death camera color lookup
// allow us to reset the weight
g_pColorCorrectionMgr->SetResetable( m_DeathLookupHandle, true );
g_pColorCorrectionMgr->SetResetable( m_SpectatorLookupHandle, true );
// reset weight to 0
g_pColorCorrectionMgr->ResetColorCorrectionWeights();
g_pColorCorrectionMgr->SetColorCorrectionWeight( m_SpectatorLookupHandle, 0.0f );
g_pColorCorrectionMgr->SetColorCorrectionWeight( m_DeathLookupHandle, flEffectAlpha );
if ( cl_enabledeathfilmgrain.GetBool() )
{
g_pScreenSpaceEffects->EnableScreenSpaceEffect( "filmgrain" );
KeyValues *kv = new KeyValues( "params" );
//kv->SetInt( "split_screen", 1 );
kv->SetFloat( "effect_alpha", flEffectAlpha );
g_pScreenSpaceEffects->SetScreenSpaceEffectParams( "filmgrain", kv );
}
m_bLookupActive = true;
}
}
if ( bResetColorCorrection )
{
// Disable color lookups
g_pColorCorrectionMgr->SetColorCorrectionWeight( m_SpectatorLookupHandle, 0.0f );
g_pColorCorrectionMgr->SetColorCorrectionWeight( m_DeathLookupHandle, 0.0f );
g_pColorCorrectionMgr->SetResetable( m_SpectatorLookupHandle, true );
g_pColorCorrectionMgr->SetResetable( m_DeathLookupHandle, true );
if( m_bLookupActive )
g_pScreenSpaceEffects->DisableScreenSpaceEffect( "filmgrain" );
m_bLookupActive = false;
}
}
void CDODViewRender::RenderView( const CViewSetup &view, int nClearFlags, int whatToDraw )
{
// Setup the necessary parameters for color correction
SetupColorCorrection( );
CViewRender::RenderView( view, nClearFlags, whatToDraw );
// Draw screen effects here
PerformStunEffect( view );
}
//-----------------------------------------------------------------------------
// Purpose: Renders voice feedback and other sprites attached to players
// Input : none
//-----------------------------------------------------------------------------
void CDODViewRender::RenderPlayerSprites()
{
CViewRender::RenderPlayerSprites();
// Draw head icons here
HeadIconManager()->DrawHeadIcons();
}