mirror of
https://github.com/nillerusr/source-engine.git
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123 lines
3.5 KiB
C++
123 lines
3.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef DOD_HUD_FREEZEPANEL_H
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#define DOD_HUD_FREEZEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include <game/client/iviewport.h>
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#include <vgui/IScheme.h>
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#include "hud.h"
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#include "hudelement.h"
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#include "vgui_controls/ImagePanel.h"
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#include "vgui_avatarimage.h"
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#include "dod_hud_playerstatus_health.h"
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using namespace vgui;
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bool IsTakingAFreezecamScreenshot( void );
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/*
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//-----------------------------------------------------------------------------
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// Purpose: Custom health panel used in the freeze panel to show killer's health
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//-----------------------------------------------------------------------------
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class CDODFreezePanelHealth : public CTFHudPlayerHealth
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{
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public:
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CTFFreezePanelHealth( Panel *parent, const char *name ) : CTFHudPlayerHealth( parent, name )
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{
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}
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virtual const char *GetResFilename( void ) { return "resource/UI/FreezePanelKillerHealth.res"; }
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virtual void OnThink()
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{
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// Do nothing. We're just preventing the base health panel from updating.
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}
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};
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*/
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CDODFreezePanelCallout : public EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CDODFreezePanelCallout, EditablePanel );
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public:
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CDODFreezePanelCallout( Panel *parent, const char *name );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CDODFreezePanel : public EditablePanel, public CHudElement
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{
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private:
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DECLARE_CLASS_SIMPLE( CDODFreezePanel, EditablePanel );
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public:
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CDODFreezePanel( const char *pElementName );
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virtual void Reset();
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virtual void Init();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void FireGameEvent( IGameEvent * event );
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void ShowSnapshotPanel( bool bShow );
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void UpdateCallout( void );
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void ShowCalloutsIn( float flTime );
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void ShowSnapshotPanelIn( float flTime );
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void Show();
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void Hide();
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virtual bool ShouldDraw( void );
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void OnThink( void );
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int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
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bool IsHoldingAfterScreenShot( void ) { return m_bHoldingAfterScreenshot; }
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protected:
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CDODFreezePanelCallout *TestAndAddCallout( Vector &origin, Vector &vMins, Vector &vMaxs, CUtlVector<Vector> *vecCalloutsTL,
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CUtlVector<Vector> *vecCalloutsBR, Vector &vecFreezeTL, Vector &vecFreezeBR, Vector &vecStatTL, Vector &vecStatBR, int *iX, int *iY );
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private:
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void ShowNemesisPanel( bool bShow );
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int m_iYBase;
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int m_iKillerIndex;
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//CTFHudPlayerHealth *m_pKillerHealth;
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int m_iShowNemesisPanel;
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CUtlVector<CDODFreezePanelCallout*> m_pCalloutPanels;
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float m_flShowCalloutsAt;
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float m_flShowSnapshotReminderAt;
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EditablePanel *m_pNemesisSubPanel;
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vgui::Label *m_pFreezeLabel;
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vgui::Panel *m_pFreezePanelBG;
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CAvatarImagePanel *m_pAvatar;
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vgui::EditablePanel *m_pScreenshotPanel;
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vgui::EditablePanel *m_pBasePanel;
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int m_iBasePanelOriginalX;
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int m_iBasePanelOriginalY;
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bool m_bHoldingAfterScreenshot;
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CDoDHudHealth *m_pHealthStatus;
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enum
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{
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SHOW_NO_NEMESIS = 0,
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SHOW_NEW_NEMESIS,
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SHOW_REVENGE
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};
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};
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#endif // DOD_HUD_FREEZEPANEL_H
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