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59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef HUD_DOD_CROSSHAIR_H
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#define HUD_DOD_CROSSHAIR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "hudelement.h"
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#include <vgui_controls/Panel.h>
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namespace vgui
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{
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class IScheme;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CHudDODCrosshair : public CHudElement, public vgui::Panel
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudDODCrosshair, vgui::Panel );
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CHudDODCrosshair( const char *name );
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virtual void Paint();
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virtual void Init();
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virtual bool ShouldDraw();
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virtual void ApplySchemeSettings( vgui::IScheme *scheme );
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virtual void LevelShutdown( void );
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//stub
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void SetCrosshair( CHudTexture *texture, Color& clr ) {}
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void ResetCrosshair() {}
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private:
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int m_iCrosshairTextureID;
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IVguiMatInfo *m_pCrosshair;
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IVguiMatInfoVar *m_pFrameVar; // interface for material frame
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int m_nNumFrames; // how many frames this crosshair has
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char m_szPreviousCrosshair[256]; // name of the current crosshair
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float m_flAccuracy;
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};
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// Enable/disable crosshair rendering.
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extern ConVar crosshair;
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#endif // HUD_DOD_CROSSHAIR_H
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